First of all, let me ask you a question.
Why would you want to change how a character is played, when he is ranked 4th on the tier list and probably the best character in teams play? What exactly would motivate you to do that?
Some people may be frustrated at the fact that they don't seem to be improving. If you look at other character you will notice very specific things that become more well known against certain characters such as Marth's dtilt frame trap or warios Dthrow CG... There always seems to be tricks popping up with characters to deal with things they are have trouble with.
When GW players look for these tricks on the boards...they don't find any.
You know why?
It's because GW is a really ****ing good character. GW doesn't have to rely on any gimmicks to win a match. He doesn't have to approach many match-ups too differently compared to most other characters. The things that work with GW...work.
If you are one of the people that has started having more trouble in tournaments or against your friends, it's because they are learning the match-up. When GW starts to get punished for slipping up or being predictable then you will notice a durastic change in how often you are winning. This is because GW is so light. He just can't take constant punishment. You CAN'T let your opponents read you. DON'T dig your own grave.
We don't need to be looking for new ways to play GW. Those will come as we IMPROVE. By looking at our best options in various situations we develop a sense of what should be done in most situations. Following this road leads to innovation. By learning the appropriate response to an opponents move and useing it consistantly you learn WHY it works. This helps you understand your character a lot better.
You can know everything you want to about your character and then still lose to a mindlessly agressive player. Combining application and knowledge often proves to be more difficult then people first anticipate.
Lets take this a step further.
Knowing the correct response to your opponents moves isn't enough. People often learn how they should deal with a character and think they are set. Thing like this often allow smarter players to create baiting oppertunites very often in the match. For example, your opponent knows your best option vs their approach. So they approach you, and space horribly intentionally. You respond as normal, but don't take into account thier spacing since you assume they want to approach correctly and they punish you. So stop relying on character attributes to win matches. Instead, try and learn your opponents attributes instead.
A good way to start doing this is to figure out what your opponent is supposed to do against you. If they know something will work, then generally they will abuse it. Know your opponents best options, and try and turn that into your advantage. This can also include conditioning your opponent to react a certain way throughout the match or set.
I will use an example from a recent set in tournament with a snake player who I have never beaten until recently with GW. At hobo 11 I had to play him first round. Whenever I approached his snake with bair he would drop a nade. If I got hit by it then I would immediatly dair to try and catch him following me up. This worked once, and then he caught on. Even though I noticed he caught on, I still did it a few more times and tried to space so he couldn't punish me. Now, GW has a lot of trouble killing snake because it's really hard to hit snake with a smash attack when they are nade camping. When my opponent was at a high % on his last stock I was at a pretty low %. I jumped at him backwards and he sheilded a nade. Now, I could of avoided the nade with good spacing, but I intentionally hit it. I knew that he knew I would dair afterwards, and I did. As soon as I could I used dair. The difference was that this time I slowfalled the dair. When he noticed that he dropped his shield as I was right above him in attempt to utilt me. I naired as soon as I got out of the key animation though and since I was right above him and he just dropped his sheild I hit him with the first few hits, then hit the ground and dsmashed him to win the game. This was done by conditioning my opponent to react a certain way to my faults, and then take advantage of the fact.
So start learning your opponents, not just your character. Learn thier best options vs you, how they should react, and how you can punish that. Keep in mind things that work and expand on those. There is no point in trying to build a bridge when we can just take the boat.
New things will come from getting better. Don't just assume everything we have learned so far is useless. Expand on the things that already work. Use them until your opponent figures out how to beat it. Then counter-act. This will develop GW more then any tech that you will find.
Happy smashing .
Why would you want to change how a character is played, when he is ranked 4th on the tier list and probably the best character in teams play? What exactly would motivate you to do that?
Some people may be frustrated at the fact that they don't seem to be improving. If you look at other character you will notice very specific things that become more well known against certain characters such as Marth's dtilt frame trap or warios Dthrow CG... There always seems to be tricks popping up with characters to deal with things they are have trouble with.
When GW players look for these tricks on the boards...they don't find any.
You know why?
It's because GW is a really ****ing good character. GW doesn't have to rely on any gimmicks to win a match. He doesn't have to approach many match-ups too differently compared to most other characters. The things that work with GW...work.
If you are one of the people that has started having more trouble in tournaments or against your friends, it's because they are learning the match-up. When GW starts to get punished for slipping up or being predictable then you will notice a durastic change in how often you are winning. This is because GW is so light. He just can't take constant punishment. You CAN'T let your opponents read you. DON'T dig your own grave.
We don't need to be looking for new ways to play GW. Those will come as we IMPROVE. By looking at our best options in various situations we develop a sense of what should be done in most situations. Following this road leads to innovation. By learning the appropriate response to an opponents move and useing it consistantly you learn WHY it works. This helps you understand your character a lot better.
You can know everything you want to about your character and then still lose to a mindlessly agressive player. Combining application and knowledge often proves to be more difficult then people first anticipate.
Lets take this a step further.
Knowing the correct response to your opponents moves isn't enough. People often learn how they should deal with a character and think they are set. Thing like this often allow smarter players to create baiting oppertunites very often in the match. For example, your opponent knows your best option vs their approach. So they approach you, and space horribly intentionally. You respond as normal, but don't take into account thier spacing since you assume they want to approach correctly and they punish you. So stop relying on character attributes to win matches. Instead, try and learn your opponents attributes instead.
A good way to start doing this is to figure out what your opponent is supposed to do against you. If they know something will work, then generally they will abuse it. Know your opponents best options, and try and turn that into your advantage. This can also include conditioning your opponent to react a certain way throughout the match or set.
I will use an example from a recent set in tournament with a snake player who I have never beaten until recently with GW. At hobo 11 I had to play him first round. Whenever I approached his snake with bair he would drop a nade. If I got hit by it then I would immediatly dair to try and catch him following me up. This worked once, and then he caught on. Even though I noticed he caught on, I still did it a few more times and tried to space so he couldn't punish me. Now, GW has a lot of trouble killing snake because it's really hard to hit snake with a smash attack when they are nade camping. When my opponent was at a high % on his last stock I was at a pretty low %. I jumped at him backwards and he sheilded a nade. Now, I could of avoided the nade with good spacing, but I intentionally hit it. I knew that he knew I would dair afterwards, and I did. As soon as I could I used dair. The difference was that this time I slowfalled the dair. When he noticed that he dropped his shield as I was right above him in attempt to utilt me. I naired as soon as I got out of the key animation though and since I was right above him and he just dropped his sheild I hit him with the first few hits, then hit the ground and dsmashed him to win the game. This was done by conditioning my opponent to react a certain way to my faults, and then take advantage of the fact.
So start learning your opponents, not just your character. Learn thier best options vs you, how they should react, and how you can punish that. Keep in mind things that work and expand on those. There is no point in trying to build a bridge when we can just take the boat.
New things will come from getting better. Don't just assume everything we have learned so far is useless. Expand on the things that already work. Use them until your opponent figures out how to beat it. Then counter-act. This will develop GW more then any tech that you will find.
Happy smashing .