iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
www.smashtournament.com is teaming up with NYU Game Center to bring you: Fall Brawl, Melee, & Project M.
Staff contact info:
Brian (bschung): 201-560-2136
Riddge (iRJi): 201-334-2659
Andy: 718-313-7283
SmashBoards: http://www.smashboards.com/showthread.php?t=329915
AiB: http://allisbrawl.com/ttournament.aspx?id=13831
Facebook: https://www.facebook.com/events/251452184982447/
smashtournament: http://nyu.smashtournament.com
Staff contact info:
Brian (bschung): 201-560-2136
Riddge (iRJi): 201-334-2659
Andy: 718-313-7283
SmashBoards: http://www.smashboards.com/showthread.php?t=329915
AiB: http://allisbrawl.com/ttournament.aspx?id=13831
Facebook: https://www.facebook.com/events/251452184982447/
smashtournament: http://nyu.smashtournament.com
Venue
NYU Game Center, 9th Floor
721 Broadway
New York, NY 10003
NYU Game Center, 9th Floor
721 Broadway
New York, NY 10003
Wanna see the venue? Look below!
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Livestream
Bifuteki streams the event live on December 8th!
http://www.twitch.tv/bifuteki
NYUSmash will record supplemental video.
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Bifuteki streams the event live on December 8th!
http://www.twitch.tv/bifuteki
NYUSmash will record supplemental video.
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Traveling Information
Map/Directions: http://goo.gl/maps/5w8Vs
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Schedule
Pro League Brawl + Melee
Venue opens: 10:00 A.M.
Pro League Doubles Signups start: 12:00 A.M.
Pro League Doubles Start: 1:00 P.M
Pro League Singles Signups starts: 3:00 P.M.
Pro League Singles Starts: 4:00 P.M.
Venue closes: 11:00
Amateur League Brawl + Melee
Venue opens: 10:00 A.M.
Pro League Singles Signups starts: 2:00 P.M.
Pro League Singles Starts: 3:00 P.M.
Venue closes: 11:00
Project M
Venue opens: 10:00 A.M.
Project M Singles Signups starts: 5:00 P.M.
Pro League Singles Starts: 6:00 P.M.
Venue closes: 11:00
Venue opens: 10:00 A.M.
Pro League Doubles Signups start: 12:00 A.M.
Pro League Doubles Start: 1:00 P.M
Pro League Singles Signups starts: 3:00 P.M.
Pro League Singles Starts: 4:00 P.M.
Venue closes: 11:00
Amateur League Brawl + Melee
Venue opens: 10:00 A.M.
Pro League Singles Signups starts: 2:00 P.M.
Pro League Singles Starts: 3:00 P.M.
Venue closes: 11:00
Project M
Venue opens: 10:00 A.M.
Project M Singles Signups starts: 5:00 P.M.
Pro League Singles Starts: 6:00 P.M.
Venue closes: 11:00
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Prices, Discounts, Payout, and Prizes
Discounts
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
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Prices
Venue Fee(s)
People with a Valid NYU I.D: FREE
Spectator: FREE ( Note: No casual play)
VIP Spectator: $5.00 - casual play permitted; raffle entry
Everyone else: $10.00
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Bracket Entry Fee(s):
All proceeds go to prize pot, split amongst each bracket's winners.
Amateur entrants count as $5 each towards pot bonuses
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Pro League Brawl
Doubles: $20.00 ($10.00 per teammate)
Singles: $10.00
Amateur League Brawl Singles: FREE (capped at 16 entrants)
Pro League Melee
Doubles: $20.00 ($10.00 per teammate)
Singles: $10.00
Project M
Singles: $5.00
Amateur League Bracket (Brawl + Melee)
Amateur League Brawl Singles: FREE (capped at 16 entrants)
Amateur League Melee Singles: FREE (capped at 8 entrants)
Payout
Doubles
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
_______________________________________________________
Prices
Venue Fee(s)
People with a Valid NYU I.D: FREE
Spectator: FREE ( Note: No casual play)
VIP Spectator: $5.00 - casual play permitted; raffle entry
Everyone else: $10.00
__________________________________________________
Bracket Entry Fee(s):
All proceeds go to prize pot, split amongst each bracket's winners.
Amateur entrants count as $5 each towards pot bonuses
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Pro League Brawl
Doubles: $20.00 ($10.00 per teammate)
Singles: $10.00
Amateur League Brawl Singles: FREE (capped at 16 entrants)
Pro League Melee
Doubles: $20.00 ($10.00 per teammate)
Singles: $10.00
Project M
Singles: $5.00
Amateur League Bracket (Brawl + Melee)
Amateur League Brawl Singles: FREE (capped at 16 entrants)
Amateur League Melee Singles: FREE (capped at 8 entrants)
Payout
Doubles
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
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What is Amateur Bracket?
Amateur bracket is geared to the new people who are trying to start fresh in the community. People who are regulars within the brawl or melee community who would be ranked as a intermediate player or higher cannot enter this bracket.
Normally we seed players all players into a regular bracket. Because of this, the new players of the community don't normally get a chance to play and enjoy the tournament experience. This is what the Amateur League Bracket is for. We enter beginner players into a separate bracket, for free of course, and the top 2 winners from this bracket will be entered into the pro bracket for free! To make things more interesting, for each new player who is entered into the Amateur bracket, we add an additional bonus $5.00 into pro bracket from out of the tournament organizer(s) pockets!
It encourages new players, while satisfying old players. A win-win situation!
What is Amateur Bracket?
Amateur bracket is geared to the new people who are trying to start fresh in the community. People who are regulars within the brawl or melee community who would be ranked as a intermediate player or higher cannot enter this bracket.
Normally we seed players all players into a regular bracket. Because of this, the new players of the community don't normally get a chance to play and enjoy the tournament experience. This is what the Amateur League Bracket is for. We enter beginner players into a separate bracket, for free of course, and the top 2 winners from this bracket will be entered into the pro bracket for free! To make things more interesting, for each new player who is entered into the Amateur bracket, we add an additional bonus $5.00 into pro bracket from out of the tournament organizer(s) pockets!
It encourages new players, while satisfying old players. A win-win situation!
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BRAWL RULESET
General Rules
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 40 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganon Suicide tactic, where the initiator of the move wins.
- Team Attack set to “On”
- Double Meta Knight is Banned.
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can no
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpicks
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Conduct Rules
- "DSR: A player/team may not counterpick to the stage they last won on.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR."If you want to change it, let me know. I wanted to print out a copy or two of the ruleset - No scrooging (player may travel under the stage only once from the ledge)
* "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Corollaries to Rule 6:
* When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
* The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform. - In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks, including (but not limited to) textures, music, and model changes are not allowed.
Melee Ruleset
Singles Stage List
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
- Pokemon Stadium
Starters/Neutrals:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
- DK 64
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Wobbling is banned.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- DSR will be used*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over. - Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans. - The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a
- Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority. Singles:
Stage Port 1 Port 2 Port 3 Port 4 FD * *
FoD * *
YS * *
DL
*
* BF
* * PS
* *
Doubles:
Stage Port 1 Port 2 Port 3 Port 4 FD Team A Team B Team A Team B PS Team A Team B Team B Team A BF Team A Team B Team B Team A YS Team A Team B Team B Team A DL Team A Team B Team B Team A - DSR: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order: Strike Player 1 Player 2 Strike 1 *
Strike 2
* Strike 3
* Strike 4 *
Project M Ruleset
- SINGLES
- 4 stocks
- 8 minute time limit
- Ties after the time limit are determined by stocks, then by percentage.
- If the match goes to Sudden Death due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
- Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
- Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
- The act of stalling is banned. This includes scrooging!
- Players will decide order of stage striking by mutual agreement, Rock/Paper/Scissors, or Game & Watch's Number Hammer Game.
- Bring your own controller! The Venue and the Tournament Organizer are not responsible for supplying you a controller and/or batteries for your controller. Each player will be responsible for bringing their own controller.
- In the event pause is left on accidentally and is pressed, immediately call over the tournament organizer. Based upon their judgment, the situation will be resolved. If your situation is neutral (players are not in combat), the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player is in a death situation (chain grabs, grab releases, jab-locks to a KO move, etc) and pauses while such situation, the current stock is forfeited immediately. If a player unpause before the tournament organizer reaches the station, the player that unpaused loses a stock.
- Users of the Wii Remote must take out the Wiimote's batteries. If problems persist due to the Wiimote, the owner of the Wiimote may be disqualified.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Stage Strike from Starters for the first match of the set in "122112" fashion:
- First player strikes one stage.
- Second player strikes the next two stages.
- First player strikes the next two stages.
- Second player strikes one stage.
- After Game 1 has ended, the loser chooses 2 stages to ban from either the Starter Stage List or the Counterpick Stage List. (The same goes for after Game 2 has ended if need be.)
- The winner is allowed to then choose whether to change their character, followed by the loser.
Stage list
Starters
Smashville
Battlefield
Final Destination
Yoshi's Story
Dreamland 64
Pokémon Stadium 2
Fountain of Dreams
Counterpicks
Pokémon Stadium 1
Metal Cavern
Green Hill Zone
Wario Ware
Yoshi's Island (Brawl)
Dracula's Castle
Rumble Fall
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Additional Rules
- Any violence that happens on the premises of the event will have you warned or removed from the venue without a refund, and a possible ban may occur from future events depending on the severity of the act. This includes (but not limited to): Verbal abuse, discriminating actions (against bisexuals, transsexuals, homosexuals, African-Americans, or any other race or religion that can be deemed discrimination(Yes, calling a person or action gay, saying **** to describe how badly you lost, calling a girl disrespectful names all fall under this category)), extreme disrespect to women and men alike, fighting, and/or assault.
- The times that are listed for when events start and signup are only there to give a estimate. They are not static times, and events can start earlier and later then listed. If you have any questions, feel free to call any of the tournament Organizers, or post a question
- These rules are subject to change leading up to the event date.
- The Tournament Organizer(s) reserves the right to remove you from the venue at his discretion for any reason.
- (Brawl only) Each player can have 1 coach DURING the match of their singles/doubles game. Having more then one person coach you during the match will result in a game loss. Failure to follow the rule after being warned will result in a match loss.
- Also to be noted, all rules and regulations are at the discretion of the tournament organizer(s). If there are any disputes, the tournament organizer(s) have the right to make a final decision on the on going problem to come to the most efficient solution available. All rules made by the tournament organizer(s) are final, and having disputes with the ruling can have a result having the player removed from the venue without a refund.
- The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
- Violation of any rule is punishable by non-refunded disqualification and all violations will be delivered at the discretion of the TO.