Count Bleck
Smash Cadet
- Joined
- Oct 9, 2011
- Messages
- 62
EDIT: Providing a quick to the Equipment Catalouge thread for easy tracking of known equipment, as well as the Equipment Math Thread For understanding of Equipment mathematics on increases, decreases, etc.
Alrighty then. It seems that the community all around is becoming more and more open to the acceptance of character movesets. Many have said that these moves changes can add variety to matches and can even offer a whole new meta. But I've noticed that nobody has been talking about that other feature that came with this game much.
Yep. That's right. Equipment.
Now, before we get to the insta-bans and #Kappas, lets keep an open mind and actually review over what these items are and what can they bring to the competitive scene.
1. What is equipment?
Equipment, from what I have gathered, are power-ups that are divided into 3 sections: Attack, Defense, and Speed. They can be equipped to increase a certain stat while decreasing another. For Example, You can have equipment that makes you hit harder, but at the same time, you may move a bit slower overall. You may have up to 3 equipment per character.
EDIT: Thanks to SmashRiver64 for this piece of information:
2. What does it offer to the scene?
Equipment offers a very simillar deal that customizable movesets do: it adds a breathe of fresh air to characters and adds a whole new meta to the game. As stated earlier, every buff to a stat decreases another. This means while you can defenitly equip 3 Attack items or 3 speed, You'll be leaving yourself full of holes the opponent can take advantage of. Every piece of equipment suddenly becomes a vital decision that could significantly change how the character plays and what your next match will play like.
Picture this: You have an Ike and just lost to Palutena. She has some speed boosts equipped that decrease her defense and attack, but she still outranges you have a bit of trouble catching up to her. However, you do have a moveset saved that increase your defense and speed, but at the cost of your attack power. Since Ike already hits like a truck full of trucks and Palutena is already weakened from her own enchancements, You can easily take her on during the second round. At which point the Palutena has to plan out her next round and equipment, and so on. Hoever, this is simply one way equipment can turn out.
3. There's no way to see what equipment my opponent has! They could counterpick me and I would have no way to tell!
FALSE.
(go to 1:28:23 if the video doesn't work)
As soon as customizations are turned on, icons will be shown over all the selected players, showing exactly what boosts they have with them at that time. There is even a profile selection screen that shows the players custom movesets as well, which is unavoidable. This way, people can can confirm with one another their movesets and equipment before the stage select.
4. Buffs? IN MY SMASH BROS.?! This will never work out in competitive play!
Oh? But it already has. If you have the game, you probably fought a character who works almost exactly as the equipment does. Heck, you might even be maining him!
It's time to talk about my good man Shulk
All this talk about Buffs and de-buffs should have sounded familliar to you already, but yeah, Shulk is a living character that runs a very similar formula the Equipment system does. If you use his Monando arts, you get a buff in one stat, and a debuff to another, only in his case, they are on a time limit and he must wait to recharge that specfic buff before using it again. Regardless, Shulk is using his arts all the time, and you know what? This didn't cause a massive outcry. In fact, people loved it! It was unique! Fresh! New!
So, if Shulk gets positive reception and is not considered broken, and Custom Movesets are getting positive receptions, why are Equipment getting all the negativity? Because most people stopped reading at buff and said #banned, most likely.
So, there. Thats my thoughts on the matter. There are some difficulties to overcome concerning this as well, but they shall be adressed when they arrise. For now, now that we had some extra time to think we need to ask a question:
Should the gloves come off to promote more calculated matches? Or should they be here to stay, for even more variety and creativity for both the competitive and casual community?
Alrighty then. It seems that the community all around is becoming more and more open to the acceptance of character movesets. Many have said that these moves changes can add variety to matches and can even offer a whole new meta. But I've noticed that nobody has been talking about that other feature that came with this game much.
Yep. That's right. Equipment.
Now, before we get to the insta-bans and #Kappas, lets keep an open mind and actually review over what these items are and what can they bring to the competitive scene.
1. What is equipment?
Equipment, from what I have gathered, are power-ups that are divided into 3 sections: Attack, Defense, and Speed. They can be equipped to increase a certain stat while decreasing another. For Example, You can have equipment that makes you hit harder, but at the same time, you may move a bit slower overall. You may have up to 3 equipment per character.
EDIT: Thanks to SmashRiver64 for this piece of information:
For those who don't know how the Equipment work;
Attack = +Attack -Defense
Defense = +Defense -Speed
Speed = +Speed -Attack
Find a good Balance, or stay to one side. It's up to you.
2. What does it offer to the scene?
Equipment offers a very simillar deal that customizable movesets do: it adds a breathe of fresh air to characters and adds a whole new meta to the game. As stated earlier, every buff to a stat decreases another. This means while you can defenitly equip 3 Attack items or 3 speed, You'll be leaving yourself full of holes the opponent can take advantage of. Every piece of equipment suddenly becomes a vital decision that could significantly change how the character plays and what your next match will play like.
Picture this: You have an Ike and just lost to Palutena. She has some speed boosts equipped that decrease her defense and attack, but she still outranges you have a bit of trouble catching up to her. However, you do have a moveset saved that increase your defense and speed, but at the cost of your attack power. Since Ike already hits like a truck full of trucks and Palutena is already weakened from her own enchancements, You can easily take her on during the second round. At which point the Palutena has to plan out her next round and equipment, and so on. Hoever, this is simply one way equipment can turn out.
3. There's no way to see what equipment my opponent has! They could counterpick me and I would have no way to tell!
FALSE.
As soon as customizations are turned on, icons will be shown over all the selected players, showing exactly what boosts they have with them at that time. There is even a profile selection screen that shows the players custom movesets as well, which is unavoidable. This way, people can can confirm with one another their movesets and equipment before the stage select.
4. Buffs? IN MY SMASH BROS.?! This will never work out in competitive play!
Oh? But it already has. If you have the game, you probably fought a character who works almost exactly as the equipment does. Heck, you might even be maining him!
It's time to talk about my good man Shulk
All this talk about Buffs and de-buffs should have sounded familliar to you already, but yeah, Shulk is a living character that runs a very similar formula the Equipment system does. If you use his Monando arts, you get a buff in one stat, and a debuff to another, only in his case, they are on a time limit and he must wait to recharge that specfic buff before using it again. Regardless, Shulk is using his arts all the time, and you know what? This didn't cause a massive outcry. In fact, people loved it! It was unique! Fresh! New!
So, if Shulk gets positive reception and is not considered broken, and Custom Movesets are getting positive receptions, why are Equipment getting all the negativity? Because most people stopped reading at buff and said #banned, most likely.
So, there. Thats my thoughts on the matter. There are some difficulties to overcome concerning this as well, but they shall be adressed when they arrise. For now, now that we had some extra time to think we need to ask a question:
Should the gloves come off to promote more calculated matches? Or should they be here to stay, for even more variety and creativity for both the competitive and casual community?
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