AlexoftheAura
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I'm convinced that she has invincibility frames while running back to Popo <.<
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I have a feeling I know who possibly three people I can think of lol. I wont say until you do so Phi1ny3.As everyone's noticed, I've been kinda busy lately, and I've been wanting to look at other projects, and since I'm going to be gone for a week or two, I'm going to hand this thread off to someone by the end of the week.
Because it's changing.If so many lucarios are having trouble with the snake match-up why is the ratio 55-45?
True on that Infinity. Also I want to add if you're at a high percentage dont Air dodge Snakes nades when he throws them up at you because sometimes you end up catching it when you dodge and blows up in your face before you realize it best option when he does that would be to use the b-reversal to move away from the nades so it can alter your trajectory with little problems. It happened to LucarioOwl in PolyBrawl 4 he airdodged the granade and ended up killing him before he realized he was holding it when it was thrown at him.Hey guys, since we're all thinking about Snake right now, can we make him like our official discussion?
After deep thought and meditation I think we aren't playing the Snake MU right. When we get the chance we do not always throw him offstage and force him to Cypher. That way we could frame trap him into landing into an AS/FSmash/FTilt/returned nades.
A lot of players are starting to play the "trap" style of Snake more and that's making it difficult to get inside and land some half-decent strings.
Hell, I think we're all in agreement now that MK is easier than Snake. With the exception of them taking us to Brinstar or Rainbow Cruise.
Snakes are likely to B-reverse nades in the air because its 95% of the time a better option than air dodging.
We have a true frame advantage against his UTilt and Ftilt2 (if he decides to use both) if we roll behind him. We can Jab or Grab him most reliably out of his UTilt, but we have a few more options out of his FTilt2.
His moves are a lot faster than ours in CQC.
List of things we should learn:
1. Exact timing when nades blow up. (Go to training mode and practice perfect shielding or Air Walking them.) Also, if you know the exact time they blow up you could throw an AS through an explosion at Snake.
2. Not get grabbed out of his Grenade cancel. (You could roll behind him for shenanigans, but I don't know the frame advantages/disadvantages for that.)
3. "When in doubt aim for the head (or feet)." People are keen on perfect shielding when something is aimed at the body, but chances are they aren't going to perfectly shield something that is aimed at the head or feet.
4. Doesn't hurt to learn glidetossing for more approach/spacing options.
5. Be aware when AS clings (lower than 12%) with Grenades.
6. lulz http://www.youtube.com/watch?v=YW7rMy3-c9s Don't get pressured in CQC.
The more pressure he can apply to us with his nades the easier time he has approaching us.
True on that Shippo. That happened to me at PolyBrawl 4 against Allied. I was perfectshielding his u-tilts and nades but what killed me was that C4 it can catch you off guard when you get distracted by nades. Possible escape senario is to use DT when he says now just in case or stay in the air when he uses the C4 so if it does blow you wont get hit by it.Also always keep an eye on every explosive he has, don't get that "Now!" [HOLY **** AM I STANDING ON A C4!?]
When 2 nades have been thrown, you can go in a little closer, but once nade 1 blows up get out of there, this matchup is VERY campy.
Pssst!We have a true frame advantage against his UTilt and Ftilt2 (if he decides to use both) if we roll behind him. We can Jab or Grab him most reliably out of his UTilt, but we have a few more options out of his FTilt2.
Uh, so.... you're talking about a scenario where you do a roll behind Snake on the exact frame Snake throws out an utilt, I guess.Let's do a little math here. Assuming everything is perfect and we buffer frames perfectly.
Alright, considering it takes 38 frames for Snake to UTilt and subtract from that our 27 frames to roll. Okay 11 frames, and 5 to grab/Jab, that's tight.
But wait! We actually have a couple more frames to Jab or Grab.
Let's just say Snake immediately spotdodges as we roll behind him.
If we attempt a grab... we have an additional frame to grab him, but if we saw him do that we could just Jab him, during his ending lag for his spotdodge, right?
If Snake does not spotdodge we have at least 4 additional frames to grab him because it takes at least 1 frame to turn around and 3 frames to use his Jab. His FTilt takes 4 frames to startup too.
If he does not spotdodge we have 9 frames to grab him assuming he's frame perfect.
If he does spotdodge we have 6 frames to grab him due to his spotdodge having invincibility starting on frame 2. You could just Jab if he does spotdodge though.
So... although small our frame advantage is humanly possible at least.
Powershielding does work I tried that against snakes u-tilt and for f-tilt powershield sidestep then grab that helps.powershield it, ftilt to utilt will stop it. Just saying
Anyone want in on this offer?As everyone's noticed, I've been kinda busy lately, and I've been wanting to look at other projects, and since I'm going to be gone for a week or two, I'm going to hand this thread off to someone by the end of the week.