Unlike Link, who doesn't wear any armor, Pit has Silver Armor. That's 1/2 damage reduction. He has Light Arrows, which act like a laser, in that it pierces through multiple opponents. He is capable of flight as well, and he has a Mirror Shield. This is everything Pit has in his final battle with Medusa. I'm not so sure about the Silver Armor, though. If Pit does not have the three treasures, then he gets Flaming Arrows with upgrades that increase damage and distance. He also has the Protective Crystals, which circle around him and if enemies touch it, they either are killed or injured. (Stronger enemies take damage.) It also protects him against firepower. Could be useful against Aura Sphere, perhaps. Just to point out something else, Pit is the captain of Palutena's army. That's a plus for him, so he's a fighter, just like Lucario. That is all. Pick apart what you wish.
Well, the arrows Pit fires go straight at a rather slow pace.
I almost missed this. Arrows can travel at 187 mph. In-game, the fire rate is fast. We could slow it down a bit, kind of like what we did with Link. That is to say, Link never had to pull out another arrow from his quiver. If Pit has Light Arrows, there's no reloading, in the sense that he has to reach for a quiver. In-game, the quiver is entirely non-existent. Then again, it is a sacred bow, so maybe arrows generate on their own.
Simply put, the HP dealy is there to display how many hits any said character is able to take before reaching death.
To repeat myself, HP comes from the original Dungeons & Dragons, which was an RPG game. There are several games today that get rid of HP altogether. Call of Duty, for example, gives you a certain amount of hits you can take before you die. In multiplayer mode, for example, it takes two hits. If you get this one drink, you can take maybe about five hits before you're down. The point is, you really don't have HP. You just somehow miraculously heal if you avoid taking extra hits. Dead Space is another game that kind of throws out the HP approach. Instead, you have this powered armor, and the back part shows your "health." When that's completely gone, you're dead. This is understandable, because it's the armor that's taking the damage, not you.
Let's bring up Superman video games. I can't say they were great games, but that's beside the point. Notice that Superman is given health. What? He's Superman! Unless you're getting shot at with Kryptonite or magic bullets, since these two things actually affect Superman, I don't see why he has health in the first place! And unless he's fighting someone like Doomsday, he really should only be getting thrown around.
Taking it away is like making an unneeded nerf.
BBrawl took away alot of the range and power behind Snake's tilts to make him less "broken", but more so to allow other characters viability.
Why do characters with a blatant advantage (some more than others) require said advantage to be taken away or nerfed just because they seem to be "broken" in a way?
I haven't said anyone is broken, so I don't know what you're trying to go with here.
HP isn't made to be realistic. Claiming it to be game mechanic holds true to most all other aspects in all of the characters here.
Let's never mind that it's unrealistic. It's problematic. You know the reasons.
HP is a game mechanic. But so is unlimited ammo, invincibility and upgrades.
I know, but it's not problematic in the same way HP is. If you're going to be doing HP, you'd better find a way how to calculate it so everyone can come to an agreement. About unlimited ammo, though. Magic? Space age technology? Upgrades aren't really a game mechanic. If I wanted to, I could upgrade my weapons in real life. Anyway, again, it's not so much about realism as it is about the problem with agreeing on HP or other stats, in which two characters conflict with each other. Ness has 999 HP, Mewtwo has 416 HP. 1 HP equals 10 HP in the other character's universe.
Just because it doesn't suit others well doesn't mean we nerf it to "balance" the playing field.
I'm unsure what you mean. I'm not trying to balance anything here.
What do we see as a result of this?
Mother Boys drop down. Defense is souly PSI dependent now.
Mario & Company drops down. They're vulnerable to death blows.
Pokemon drop. No longer able to sustain the insane attacks they previously could.
Zamus drops. She's got no way to dodge unescapabe atacks such as Thunder
Snake drops. He's only human.
Fire Emblem drop. Humans with magic and swords. Magic isn't a constant force field.
Agreed.
The rest, you seem to be repeating yourself. It's not about realism. It's not about balancing characters.