metroid1117
Smash Master
Just a couple notes on UAir:
1. It's Ike's second best reliable vertical killing move; it kills roughly the same % as an USmash would, just a little higher.
2. The hitbox is odd; it first starts behind Ike, becomes visible as it travels to his front, and then goes to his back again.
On Jab:
USE THIS MOVE. THIS, ALONG WITH HIS HUGE RANGE AND KILL POWER, IS WHY IKE IS PLAYABLE.
Use this to make up for Ike's laggy aerials; keep your opponent from punishing for that missed FAir with your jab (which comes out in 2 frames, according to NoValombardia).
While holding down the jab button and abusing the jab system is extremely useful, tapping jab has its uses as well; tapping gives you more control over when to interrupt the combo in my opinion, and can also allow you to throw off people who try to SDI the third hit by changing up the rhythm. Jab -> jab -> DSmash can be good for people who are trying to SDI or jab -> jab -> grab.
1. It's Ike's second best reliable vertical killing move; it kills roughly the same % as an USmash would, just a little higher.
2. The hitbox is odd; it first starts behind Ike, becomes visible as it travels to his front, and then goes to his back again.
On Jab:
USE THIS MOVE. THIS, ALONG WITH HIS HUGE RANGE AND KILL POWER, IS WHY IKE IS PLAYABLE.
Use this to make up for Ike's laggy aerials; keep your opponent from punishing for that missed FAir with your jab (which comes out in 2 frames, according to NoValombardia).
While holding down the jab button and abusing the jab system is extremely useful, tapping jab has its uses as well; tapping gives you more control over when to interrupt the combo in my opinion, and can also allow you to throw off people who try to SDI the third hit by changing up the rhythm. Jab -> jab -> DSmash can be good for people who are trying to SDI or jab -> jab -> grab.