Team Giza
Smash Lord
I bought Sonic Gems Collection for pretty cheap. Hoping to finally play the one major sonic game that eluded me for so long, Sonic CD. After playing Sonic CD and being horribly disappointed, I thought I might as well get some time in Sonic the Fighters. I liked it... a lot. So I wanted to see if anyone could help me compile info on techniques and combos and stuff.
Now I am just gonna copy a post I made on another message board some months back.
-As of 4/30/2007-
Top Tier:
Knuckles- (Corner Combo-er. Knuckles has good moves to push opponents into corners. Sub-par throw damage but throw is a great set up move. Good damage, good follow ups. Hyper Mode is pretty devastating since you can continue it into a normal combo easily. Useful kicks and a good dodge.)
Espio- (Long Tongue Allows him to Land Chase well and continue combos. Lots of Ways to Deal with Projectile Spamming. Powerful Hyper Mode potential. Has a beautiful approach in his Overhead Chop. Powerful throws and follow ups.)
High Tier:
Bean- (Double Air Bomb add up damage fast, Decent Hyper Mode, fast neutral punch combo, Powerful and useful throws, Powerful kicks. Melee moves are a bit slow.)
Fang- (Tons of Projectiles, nearly untouchable in hyper mode. Good Land Chases namely Quick Shot, or Super Shot closer to corners. Powerful throws and follow ups. Fast attack tend not to follow. Definitely not the god most people think he is. Has a few unlockables though.)
Mid Tier:
Tails- (Fast dodge, Deadly Throws. Has a Unblockable. Lack of Pushing moves.)
Sonic- (Great Barrier Breaker but those moves actually do weak damage if they aren't blocked. Decent Neutral Punch combos and a few good launchers, grabs are decent. All around poor damage minus jab combo, but fast)
Low Tier:
Bark- (Powerful moves. Devastating throws. Good Barrier breaking moves. Lack of Hyper Transformation in Air. Slow, very slow, lacks the ability to crouch.)
Amy- (Slow. Damage isn't too great for her speed. Throws aren't great and only give set ups in corners. Sub par projectiles. Has some good combos but are hard to perform or can be rolled out of easily except in corners.)
----
~Videos~
Giza (Espio) vs _jFK (Bean) [4/21/07]
http://www.youtube.com/watch?v=DOQL6ql7NOs
Giza (Fang) vs _jFK (Bean) [4/21/07]
http://www.youtube.com/watch?v=TQMz3VL4KKc
Giza (Knuckles) vs _jFK (Sonic) [4/21/07]
http://www.youtube.com/watch?v=Jri4IYnBXVM
Giza (Espio) vs _jFK (Sonic) Set [4/21/07]
http://www.youtube.com/watch?v=TsIOcBqOecc
Giza (Bark) vs _jFK (Sonic) Set [4/21/07]
http://www.youtube.com/watch?v=Rrj9QgBSLIA
\/-Following are played on Bad set of rules :infinite apologies:-\/
Chucoo (Amy) vs Gai (Knuckles) [10/18/06]
http://www.youtube.com/watch?v=oD-WyOuUV6A
Giza (Bean) vs NwordTim (Sonic) [03/3/07]
http://www.youtube.com/watch?v=o8XN874O-Fk
Now I am just gonna copy a post I made on another message board some months back.
Tier List (still probably way off)Chucoo said:Sonic the Fighters as many of you know is the first Sonic fighting game. First released in the arcade and then finally released for consoles inside of Sonic Gems Collection. Upon its release in Gems, Fighters did not get many good reviews. In fact, most reviews ranked it much lower than Sonic R. I do not understand these reviews. Sonic the Fighters is fairly good fighter and has a lot of sonic charm. The game play is fast and smart as well. The CPUs are smart and use some very intelligent tactics as well. The game has various techniques that make it even faster paced then the majority of people tend to think.
Now onto the point of my post; I want to revolutionize this game so its game play will be on a more competitive level. Recently, I have been playing Super Smash Bros Melee and have noticed how much the game has changed within the last two year. In melee recently people able to figure out how to do more effective combos and even more effected escape methods against such combos. I want Sonic the Fighters to evolve this way even though I am sure it can never be revolutionized to anything near SSBM level.
Now many people I am sure a few people are wondering "Why not try to revolutionize Sonic Battle?" since it is the newer Sonic fighting game. I have many reasons for this. Sonic Battle has no escape tactics and the game play can get extremely cheap making competitive play almost impossible. Characters like Cream, Tails and Rouge destroy everything with infinites that you don’t even have a chance of escaping for, and worse yet they are easy to perform. Sonic the Fighters avoids such tactics and allows you to escape from most things.
To those of you who have Sonic the Fighters and disliked it, I urge you to play it again. At first I didn't like the game either but after playing it with my friends learning how to play a bit better it ended up being an extremely fun game for me.
Anyway on to revolutionizing it.
---
Basics
I'm sure you are wondering "Why are you posting basics if you are trying to revolutionize the game?". Well, from what I have seen and heard of the people who play the game they really have no idea on how to play the game in an effective manner.
Barrier: Sounds simple, on the gamecube version you just press B and the shield comes up. It blocks the opponent’s moves. But some moves break the shields and the number is limited! Lets try to remember this when we get into more advance tactics about in the game. There are times to block and times were it is better to get hit actually since you don’t want to waste all your shields since they have other uses and being barrierless leaves you open for the stronger set up attacks.
Dodging: Its very important. The gamecube version makes it easy, simply press Z and a direction and you can dodge in a few ways. However you really need to learn when its a good time to dodge, if they are standing and you are fairly close to them it is not always the best time to dodge, they can dodge right after you and strike, or some of there attacks might follow the dodge and you will lead yourself right into is (which is bad).
Hyper Mode: Also simple to perform. Just hit the joystick away from the opponent and hit the R trigger to activate Hyper Mode. In hyper mode you're attacks become weaker and so do your shield breaking abilities, in most cases they go away. But you become way faster and it can get you out of a touch stop and even get you a grab.
Grabs: A huge part of the game, they do good damage are quick and interrupt most attacks. However you need to be very close and missing will get you punished. Easiest grabs are ones were you scare your opponent into shielding and then grab instead of what they thought you would do. Or shielding against a laggy attack and then grabbing them right after.
Crouch: Most people see this and think why is this in the game? But it serves a good purpose. It’s to avoid grabs. While crouching you can not be grabbed and there is barely any lag coming out of the crouch on most attacks. With good timing you can avoid someone’s grab and get one in yourself.
Landing: Also easy. Press Z in air after you were hit by an attack and press a direction. You will dash in that direction a certain distance (which depends on how high you are and the attack and such) it is a good and easy escape tactic however its not always safe. Sometimes it can be punished if they predict your direction.
Getting Up: After hitting the floor without landing you will find that you can not be hit by most ground performed attacks. However some attacks will still hit you and you need to get up sometime. There are a few ways of getting up. Pressing up or down rolls out of it and give you some distance, left or right makes you get up and move slightly forward and waiting too long makes you get up in place. All are easily punishable but sometimes the punishment isn’t as bad as the landing punishers.
Catch Up System: Probably the thing that turns most people off of the game. The catch up system makes it so the character with less health deals more damage and this damage increase stays when hits are done in chain. This is why people always seem to make comeback in the game. Now at first you are probably thinking this limits the skill of the game, which it easily can make moderate players lose to beginners but you can also use the system to your advantage if you are good enough. Sandbagging can really help you in this game.
-----
Those are a few of the basics that I think most people miss when they first play the game. I will provide some more complex tactics in later days but first I want to set up how I would like the rules for the industrialization of the game. We will discuss this more and decide on what the community wants.
Rules
Vs. Mode
Match Count - 2
Round Time - 30
Energy Max - Normal
Barrier - 5
Barrier Reset - off
Automatic - Off
Hyper Mode - On
Damage - Low
Tournaments will run best 2 out of 3. And best 3 out of 5 for finals.
The first match level will be set to random.
After each match, loser is allowed to change character and choose the level.
These are the default rules to the game and will be used for tournament play. I am sorry about my foolishness over the last few months.
I am going to need a lot of help revolutionizing this game. So please, tell us some strategies and let’s get started!
-As of 4/30/2007-
Top Tier:
Knuckles- (Corner Combo-er. Knuckles has good moves to push opponents into corners. Sub-par throw damage but throw is a great set up move. Good damage, good follow ups. Hyper Mode is pretty devastating since you can continue it into a normal combo easily. Useful kicks and a good dodge.)
Espio- (Long Tongue Allows him to Land Chase well and continue combos. Lots of Ways to Deal with Projectile Spamming. Powerful Hyper Mode potential. Has a beautiful approach in his Overhead Chop. Powerful throws and follow ups.)
High Tier:
Bean- (Double Air Bomb add up damage fast, Decent Hyper Mode, fast neutral punch combo, Powerful and useful throws, Powerful kicks. Melee moves are a bit slow.)
Fang- (Tons of Projectiles, nearly untouchable in hyper mode. Good Land Chases namely Quick Shot, or Super Shot closer to corners. Powerful throws and follow ups. Fast attack tend not to follow. Definitely not the god most people think he is. Has a few unlockables though.)
Mid Tier:
Tails- (Fast dodge, Deadly Throws. Has a Unblockable. Lack of Pushing moves.)
Sonic- (Great Barrier Breaker but those moves actually do weak damage if they aren't blocked. Decent Neutral Punch combos and a few good launchers, grabs are decent. All around poor damage minus jab combo, but fast)
Low Tier:
Bark- (Powerful moves. Devastating throws. Good Barrier breaking moves. Lack of Hyper Transformation in Air. Slow, very slow, lacks the ability to crouch.)
Amy- (Slow. Damage isn't too great for her speed. Throws aren't great and only give set ups in corners. Sub par projectiles. Has some good combos but are hard to perform or can be rolled out of easily except in corners.)
----
~Videos~
Giza (Espio) vs _jFK (Bean) [4/21/07]
http://www.youtube.com/watch?v=DOQL6ql7NOs
Giza (Fang) vs _jFK (Bean) [4/21/07]
http://www.youtube.com/watch?v=TQMz3VL4KKc
Giza (Knuckles) vs _jFK (Sonic) [4/21/07]
http://www.youtube.com/watch?v=Jri4IYnBXVM
Giza (Espio) vs _jFK (Sonic) Set [4/21/07]
http://www.youtube.com/watch?v=TsIOcBqOecc
Giza (Bark) vs _jFK (Sonic) Set [4/21/07]
http://www.youtube.com/watch?v=Rrj9QgBSLIA
\/-Following are played on Bad set of rules :infinite apologies:-\/
Chucoo (Amy) vs Gai (Knuckles) [10/18/06]
http://www.youtube.com/watch?v=oD-WyOuUV6A
Giza (Bean) vs NwordTim (Sonic) [03/3/07]
http://www.youtube.com/watch?v=o8XN874O-Fk