MythTrainerInfinity
Smash Champion
Edit: I dunno who is supposed to update those graphics or w/e.
I think the Diddy match-up is just fine. A lot of Lucarios don't play it right. At the point where we become killable if we've been exchanging hits with Diddy any of our tilts, air attacks not named FAir, charged Spheres, and Smashes will kill him.
Don't approach Diddy when he can lock you with two nanners and it shouldn't be too hard, right?
Look at the recent games iRJi posted.
Weegee has a problem against a camping Lucario. Seeing as he always gets pushed back from things that aren't perfect shielded plus his fireball range is just bad... Aura Sphere can do wonders. Sure he can kill us at around 80% something from an up angled FSmash, but for an FSmash that move has poor range and it'll be plenty obvious that he'd try to do that.
Be careful if you try to FAir his BAir, if you trade hits he will do more damage. It might be better to not just challenge that move with FAir if you're unsure how that particular Weegee spaces. Luigi's Cyclone om noms shields, so obviously don't just sit in it.
DI away from his Jab 1 and 2 because of SHORYUKEN!
Don't be too silly with DAir on his shield either because he can USmash OoS, NAir, BAir, etc. Luigi's NAir kills us around 120%ish iirc.
Watch out for him walking to DSmash because he gets a bit of a slide to boost his range to it. Also his Jab 1 to DSmash.
Basically, if we're grounded camping we beat him, when we're in the air facing him we beat him, in the air above him we beat him, if he's RARing us whoever beats who is dependent on the other's spacing, don't DAir him shielded unless you are pushing him too far away to be punished or shieldpoking him.
Don't take Weegee to Halberd or BF and you're good. I think this is 60:40.
[/Luigi MU]
I think the Diddy match-up is just fine. A lot of Lucarios don't play it right. At the point where we become killable if we've been exchanging hits with Diddy any of our tilts, air attacks not named FAir, charged Spheres, and Smashes will kill him.
Don't approach Diddy when he can lock you with two nanners and it shouldn't be too hard, right?
Look at the recent games iRJi posted.
Weegee has a problem against a camping Lucario. Seeing as he always gets pushed back from things that aren't perfect shielded plus his fireball range is just bad... Aura Sphere can do wonders. Sure he can kill us at around 80% something from an up angled FSmash, but for an FSmash that move has poor range and it'll be plenty obvious that he'd try to do that.
15% Aura Spheres beat Luigi's Fireball. The Fireball does not have that much range anyway. If Luigi has to recover using his Cyclone -> Up B its pretty obvious that we should DAir him.John12346 said:39% beats Luigi's Fireball.
So as you can see this is one of the match-ups where we can hard camp.Ruined said:Luigi:
side-b, uncharged:29(14)
nair:39(15)
dtilt:68(18)
utilt:68(18)
ftilt:79(19)
dair:91(20)
bair:104(21)
fsmash:129(23)
side-b, fully charged:never
Be careful if you try to FAir his BAir, if you trade hits he will do more damage. It might be better to not just challenge that move with FAir if you're unsure how that particular Weegee spaces. Luigi's Cyclone om noms shields, so obviously don't just sit in it.
DI away from his Jab 1 and 2 because of SHORYUKEN!
Don't be too silly with DAir on his shield either because he can USmash OoS, NAir, BAir, etc. Luigi's NAir kills us around 120%ish iirc.
Watch out for him walking to DSmash because he gets a bit of a slide to boost his range to it. Also his Jab 1 to DSmash.
Basically, if we're grounded camping we beat him, when we're in the air facing him we beat him, in the air above him we beat him, if he's RARing us whoever beats who is dependent on the other's spacing, don't DAir him shielded unless you are pushing him too far away to be punished or shieldpoking him.
Don't take Weegee to Halberd or BF and you're good. I think this is 60:40.
[/Luigi MU]