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Stage Roster Expansion --COMPLETE--

Dumbfire

Sex? Yes, I'm familiar with the theory
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I understand that LL is the byte count in hex, but from there I don't understand it anymore.
What do I need to edit, where do I put wich is the original song and wich one is the new one, etc..
 

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
3DS FC
3394-4459-7089
The content that is highlighted in green is for the original stages.
You don't need to touch these.

The red is where the custom stages come in.
You can choose which custom stage has which track.

For example, If Castlevania stages was my first 8 custom stages and I wanted Luigi's Mansion's tracklist on all of them, the data part would look like this.

Code:
[COLOR="Lime"]00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D[/COLOR]
[COLOR="DarkRed"]03030303 03030303 << Custom Stages[/COLOR]
The custom stages are ordered in the same way the .rels are.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
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Messages
2,397
Location
The Netherlands
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AncientSunlight
But is it possible to change them for the original stages?
And do I fill up the empty spots on a line with 0s?
 

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
Well, I'd like someone to make it more clear on how to CREATE a tracklist.

PW already said it was possible.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Let's just hope for a ocarina code engine with support for SDHC cards to come soon :)
It's not Gecko OS/Ocarina that's the problem, it's Brawl. Brawl wasn't made when Nintendo allowed for the use of SDHC cards or cards bigger than 2 GB. It's an IOS issue with the game and likely something even more.
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
many people can't though
That's true, but it sounded like the people on this thread who wanted to use SDHC didn't know about it.

Has anyone tried the SSS code I posted? Does anyone know about the custom numbering after 0F? Is it like I suggested some pages ago?
Can someone confirm that when using EYoshi's code we label the customs after 0F (15 base 10) in a straight hex numbering with 25 (37 base 10) being the maximum (ie 10, 11...19, 1A...1F, 20, 21...25)?
 

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
I don't get what you mean. But if you mean the order is:

00, 01, .... , 09
0A, 0B, .... , 0F
10, 11, ...

etc.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
It's not Gecko OS/Ocarina that's the problem, it's Brawl. Brawl wasn't made when Nintendo allowed for the use of SDHC cards or cards bigger than 2 GB. It's an IOS issue with the game and likely something even more.
The Brawl checks the card to see if it is SDHC, then disables access to it. If I had a SDHC card......
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
@br3compactor Thanks for the reply. I will be as explicit as I can this time.
What I am asking is if this is the correct way to label all of the possible Custom stages in E Yoshi's current code. Since there are 39 stages per page, and 2 of the ones on the second stage are reserved for original brawl stages we have 37 custom stages.

Would we label them like this?:
STGCUSTOM01 STGCUSTOM02 STGCUSTOM03 STGCUSTOM04 STGCUSTOM05 STGCUSTOM06 STGCUSTOM07 STGCUSTOM08 STGCUSTOM09 STGCUSTOM0A STGCUSTOM0B STGCUSTOM0C STGCUSTOM0D STGCUSTOM0E STGCUSTOM0F STGCUSTOM10 STGCUSTOM11 STGCUSTOM12 STGCUSTOM13 STGCUSTOM14 STGCUSTOM15 STGCUSTOM16 STGCUSTOM17 STGCUSTOM18 STGCUSTOM19 STGCUSTOM1A STGCUSTOM1B STGCUSTOM1C STGCUSTOM1D STGCUSTOM1E STGCUSTOM1F STGCUSTOM20 STGCUSTOM21 STGCUSTOM22 STGCUSTOM23 STGCUSTOM24 STGCUSTOM25

I understand that the .rel files correspond to whatever the correct labeling scheme is.
 

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
I'm trying to get this code to work, but I've hit a bit of a wall here.

Some of the stages work, but others freeze. I've used the other stage .rels, so that isn't the problem.

I'm using the code with all the 1st party stages on the 1st page and the 3rd party and 38 custom ones on the second. If I added files for a 38th and 39th custom stage, would that affect the other 37 stages, or do I have a different problem?
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
I'm trying to get this code to work, but I've hit a bit of a wall here.

Some of the stages work, but others freeze. I've used the other stage .rels, so that isn't the problem.

I'm using the code with all the 1st party stages on the 1st page and the 3rd party and 38 custom ones on the second. If I added files for a 38th and 39th custom stage, would that affect the other 37 stages, or do I have a different problem?
Are you are using the code I posted under the image of the expected SSS? Does it look like the picture? There should be 39 of the originals on the first page and 2 on the second page (shadow moses and greenhill) with 37 customs. Are all of them showing up? Are you using this format for the custom naming and rels?
STGCUSTOM01 STGCUSTOM02 STGCUSTOM03 STGCUSTOM04 STGCUSTOM05 STGCUSTOM06 STGCUSTOM07 STGCUSTOM08 STGCUSTOM09 STGCUSTOM0A STGCUSTOM0B STGCUSTOM0C STGCUSTOM0D STGCUSTOM0E STGCUSTOM0F STGCUSTOM10 STGCUSTOM11 STGCUSTOM12 STGCUSTOM13 STGCUSTOM14 STGCUSTOM15 STGCUSTOM16 STGCUSTOM17 STGCUSTOM18 STGCUSTOM19 STGCUSTOM1A STGCUSTOM1B STGCUSTOM1C STGCUSTOM1D STGCUSTOM1E STGCUSTOM1F STGCUSTOM20 STGCUSTOM21 STGCUSTOM22 STGCUSTOM23 STGCUSTOM24 STGCUSTOM25
Are you using the tracklist modifier for those stages that are freezing?

I don't know what else could cause the freeze other than corrupt .pac or .rel. I'm not sure if the extra files could effect the other ones. Are the freezes only with the customs towards the bottom? I wouldn't think having an extra file that is misnamed (ie 26 or 27) should affect the game, since I don't think it looks for them. However, I don't know that much about the code. Maybe E.Yoshi or someone else can clear it up.
 

Oshtoby

Smash Apprentice
Joined
Sep 6, 2006
Messages
181
Location
Burholme, Philadelphia, PA, USA, North America, Ea
You know, upon thinking about it, I really wish he had released the "additional tracklists" code. I would have made 16 tracklists, each with one of the SSE-only songs on it (and then replace their .BRSTMs of course), so it wouldn't mess with any songs in the other stages. Is there any way to use the MyMusic Modifier code to make it so that the new custom stages have different song(s) than the rest of the stages? I am assuming not, being as each tracklist is it's own entity, and if a stage shares a tracklist, it doesn't have its OWN tracklist, but I thought I would ask.

EDIT: Since, as Dantarion put it in the post below, what I said is problematic, I have done the next best thing, and requested a different code. One that changes the song playing, depending on the stage you're on. Hopefully, someone'll get to it.

http://www.smashboards.com/showpost.php?p=11582064&postcount=4135 is the post I requested it in.
 

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
Are you are using the code I posted under the image of the expected SSS? Does it look like the picture? There should be 39 of the originals on the first page and 2 on the second page (shadow moses and greenhill) with 37 customs. Are all of them showing up? Are you using this format for the custom naming and rels?
STGCUSTOM01 STGCUSTOM02 STGCUSTOM03 STGCUSTOM04 STGCUSTOM05 STGCUSTOM06 STGCUSTOM07 STGCUSTOM08 STGCUSTOM09 STGCUSTOM0A STGCUSTOM0B STGCUSTOM0C STGCUSTOM0D STGCUSTOM0E STGCUSTOM0F STGCUSTOM10 STGCUSTOM11 STGCUSTOM12 STGCUSTOM13 STGCUSTOM14 STGCUSTOM15 STGCUSTOM16 STGCUSTOM17 STGCUSTOM18 STGCUSTOM19 STGCUSTOM1A STGCUSTOM1B STGCUSTOM1C STGCUSTOM1D STGCUSTOM1E STGCUSTOM1F STGCUSTOM20 STGCUSTOM21 STGCUSTOM22 STGCUSTOM23 STGCUSTOM24 STGCUSTOM25
Are you using the tracklist modifier for those stages that are freezing?

I don't know what else could cause the freeze other than corrupt .pac or .rel. I'm not sure if the extra files could effect the other ones. Are the freezes only with the customs towards the bottom? I wouldn't think having an extra file that is misnamed (ie 26 or 27) should affect the game, since I don't think it looks for them. However, I don't know that much about the code. Maybe E.Yoshi or someone else can clear it up.
Yes, I am using that code, and yes it aligns all the stages properly. The files are named correctly using that format. The customs are all showing up, but they're really strangely set up. The first two rows, after GHZ and Shadow Moses, have random stage icons. The third row has two Battlefield icons and the rest of that row is FDs, and then everything after that is Battlefield icons. And I'm not using the tracklist modifier at all.

The .rels are the ones from E.Yoshi's link, and the .pacs are straight offa Brawlvault. As to the freezes, theres no real pattern to it. Some of the stages work fine, but others just freeze the game. I'm gonna try deleting the two extra stages and see what happens.
 

Captain Kwark

Smash Apprentice
Joined
Jun 28, 2008
Messages
137
When I used the Tracklist Modifier along with the Stage Expansion and Custom SSS, the game froze after Press Start.
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
Okay, so I know one thing now. The amount of bones in the MenSelmapPos does NOT have anything to do with the game crashing with 40+ icons on the stage select screen. I hacked together a new MDL0 for it with 99 bones, and while it didn't crash when using the maximum it could have (39), it still did after adding just one more icon to the stage select screen... I think that if there's anyone crazy enough to add 90 stages per page (like I was trying to do), then they might have to poke around the module files. =/
 

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
Alright, I tried deleting the two extra stages. Nothing changed, it still freezes. Can anyone help me with this?
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
Yes, I am using that code, and yes it aligns all the stages properly. The files are named correctly using that format. The customs are all showing up, but they're really strangely set up. The first two rows, after GHZ and Shadow Moses, have random stage icons. The third row has two Battlefield icons and the rest of that row is FDs, and then everything after that is Battlefield icons. And I'm not using the tracklist modifier at all.

The .rels are the ones from E.Yoshi's link, and the .pacs are straight offa Brawlvault. As to the freezes, theres no real pattern to it. Some of the stages work fine, but others just freeze the game. I'm gonna try deleting the two extra stages and see what happens.
I'm glad the layout of the SSS worked. I did not edit the icons for the customs, I just left what E.Yoshi had in his code for that section. Feel free to edit them as you please - I am going to wait for the new BrawlBox so that we can add our own icons to the customs.

Let us know if deleting the extra stages does anything.
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
Could all of the freezing be a file size issue or something like that? It seems like brawl would not have been made to support so many things on a page if it was not in the original.
 

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
Well, what really bothers me is that other people have this working, so it had to be something I'm doing wrong. Except I can't for the life of me figure out what I did. :c
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
When I used the Tracklist Modifier along with the Stage Expansion and Custom SSS, the game froze after Press Start.
Sounds like you didn't use the right number of bytes for the extra stage tracklists.
Code:
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 000000[COLOR="Purple"]LL << Bytes of data[/COLOR]
[COLOR="Lime"]00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D[/COLOR]
[COLOR="Red"]X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------[/COLOR]
E0000000 80008000
Bytes of data = 8 * (# of lines under the line with LL - 1). There are 8 lines for the default stages and 1 line for every 8 custom stages rounded up (9 custom stages means 2 lines, filling the rest of the data with 0s or empty tracklists like 2D like "1A000000 00000000"for the last line). The very last line of the code does NOT count for the bytes of data value.
 

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
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Wait. I missed the fact that 2D is none here?
That may be why I'm having my issue.

I'll check after making Lyn's fair.
Edit: That didn't solve the problem....
 

Captain Kwark

Smash Apprentice
Joined
Jun 28, 2008
Messages
137
It still freezes after Press Start.

This is the code I use:

Code:
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 0000000[COLOR="RoyalBlue"]A[/COLOR]
00000102 03040607
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
[COLOR="royalblue"]00000000 00000000
0C02221D 2212032D[/COLOR]
E0000000 80008000
 
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