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Stage Tournament: Pokemon Stadium 2 Vs. PictoChat

ndayday

stuck on a whole different plaaaanet
BRoomer
Joined
Jun 12, 2008
Messages
19,614
Location
MI
Warp Star, Warp Star, Warrrp Starrr!

It's a cool item.
 

roy_owns

Smash Lord
Joined
Apr 3, 2007
Messages
1,765
Location
Alberta, Canada
Warp Star was Bumped out! (Lamest one ever....)

Post of the Day: MysticKenji

Today will be Metal Box Vs. Banana Peel

EDIT: I just realized we've already done Warp Star in this tourney so Today will also be Fan Vs. Bob-omb since I missed last night.
 

Ange

Smash Lord
Joined
Dec 3, 2008
Messages
1,179
Location
Sweden
Guys, remember that there are two items to vote on today.

Fan and Banana Peel.

This school keyboard SUCKS.
 

roy_owns

Smash Lord
Joined
Apr 3, 2007
Messages
1,765
Location
Alberta, Canada
This is the biggest thread here on SmashBoards now...
*Looks at page number* and maybe even the most evil...

EDIT: Wait, how do you know this MarikYoshi?

The Metal Box is sunk and the Fans been giving hot air for to long!

Post of The Day: Frown

Today will be Lightning Vs. Green Shell
 

:mad:

Bird Law Aficionado
BRoomer
Joined
Dec 14, 2008
Messages
12,585
Location
Florida
3DS FC
3351-4631-7285
What, tiny Captain Falcon's 'Show Me Your Moves' counts for nothing?
 

Ismael

Smash Ace
Joined
Sep 10, 2005
Messages
534
Location
Las Vegas (lol), Nevada
Lightning, because the green shell isn't red.
An excellent point. Lightning.

Everytime it triggers, it brings along with it the lolz. I mean, items are on, which can only mean that's all you want... the random lolz. The green shell, is either you throw it and miss, or you throw and land it, and yet you really don't get anything out of it. Plus the high reward high risk of the lighting is great for a fun, random, casual match... which is why ITEMS ar ON in the first place.

Besides, high pitched "show me your moves" pwns all.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910

Maximillion Pegasus


Profile

Maximillion J. Pegasus, known in Japan as Pegasus J. Crawford is the President of Industrial Illusions and the creator of the game of Duel Monsters, and owns many cards that have never been released to the public. Pegasus was the first villain to star in the anime “Yu-gi-oh”. He owns a private Island called Duelist Kingdom, in which Pegasus resides in a castle in the centre of the island. He possesses the Millennium Eye during the Duelist Kingdom saga. He tries to take over KaibaCorp and gain possession of the Millennium Items to combine KaibaCorp technology with the items in the hope of reviving his dead wife, Cecelia. Pegasus wanted to take control of Kaibas technology and Yugi Motos Millennium Puzzle, and by getting their attention, he stored the souls of Mokuba kaiba and Yugis granddad away, and to lure them in, he sets up a card tournament. His plan was looking successful, and Seto Kaiba also lost his Soul to Pegasus, but Yugi, using their “Mind Shuffling” between each version, Pegasus lost the game, and as he promised, he let the souls of the 3 characters free, before losing his Millennium Eye to Bakura in a Shadow Game (which involved firing Egyptian LAZERS!!!).

Pegasuses deck consists of playing the Magic Card “Toon World”, and has a deck practically filled with “Toon Monsters”, which can only get sent out with Toon World in play. Pegasus also used “Relinquish”, which was supposedly created exclusively for the math with Yugi.

In Smash Bros (Quite important MYM-boys)

Pegasus appears at the back of the stage when he appears on the screen; Pegasus doesn’t do any psychical fighting himself. When Pegasus enters the stage, we see him place down the Magic Card Toon World, which first appears, and then Pegasus will place a Monster card down on the field! You control the monster!

Toon World is what takes the stock away from Pegasus. If Toon World has took over 80% damage, it takes knockback at this stage, and since you have no control over it, it’ll fall down and lose a stock. So with your monsters, you have to protect it at all times. Monsters take normal damage and knockback as well (the main percentage), but underneath the main percentage is a picture of Toon World and its current health. Toon World is about 1 stage builder blocks big

You can only have ONE MONSTER on the field at a time, and you’ll notice that its random what monster you get. Once Toon World is destroyed or you get sent off the screen, the monster doesn’t come back to play. How do you get another monster you maybe asking? Well listen up:

Pegasus has the cards in his hands! At the beginning of the match, he only has 3 cards, which is shown towards the screen for every player to see! With Pegasus’s Neutral B, you can draw a card EVERY 15 SECONDS, and that card will be shown to everyone as well. To play a card, you have to press Down B, if the card can be used there and then, Pegasus will play the card face up, and whatever card it is (Magic or Trap cards), it does its effect. If it can’t be played then, it gets place face down in front of Pegasus (doesn’t interfere with game play), and automatically flips up, and deals its effect when the appropriate time is current. To actually SELECT a card, you use side-b, and on the current card your on, it has a white outline around it, and then press down-b to play it. You can only have 3 Magic/Trap cards down at only one time.

IF you use up all your cards up or you can’t pick any more up, after you use the last card (should be a monster card), it takes a whopping 40 seconds to put the deck back in.

You might be thinking: But you can counter and anticipate everything Pegasus plays if you know what card he has! Kind off true, but Pegasus has also got the ability to turn those big pictures of a card around, and play cards like that by holding down the shield button. Still useless you say? Well, with the taunt buttons (Pegasus gets no taunts, m’kay), You can shuffle the current set of cards around, you can fake the highlighter to go somewhere, but actually select a different card, or make the highlighter simply disappear. You have to mindgame your opponent, and fall into a trap without them knowing what you placed. It might be hard, but you may only have time or enough fingers to do one thing at a time.

When the monster you were playing dies, if you only have one monster card, it automatically plays that card; if you have 2 or more in your hand, you have to manually select which monster card you want to choose, so you have to select quickly, or Toon World will be gone. Toon World will appear slightly to the left/right of the spawn point, and that the monster card will be out in the spawn point. If Toon World gets took of the screen, it returns to the middle of the stage for every stock after the first one.

ALL MONSTERS get their own limited set, and the available monsters will be listed below, along with a list of Magic Cards and trap cards. And since you may only have one monster card on the stage, there is no Thousand Eye Restrict for you.

ALL MONSTERS NEUTRAL A AND NEUTRAL AIR WILL BE THE MONSTERS SHIELD, AS THE SHIELD BUTTON IS FOR PEGASUS (PLUS NO MONSTER HAS A DOWN SMASH!)

Pegasus’s Cards Commands moves:

Neutral Special: Draw Card

Pegasus draws a card into his hand. This can be randomly from the below lists of cards, and the deck is always random every match. This can only be used every 15 seconds, like I stated before. This has a bit of start-up lag for Pegasus, and that he can’t use down-b for a few moments, but he can do any other actions he can do, and Monsters are unaffected. You can only have 6 cards in your hand at one time.

You obviously need this move to draw more monsters, magic or trap cards, otherwise you’re defenceless, and that you have to draw cards to get those monsters. Massive part to Pegasus’s game (otherwise he doesn’t have one).

Side Special: Select Card

With this, you can select other cards in your hand, and you know this as there is a white outline around the card you’re on. You can do this at any time, and you can left or right depending which way you hold down this button too. You wouldn’t want to place a card which doesn’t do anything for you, and simply blocks up a space for the amount of magic or trap cards you have.

If you selected a card already, you can press Side-b again as soon as you let go off side-b and chosen your card. When you select another card, it highlights BOTH CARDS FOR 3 SECONDS, and then afterwards it’ll only highlight the last card you selected. How is this helpful in anyway? Well, you can use Up Taunt to switch the cards around, to make the opponent even more confused.

Down Special: Play Card

After you used side-b to select the chosen card, you have to actually play it with this move. This has a bit of lag for Pegasus (which he can’t use his neutral special for) as he raises the card up in the air then into his duel disk. If it’s a card that can be played at that timing, Pegasus places it face up, and if it can’t be used then, it gets put face down and automatically unleashes its effect as the destined situation is fulfilled. This has to be used quickly when your current monster has died and you have more than 2 monster cards in Pegasus’s hand, and you have to rush before Toon World gets took of the screen.

Shield Button: Only I’M allowed to look at other players hands!

You can hold this down as long as you want. This makes the shown cards turn around, so that the back of the cards are shown to the screen. Now all players can’t see the hand, including the Pegasus player himself, so you have to be sure if you selected the right card. Also mix and match with the taunt buttons to make full use out of the secret playing game.

Up Taunt: Shuffle Hand

If you haven’t select 2 cards with Pegasus’s side-b (I’ve already stated the card switch in the side-b), Pegasus’s WHOLE hand will be swapped around (the cards go behind one spot, and then spreads out afterwards). The whole shuffle hand doesn’t really do much for you that much honestly. The main use of this is too following it up with the other 2 taunts, confusing the opponent, and thinking it’s a different card.

Side Taunt: bluffing with the highlighter

Now this is a bugger. With this, the highlighter LOOKs like it moves to a different card, but actually, the real highlighter is invisible and you can move it at the same time. The highlighter also looks identical to the norm, so it’s all about bluffing the opponent, thinking that you’ve chosen the same/different card while you haven’t.

Down Taunt: Hidden Highlighter

This is simple; the highlighter simply disappears, so you have to remember where the highlighter was, and move it accordingly. Simple ay? Probably the least problematic taunt effect out of the 3, and is a pure guessing game which card you used for the opponent, unless the opponent remembers all of the cards.

Pegasus’s Attacks:

Up Special: Ancient Egyptian Laser Beam

You know it makes sense! Got an opinion about this, why not keep it to yourself MYM-boys? Pegasus exclaims “I’ll protect you lovely Toons”, before his millennium eye flashes bright white before sending out a red laser beam in the same spot as the closest opponent to you. The laser beam is very thin, about the size of a Deku Nut. The Laser beam reaches anywhere from where Pegasus is standing, but the laser beam is blocked by main platforms. The laser beam does 17% and mid diagonally upwards knockback with great priority. This has quite a bit of start-up and ending lag, and during this time, Pegasus can’t use Neutral B or Down B during this time. If Pegasus hits the opponent, he exclaims “Your safe now my precious Toons”, and when he misses, he shouts out “Noooooo!”. Since this is Pegasus’s attack, your monster can still attack as normal. Pegasus can’t use this for 10 seconds afterwards.
[17%]



Down Smash: Stop! Counter Time!!!

In the anime, Pegasus could read other peoples minds and see through their minds, and with this, he can counter the opponent easily. Pegasus goes “How predictable” before his Millennium Eye flashes bright yellow. If you do this before 5 Frames or less of the opponents first hit-box, the whole screen will dim, and The opponent is frozen for 2 seconds, allowing you to attack the opponent with ease. You can only do this every 11 seconds. This has extremely low start-up lag and ending lag, and with the same as the above move, you can’t use Neutral B or Side B. If you miss this, Pegasus will go “Whaaaa? But how?” If you do this in a four way, if more than one opponent had a hit-box within the next 5 frames, all of them will become frozen, and other players are free to move as usual. This is a hard counter to perform, but you get a free 2 seconds to charge a smash or something, plus it doesn’t affect the monster.

Monster Cards:





Magic Cards:





Trap Cards:





Final Smash: Shadow Realm

Pegasus gets the power of the Final Smash (What a selfish git, the monster did the hard work), and then he says “Lets add a little bit of spice into this match shall we?” or “Behold the power of my Millennium eye” and then he’ll say “We’ll enter the shadow realm”. Then, about 1.5 times the size of a Smart Bomb; we see darkness making a circle on the stage. If anyone’s outside the Shadow Realm, they cannot get in, and they will simply be mirrored to the other side of the shadows, and get their second jump back.

If anyone gets trapped inside this, they become 0.5 slower and weaker, and if they get hurt over 110 – 150% (depends on how heavy the character is), they’ll fall to the ground like when they lose all their energy in stamina mode), losing a stock. This also deals 2% for every second. Also, if the opponent is too close to the edge, evil dark hands try to grab them at a slow rate, and if they do catch the opponent, you can button mash to get out of it, or they’ll lose a stock to the shadows, muhahahaha! How evil, such as camp character turned into a mad man. That gives us the lesson of the day, don’t bitch about camp/homos, their fucking mental. This lasts for 11 seconds before this ends. This always happens in the centre of the stage.

Maximillion Pegasus's Playstyle

Toon Worlds unique traits and stock taking qualities contain pros and cons, as you can quite imagine. The pros of this means that even when you die with your chosen monster, you don’t lose a stock. This in itself is a plus, as you can place a monster right after you die, being a constant threat to the opponent. Even if you have no monster cards, you have some magic and trap cards which help let Toon World survive longer. I must say this now though, use the magic/trap cards in moderation, imagine using your defence cards in your first stock, so you live a long time, now you used them up, now all you have is monster cards, the forecast of your future stocks is much, much shorter than your first one. That pro could be crucial to you, so try and sustain Toon Worlds have as much as possible. The Con? Toon World, however, forces every monster to play a 3/4 camp game in order to protect Toon World to the maximum. Toon World is like a baby, it is vulnerable, so you need parents to care for it (IE: you). Some characters are lucky enough to avoid this force (Blue eyes Toon Dragon {to a degree with his down tilt}, Toon Summoned Skull, and Relinquish), some characters are already defensive (Toon Mermaid), but those characters aren’t totally affected by Toon World dominance play different to the rest of the monsters. You get ***** in a free-for-all unfortunately.

“I suggest if you use the GC controller, change the C-stick to Specials, this makes it easier to use the monsters attacks while selecting other cards and playing them at the same time”

The monsters movesets are all different than each other, although some share similar qualities. This is what could put a ton of people from even touching them. However, if you have a character which has 8 characters that all have different playstyles, surely one of them surely counter all character at least. The problem is that I said ONE character, which means you’ll likely only use the one character once a match, and then you could be a disadvantage for the rest of the stock. This is the flaw of this character design, and that there is a total of 8 characters to use, played with Toon World, the card mechanics and tricks, the use of Pegasus’s attacks, and the need of more fingers.

Thankfully, the use of Magic Cards and Trap cards make the situation a bit easier to handle. Against trap based characters, they’re a bunch of trap cards to counter their traps. About to get KO’d by a big fat ugly smash that would toast you normally, use Negate Attack and then counter according to your character and the situation. Toon World in trouble? Use Toon Defence/Toon Briefcase to last that bit longer. What to deal cheap damage to the opponent? Use Shadow Toon. Seriously, there might be an answer for everything, but you can only the same card once, so be wary when you use it, so it isn’t a complete waste of time. Oh, and if the opponent knows what cards you play, they can react accordingly, not fall for the trap, and that would make you waste on of your card spaces. I know some cards don’t need the opponents falling to work, such as Pot of Greed, but some do. Did you forget something?

There is a way to stop the opponent reading your moves, with the use of the taunt buttons and shield button, you can make it hard for your opponent to remember or guess which card you used. However, this needs your FULL concentration to make this at all useful; you might even trick yourself XD. You might think “lol, I can place this card when nobody knows what it is, he’s bound to fall for it”. True, but you could make the opponent fall for your trap, and use all of those taunt inputs to make your opponent less likely to predict which card you do. And also, what if the opponent doesn’t ever fall for the trap? You wasted a space for another magic/trap card, which could’ve actually, you know, benefit you.

Did you forget that Pegasus have 2 moves as well? Since its Pegasus’s own moves, they are constant throughout a match, but they have a time limit on it. So there is a counter and an attacking move ay? The counter move is hard to polish off consistently, but if you succeed, you can do a free-smash on the opponent (as it stops time), so it’s much better than those generic counters, but is incredibly hard to time. The other has quite a big hit-box, but is predictable, and is useless on huge stages where platforms are plastered every where (think Temple and Onnet), and only useable in a certain part of the stage. However, since Pegasus can’t be hurt, what’s not to hate? Of course it is definitely a plus if you hit the opponent with the moves, but it doesn’t hurt you if you do miss.

So, with combining all these mechanics together, Pegasus is a character who picks upon the opponents own falling as they enter a trap of some kind, Pegasus is bound to have at least one character that is the best out of the rest of the monsters in a match-up, so you want to be learning them. Pegasus is also a forced camper as well, who only lets his monsters out of a close area if they are sure they will succeed in their plan, which makes it hard to play the monsters ideal playstyle. Being a camper means he needs to capitalise the best defence options for the monster, and some are clearly better than others.

So how well does this forced guardian playstyle make out to be? Well, you would think that it is all doomed to failure right? Pegasus is a HUGELY flawed character, 8 monsters, has a lot of predictability if you don’t use his card mechanics to the best, not always completely in control of your own character et cetera. However, Pegasus has a bunch of broken features! The ability to start a stock again if you have Relinquish and his ritual, having a 2 on 1 capability, some infinites, free damage to the opponent, and some cards and moves that are stalling and encourage the defence style, having trap destroyers, and lag enabling and counter moves, and also having at the same time the unpredictable factor as well.

This character is full of depth, the need to learn each match-up closely, the best possible (and maybe legal if your in the competitive scene) stage for a match-up, learning how to handle the card mechanics with your limited fingers, the need to understand each card and monsters playstyle as best as possible. This character has flaws which also make advantages, which also make the flaws as well. The design of the character make this an unwanted character, but some of those attributes are something you want. Some characters shut some peoples games completely, especially those trap based characters, those stalling cards which make TSS and Toon Mermaid such horrors to face and their tricks, this is a character who would be very underrated.

Authors View

Ah, glad that is over and done with; it was about time it was finished, just before the end of the contest, how splendid. It was the first and last time I’m doing this, I understand that doing a multiple set is a load of balls, so if you’re asking for a massive joint set, congrats, you have a higher IQ than me. I was foolish to do this, and that I carried through with this. It was fun, yes, something that would win? Did you read this in the end? If not, then obviously I can understand. The main page of Pegasus is 3,500 odd of words, each monster was about 3000 words, maybe a bit less, so just by Pegasus and the monsters it is about 27500 words, plus if all magic cards were about 150 words, and that there is 11 other cards would make the total amount of words about 29150 words. So if you read all of this, you deserve a cookie, a house, and £10.

In short, what most of you are going to say:

Tl;Dr
 
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