Jim Morrison
Smash Authority
I am 100% sure you have 100% more expierence than me fighting Ness, so yea. We need as much input to make it an accurate summary.choosed
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I am 100% sure you have 100% more expierence than me fighting Ness, so yea. We need as much input to make it an accurate summary.choosed
I'd say moar 70:30 ;/Chis, I'd settle with 40:60.
And yea SonicX, it not much of intercepted. If your hit, PKT2 just continues. Rather use your PEEKAY spring on his PEEKAY thunder. I don't know what moves clank with PKT2 yet. We'll have to find out.
You don't ask to help, you just do.Yup and I can help with this discussion because my rival is a mainer of Ness and I have some knowlegde from brawling him but bad news he moved out in a week after I joined Smash Boards but I still remember how he played it was back then when I was confused on which character I should main that was when during my losing streak or "Steak" but when I choosed Sonic I started a winning steak so can I help?
Yeah that pretty much sums it up and also when projectiles don't work he relys on close combat to get the job done which works like 20% of the time and also I use my speed to dodge his pk fire, thunder, and his flash attacks also I grab Ness during his Pk flash.PK fire is so easy to avoid `.`;
Did he use PK thunder tailwhips to counter aerial approaches? Did he use PKT1 (projectile pk thunder) tailwhip > PKT2 combos? Did he uses Yoyos to stop your approaches? F-airs to take advantage of Ness's aerial priority, N-air's speed and priority to stop your attacks? Was he good about DI and floating to the stage as much as possible without having to waste double jumps or having to use PK thunder to recover?
In the same way I don't want people basing their matchup contributions off of crappy Sonic players, I don't want people bringing up crappy ______ players either.
No he uses it when I'am recovering or after he keeps me busy with his attacks.Ness uses PK flash while your on ground? What Ness have you been playing.
Is it going to help with the disscussion on Ness?I'm going to do something soon...
:something:
Oh okay and also back to Ness he used to also uses PK flash when I'am in the air but sometimes I took advantage of it pretty much when Ness uses PK flash you can hit Ness any way you want but be warned you only have a few seconds or so if you don't get the hit get out of the way before you get hit.No. Not because of this thread.
How long have you been playing Smash?Oh okay and also back to Ness he used to also uses PK flash when I'am in the air but sometimes I took advantage of it pretty much when Ness uses PK flash you can hit Ness any way you want but be warned you only have a few seconds or so if you don't get the hit get out of the way before you get hit.
If you talking about the series since the first smash game created if you're talking about Brawl I been playing it since the midnight release.How long have you been playing Smash?
And how many times have you landed Ness' big PK explosion attack?If you talking about the series since the nintendo 64 if you're talking about Brawl I been playing it since the midnight release.
How long have you been playing Smash?
Take it to the Sonic Chat thread.If you talking about the series since the first smash game created if you're talking about Brawl I been playing it since the midnight release.
Yeah; the initial startup frames of G&W's Up B is a wind-like hitbox. Sometimes it functions like a vortex and you get pulled into the attack.Oh. Something I should mention. I don't know if it was said or not but GaW has this weird property on his UpB. One time I daired and he Up b'ed INTO it and the trampoline he made shot me sideways. It was **** near a spike.
I don't think that's possible with Sonic he doesn't have a projectile but I think the spring counts as a projectile.I don't think it would as it's not a normal projectile. Unless G&W can bucket it?
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G&W's B-air > Shieldcamping.Can Sonic not do the same thing? And Sonic does have some effective ways to approach you know (none of them are unstoppable, but they require different counters for the most part so you'd have to predict which one he's using in order to counter it).
You're only going to beat G&W's aerials with U-air if he's really bad at spacing.Grab? Sonic's grab game is actually good, and he may not have G&W's amazing juggling, but he is still pretty good at it (he's beating all of your aerials with uair afterall, and he's fast enough to grab you after a dair and throw you up again).
Y'know, you would be surprised how safe it is, since you need pretty good timing to effectively juggle G&W with anything due to his D-air having extremely good range and the ability to DI horizontally. Not to mention you're not actually going to hit him out of his Up-B.Up-Bing away with G&W is not as safe as you'd think (just like up Bing with Sonic is situational), since Sonic can actually juggle G&W too.
Well... scientifically, sort of considering energy cannot be destroyed and only have its form changed thus mass=energy as Einstein stated with his famous theorem of E=MC^2. This means that mass and energy can be switched so Sonic's spring can be called energy, just like very condensed and it's energy level is really (mass of spring)*3,000,000mps^2 giving it (mass of spring)*9,000,000,000,000 amounts of energy if converted into pure energy. So... yeah.Lol is a spring made out of energy?
With all of the info of G&W and Sonic I agree.You forgot to mention the elastic potential energy in a spring.
Anyways 65:35 to G&W overall, agreed?
1)Lulz true1) G&W's B-air > Shieldcamping.
2) Sonic only has hope for a grab if G&W is shieldcamping.
3) You're only going to beat G&W's aerials with U-air if he's really bad at spacing.
Y'know, you would be surprised how safe it is, since you need pretty good timing to effectively juggle G&W with anything due to his D-air having extremely good range and the ability to DI horizontally. Not to mention you're not actually going to hit him out of his Up-B.
Anyhow, as for matchup numbers, just to give some number references, I think Sonic does worse than Ganondorf in this matchup, and IMO, Ganondorf loses about 6/4 against G&W or at worst 7/3. Basically, I think the matchup number is somewhere greater than 6/4 G&W.