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Taking Samus to the next level

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Mar 28, 2008
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Well I land it consistantly. I suppose it's just what people expect. My opponents always hold up and shield because they expect an Up B or Fsmash.
 

Crystanium

Smash Hero
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Well I land it consistantly. I suppose it's just what people expect. My opponents always hold up and shield because they expect an Up B or Fsmash.
Perhaps. It's good to not always use Up+B. It's so punishable on stages without platforms if you mess up.
 
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Thats why I've stopped Upbing out of it and just jabbed with perhaps a dsmash follow up.
 
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Well I came to Samus in Brawl having mained Pikachu, Mario and Kirby in Melee / 64 where I didn't take the games too seriously. I now play Samus in melee and I REALLY want to incorporate my platform control in that game into Brawl.
 

Dragonmaster_Omega

Smash Journeyman
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May 20, 2010
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Just call me Omega
Not exactly a fair trade-off though. Sure we have the best spacing tool in the game, but at least in Melee, super missles killed, NAIR KILLED, bombs were viable, and we had the super-wavedash.
 

Dragonmaster_Omega

Smash Journeyman
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Just call me Omega
Super-wavedash has a 2 frame window to perform, to it takes some time, but once you commit it to muscle memory, it is fairly easy to perform consistently.

The grapple extender is also pretty simple and can be very useful, but getting it to work leaves you extremely open
 
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That extender doesn't work for us in PAL so that was out of the question for us D:.
 

n00b

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peasantstat.us
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1693-1292-7210
Are we seriously trying to figure out if you can extend0r in Brawl?

Quit while you're behind!

-n00b
 
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Okay attempting to bring some discussion back here. How do you guys feel about revolving Samus's game around tilts? I don't just mean throwing them out as spacing tools now and then, I mean actually LIVING on tilts. I find myself using ftilt more and more these days, AT ALL ANGLES. Ftilt angled up as an anti air, normal ftilt as a gtfo option and down angled for edgeguarding and kills. It's also nice out of a jab cancel since the added "push" effect from Samus's jab pushes the opponent into ftilt's end really nicely.

Dtilt is superb for punishing disjoints. When Snake utilts, I dtilt near him and it abuses it so nicely. I really am thinking of just using this as a punishing option rather then a killer. Dtilt's killing potential is DRASTICALLY overrated.

Utilt is my killer/spotdodge punisher now. This move is absolutely gorgeous.
 

Throwback

Smash Lord
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Jul 30, 2008
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Don't mean to stalk you KJ but it looks like we're the only ones on atm! Anyway:

I have been using ftilt a lot lately, ever since I discovered that Link, of all characters, can return fsmash Samus' fsmash if he blocks it, every goddamn time (...I hope people can understand that). I don't live on it though, because an opponent's roll-dodge will finish before ftilt does, leaving you at their mercy.

I've been thinking samus has a couple of areas that players can use more, which are aerial FCS, and tether. Aerial FCS because it seems to push Samus before it fires, which could make for some really cool approaching/defending; and tether cancel shenanigans because they always explode my opponent's brain when I do them accidentally - I think they can make samus even stronger off the edge than she already is.
 
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Haha it's no problem man. If anything, I want you to reply, it's fun chatting with you.

That's really interesting in regards to her ftilt. Is that just normal angle or all angles?

Aerial FCS I really should look into. You're right, the pushback from that shot is quite significant, I think that if we were to use it off stage while somebody is on the ledge, we can fire ourselves towards them and set up a dair.
 

Throwback

Smash Lord
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the ftilt speed is probably just my perception, I always feel at a frame disadvantage if someone rolls behind me as I use it.

Great idea for aerial FCS, could also be a setup for a surprise ledge-grab.
 

Xyro77

Unity Ruleset Committee Member
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Aug 25, 2003
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Go watch quiksilver's matches vs that guy who doesnt use link. He is an f-tilt machine and cant/doesnt kill with it till like 180% each stock. Oh and he ends up losing the set too!

Ftilt is really not that good. I can maybe see some uses if it was pivoted or maybe after a slow attack has been PS by samus. Other than that i dont see it as good.
 
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Quiksilver doesn't know the Link MU. And Mr-R uses Link for LT. Please don't spout that rubbish.
 

Xyro77

Unity Ruleset Committee Member
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Quiksilver doesn't know the Link MU. And Mr-R uses Link for LT. Please don't spout that rubbish.
Im pretty sure quik didnt just use ftilt only for mr.r's link. its clear ftilt is built into his style and its HORRIBLE.
 
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There's a cat in a box. Is it alive or dead?

In other words, look for his other videos then try saying that same sentence.
 

Xyro77

Unity Ruleset Committee Member
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Aug 25, 2003
Messages
17,885
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Houston,Tx
There's a cat in a box. Is it alive or dead?

In other words, look for his other videos then try saying that same sentence.
If he aint ftilting hes rolling and if he aint rolling hes using bombs. Hes just no too good imo. same with ftilt
 

NO-IDea

Smash Lord
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Apr 26, 2009
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Baltimore, MD
This is my first time posting in the Samus boards since KillerJawz oh so rudely banned me. I stopped posting because he claimed that I was becoming more trollish and unproductive to the Samus metagame.

So, as an introduction back to the Samus boards, I amused myself by looking at past posts.

Did you know grabs, no matter how slow, can beat shields?
Not Zero suit's I'm afraid. It has a phantom hit.
^^He clearly did not get the message I was trying to send.

Interesting. So what you're saying is that I'm landing my grabs even though it's 17 frames long?! LMAOROFL

Alright, for real guys. There is no reason other Samus mains aren't abusing her grab at close range. Clearly it's more than just hard to react to.

Also, d-tilt and d-smash the same frame? Why isn't everyone using d-smash more then? It does more damage and shield knockback (at least I think) than d-tilt.

Furthermore, no offense, but wtf KJ. You know this frame data and your playstyle doesn't capitalize on it at all. That's disgusting. No wonder why you think the way you do.
^^Months later, again repeating the uses of grab.

It's amusing watching bad players babble on how to play MUs.

You can't be aggressive against DDD. You can play near the edges and minimize the CG%. At most suffer 25% from d-throw->b-throw. You can avoid practically every kill move of his and live until 150%, higher if his b-air is stale. Getting hit from his u-tilt is a joke on you, since you probably did something like air dodge into it, or he rolled past your z-air for you z-air spammers.

L2P against Snake. Camp his ***. He'll learn he has to approach. Switch up between f-tilt/dash attack/grab after your missiles. Punish with d-tilt and d-smash to get him into the air. Space u-airs to provide pressure without hitting grenade. Z-air is a stupid way to apply aerial pressure for those who suggested it. The point is to be below him, not get on his level. Eventually you can bait an air dodge into a b-air or charge shot. Only use z-air to punish a bad grenade pull (you shouldn't see this happen, but if it does, then yeah that would be a good punish.)

Snake's consistent kill moves in this MU are u-tilt and b-air. U-tilt requires a set-up to land or bad play on your part (you z-air/missile spammers. You space horribly.) B-air requires a read, again bad play on your part or a misread (it happens.) You should be living until 150% with proper DI. (Which then grenades, dash attack/mortars and fresh f-tilts might kill you.)

@KJ: Samus has a decent roll from get-up. 50% from d-throw tech chase? Stop being so predictable.

Just admit you're bad at the game before crying about the character design. I also want to mention how hilariously funny it is to hear complaints against high tiers like Marth and Snake when most mid tiers armed with MU knowledge can be just as bad or worse. You think Snake is bad? Try a Peach who stays grounded after getting her 50% combo off. LOL @ approaching. I've yet to see a replay of a Peach main gay enough to just use glide toss/jab/grab. Or a Fox who doesn't approach at all.

Most of you suck and don't play enough good people to know it.

I'm back at school. Ironically, this means I'll be more active here during my boredom. You know you love me.
^^August of 2010

Okay attempting to bring some discussion back here. How do you guys feel about revolving Samus's game around tilts? I don't just mean throwing them out as spacing tools now and then, I mean actually LIVING on tilts. I find myself using ftilt more and more these days, AT ALL ANGLES. Ftilt angled up as an anti air, normal ftilt as a gtfo option and down angled for edgeguarding and kills. It's also nice out of a jab cancel since the added "push" effect from Samus's jab pushes the opponent into ftilt's end really nicely.

Dtilt is superb for punishing disjoints. When Snake utilts, I dtilt near him and it abuses it so nicely. I really am thinking of just using this as a punishing option rather then a killer. Dtilt's killing potential is DRASTICALLY overrated.

Utilt is my killer/spotdodge punisher now. This move is absolutely gorgeous.
^^You have got to be kidding me. This knowledge isn't new, boy. Even when I posted it in August, it wasn't new.

Xyro77 (9:08:34 PM): So
Xyro77 (9:08:45 PM): been to the samus boards as of late?
buildav (9:35:49 PM): Yeah
buildav (9:35:50 PM): Why?
Xyro77 (9:36:01 PM): silver
buildav (9:36:08 PM): oh
buildav (9:36:09 PM): lol
buildav (9:36:11 PM): in your thread?
Xyro77 (9:36:22 PM): do u really think he knows somthing about cqc we dont know?
buildav (9:37:20 PM): I think he's optimistic
buildav (9:37:24 PM): And has a point
Xyro77 (9:37:30 PM): and it is?
buildav (9:38:00 PM): That if Samus relies less on smashes and d-tilt, which while do great damage at low frames, they have high cooldown
buildav (9:38:16 PM): And if Samus relies on the more safer options, jab, f-tilt, u-tilt
buildav (9:38:21 PM): things may change
buildav (9:38:45 PM): because while they may not be as fast or high knockback/hitstun
Xyro77 (9:38:55 PM): i highly doubt it. NONE of them can kill cept for utilt and it only can kill if the foe is in the airwhen u hit thm
buildav (9:38:57 PM): they still have better frame advantage on shield
buildav (9:39:03 PM): not killing wise
Xyro77 (9:39:07 PM): killing is how u win
buildav (9:39:21 PM): lol, well depends really
buildav (9:39:28 PM): if you play the entire game safe and gay
buildav (9:39:37 PM): you're more or less relying on a percent lead
buildav (9:39:51 PM): if you always use safe moves and not kill moves
Xyro77 (9:40:01 PM): at the end of the day, samus must kill or be killed and jab/tilts aint gonna do it
buildav (9:40:03 PM): you eventually kill them with a safe move
Xyro77 (9:40:11 PM): ye at 180
buildav (9:40:14 PM): I've seen f-tilts lead into gimps
Xyro77 (9:40:16 PM): and by that time u are dead
buildav (9:40:21 PM): mm, dunno
buildav (9:40:58 PM): anyway, gtg
buildav (9:41:04 PM): we'll discuss this later
Xyro77 (9:41:04 PM): argh
Xyro77 (9:41:05 PM): bye
buildav (9:41:06 PM): lol
buildav (9:41:07 PM): sry
^^January 2010. Xyro and I discuss quiksilver's contribution to the Samus metagame. I later bring it up publicly in the boards.

buildav (12:45:39 AM): http://www.youtube.com/watch?v=bF2Ktob2o4o
xyro77 (12:45:58 AM): OH FUUUUUUUUUUU
xyro77 (12:46:00 AM): they are up
xyro77 (12:46:01 AM): YSSSSS
buildav (12:46:03 AM): lol
xyro77 (12:46:07 AM): will watch this **** till i ****
xyro77 (12:46:08 AM): brb
xyro77 (12:46:34 AM): ok
xyro77 (12:46:36 AM): question
buildav (12:46:39 AM): yeah
xyro77 (12:46:51 AM): snakes jab clanks with up+b
xyro77 (12:46:52 AM): why
xyro77 (12:46:54 AM): what port
buildav (12:47:04 AM): didn't think it had to do with port
buildav (12:47:09 AM): peach's jab clanks with it too
buildav (12:47:12 AM): just speed really
xyro77 (12:47:13 AM): and fox u titl
xyro77 (12:47:16 AM): fuuuuu
buildav (12:47:17 AM): yeah
xyro77 (12:47:18 AM): damn she sucks
xyro77 (12:47:20 AM): ok
xyro77 (12:47:22 AM): keeps watching
buildav (12:48:01 AM): ugh
buildav (12:48:07 AM): don't like how quik handled his first stock loss
buildav (12:48:07 AM): lol
buildav (12:48:15 AM): but his u-air spacing is legit
xyro77 (12:49:04 AM): dude
xyro77 (12:49:10 AM): that quick snap with zair
xyro77 (12:49:12 AM): ive tried it
xyro77 (12:49:14 AM): cant do it
buildav (12:49:28 AM): can you RAR a b-air?
xyro77 (12:49:34 AM): no
buildav (12:49:37 AM): lol
buildav (12:49:44 AM): can you SH backwards
xyro77 (12:49:52 AM): its hard but yea
xyro77 (12:50:06 AM): i play this game based on what i SEE
xyro77 (12:50:19 AM): i dont really remember much
xyro77 (12:50:29 AM): so when people put hack son and ****
xyro77 (12:50:31 AM): i lose all spacing
xyro77 (12:50:35 AM): when im not greens amus
xyro77 (12:50:39 AM): i mess up alot
buildav (12:50:40 AM): lol
xyro77 (12:50:42 AM): no joke
buildav (12:50:47 AM): no, I believe you
xyro77 (12:50:47 AM): i was like that in melee and 64
xyro77 (12:50:57 AM): things need to look right before i can do it
buildav (12:51:04 AM): oh
buildav (12:51:05 AM): dear
buildav (12:51:16 AM): quik picked up the habit of always tilting his f-smash up
buildav (12:51:21 AM): which is good at times
buildav (12:51:25 AM): and other times, he just misses
xyro77 (12:51:27 AM): i never do it
xyro77 (12:51:31 AM): i always do normal smash
xyro77 (12:51:35 AM): its the safest bet
xyro77 (12:51:42 AM): unless its like kirby or other gay stuff
buildav (12:52:09 AM): does KJ know about quik?
xyro77 (12:52:16 AM): yes
xyro77 (12:52:21 AM): he says hes better than him
buildav (12:52:25 AM): surprising
xyro77 (12:52:29 AM): not really
xyro77 (12:52:32 AM): KJ is the best
xyro77 (12:52:35 AM): he told me himself
buildav (12:52:38 AM): >.<
xyro77 (12:52:41 AM): ROFL
buildav (12:52:42 AM): oh you
xyro77 (12:53:06 AM): I like KJ but there is a LARGE gap in skill between the usa and euro
buildav (12:53:15 AM): nah, it's not as large as you think
buildav (12:53:21 AM): they have some spectacular players
xyro77 (12:53:26 AM): at the top level maybe not
buildav (12:53:28 AM): but they're few and far in between
xyro77 (12:53:44 AM): honestly i can only think of 5 that could do well here
xyro77 (12:53:55 AM): but i cam think of 500 that could do well there
xyro77 (12:53:58 AM): u know what im saying?
xyro77 (12:54:10 AM): oh also
xyro77 (12:54:16 AM): whats that german verison of SWFs
xyro77 (12:54:22 AM): its supposed to be mega popular
buildav (12:54:57 AM): lol
buildav (12:54:59 AM): reallly?
buildav (12:55:03 AM): also
buildav (12:55:05 AM): I want you to watch this vid
buildav (12:55:06 AM): http://www.youtube.com/watch?v=ROk39iCWjV0
buildav (12:55:09 AM): and watch very closely
buildav (12:55:13 AM): and tell me what you notice
buildav (12:55:58 AM): aside from losing his 2nd stock from being too aggressive
buildav (12:56:04 AM): Akuma just plain out got outplayed and outspaced
buildav (12:56:05 AM): by
buildav (12:56:07 AM): Samus's f-tilt
buildav (12:56:18 AM): twice he perfet shielded it
buildav (12:56:24 AM): and tried to punish with his own f-tilt
buildav (12:56:30 AM): and Quik then perfect shielded that
buildav (12:56:49 AM): we need frame data, but that's amazing in itself for Samus who don't know that about the Snake MU
xyro77 (12:57:14 AM): the snake is not playing the MU right though so its hard to give credit
buildav (12:57:23 AM): I mean, he was outplayed
buildav (12:57:28 AM): but that's not what I'm paying attention to
buildav (12:57:34 AM): I'm paying attention to the fact that f-tilt fully spaced
buildav (12:57:36 AM): can't be punished
buildav (12:57:43 AM): even if perfect shielded
buildav (12:58:00 AM): if fully spaced, too far away for grab
buildav (12:58:06 AM): and dropping shield into f-tilt is too slow
xyro77 (12:58:12 AM): im here to tell u it can be punished
buildav (12:58:12 AM): too far away for jab too
xyro77 (12:58:15 AM): razer does it all the time
xyro77 (12:58:28 AM): samus leg is a hurt box
xyro77 (12:58:32 AM): PS to u tilt
xyro77 (12:58:35 AM): its gross
buildav (12:58:53 AM): dunno, I want Luxor to finish that frame data
xyro77 (12:58:59 AM): has he even started?
buildav (12:59:03 AM): I have no idea
buildav (12:59:07 AM): KJ apparently asked him to do it
xyro77 (1:02:44 AM): ok so a SAMUS just 3 stocked a snke
xyro77 (1:02:45 AM): lol
xyro77 (1:02:46 AM): lol
xyro77 (1:02:50 AM): ive seen everything
buildav (1:02:54 AM): lol
xyro77 (1:03:09 AM): have that little guy play razer or an ec snake
buildav (1:03:10 AM): don't look at the player skill, just focus on what moves are working and what for
xyro77 (1:03:33 AM): u cant focus on that either cause half the time those PS are flukes
buildav (1:03:51 AM): buffering shield by holding down R after a move is a fluke?
xyro77 (1:04:04 AM): i want guaranteed things that work or are safe
xyro77 (1:04:05 AM): and yes
xyro77 (1:04:06 AM): it is
buildav (1:04:09 AM): psh
xyro77 (1:04:19 AM): cause im 100% sure if it was that easy
xyro77 (1:04:24 AM): EVERYBODY would be doing it
xyro77 (1:04:28 AM): robs
xyro77 (1:04:30 AM): marth
xyro77 (1:04:31 AM): ect
buildav (1:04:35 AM): doing what?
xyro77 (1:04:45 AM): holding r like u said
buildav (1:05:04 AM): no, I mean, buffering shield after a move so you shield as soon as the end lag is over?
xyro77 (1:05:12 AM): yea
buildav (1:05:13 AM): it's the same as spot dodging as soon as you land
xyro77 (1:05:15 AM): most people cant do that
buildav (1:05:15 AM): that's a buffer
buildav (1:05:24 AM): it's actually easier than yout hink
buildav (1:05:25 AM): in fact
buildav (1:05:28 AM): you do spot dodge when you land
buildav (1:05:31 AM): I've seen it
xyro77 (1:05:40 AM): its a fluke cause i aint doin it on purpose
buildav (1:05:42 AM): LOL
buildav (1:05:45 AM): you tard
buildav (1:06:17 AM): or when Fox's short hop-> air dodge
buildav (1:06:20 AM): and buffer a pivot grab
buildav (1:06:27 AM): that's so much harder than it is to just buffer shield from a move
xyro77 (1:06:42 AM): i dont know crap about fox
buildav (1:06:50 AM): lol, well fine
buildav (1:06:54 AM): buffering in general
buildav (1:07:05 AM): spot dodge->spot dodge without ever putting up shield
buildav (1:07:07 AM): that's a buffer
xyro77 (1:07:19 AM): i know what it is but i dont do it on purpose
buildav (1:07:20 AM): air dodge->spot dodge/roll
buildav (1:07:23 AM): oh
buildav (1:07:27 AM): well ****ing start doing it on purpose
buildav (1:07:32 AM): it's good when they try to grab you on landing
xyro77 (1:07:35 AM): dont know when to do it
buildav (1:07:37 AM): because your naturally instinct is to shield
buildav (1:07:47 AM): and they just punish with like pivot grabbing your landing
buildav (1:07:49 AM): but you know
buildav (1:07:53 AM): if they're at least 2 frames off
buildav (1:07:58 AM): you can get away with buffering a spot dodge
buildav (1:08:03 AM): they have to be exact with landing that grab
xyro77 (1:08:22 AM): thats fine but i dont know when to do it or when my character is ABLE to do it
buildav (1:08:27 AM): blegh
xyro77 (1:08:42 AM): i just go with what looks right for the situation
buildav (1:08:59 AM): well, you can't know what's right unless you know all your options
buildav (1:09:13 AM): and while I'm not a fan of techs, stuff like buffering moves is still useful
xyro77 (1:09:13 AM): i know which ones are not right
xyro77 (1:09:22 AM): i agree its usefull
xyro77 (1:09:39 AM): but i feel that its not enough to win certain MUs
xyro77 (1:10:02 AM): samus is not gonna beat snake
xyro77 (1:10:05 AM): it will never happen
xyro77 (1:10:11 AM): same with mk
xyro77 (1:10:23 AM): or a fox who wants to spam all day
xyro77 (1:10:32 AM): certain things are just ********
xyro77 (1:10:47 AM): u have seen it
xyro77 (1:10:49 AM): so u know
buildav (1:12:17 AM): falco MK maybe
buildav (1:12:22 AM): but fox and snake are redeemable
xyro77 (1:12:39 AM): not enough to make it EVEN or win
buildav (1:12:49 AM): maybe not even
buildav (1:12:52 AM): but win? certainly
^^August 2010.

The overall point I'm trying to make is this: KillerJawz, you are, either intentionally or not, a parasite to these boards. You joined March of 08 but didn't start posting in the Samus boards until midway through '09. There were good times: wifi over skype, I would share recent developments with you along with Xyro on AIM; etc.

Then... I don't know what happened. Maybe you found success within your own region and it boosted your confidence. Maybe it was when you were promoted to Moderator. Whatever the case, you naturally assumed the title "Best Samus in EU," despite several previous Samus mains in your continent that thus far have equal accomplishments and equal if not higher understanding of the character. You started siding with Xyro on topics of planking, killing and general flaws of Samus.

In short, I have yet to see you stand on your own. Even your contribution to these boards have for the most part been compilations of other people's findings. And yet, I see your name EVERYWHERE (and I mean this literally.) Furthermore, you don't do your own research. There has been so much knowledge I've spread (along with multiple other players, some even past your time) that you've failed to pick up. So of course I'm going to be disgusted when I see you claim you're the best when you're playing Samus '08. Of course I'm going to be appalled when you're posting information that quiksilver, from your own region, has been stating for almost a year now. Even now, your recent uploads show significant differences (among both players as well, not just you) from months ago. As if you're finally touching the tip of the iceberg. But that's exactly what it is; you have so much to learn and your arrogance is hindering your progress. How can you claim you're among the best Samus when your playstyle evolved so much in a few months? You're not leading... you're catching up.

You had a moment of redemption too: you knew frame data on Samus that I was unaware of. But, not only did you not share it (until a time came you could prove me wrong about it), you didn't even recognize the potential and significance of the frame data.

I know you're a mentor for those wanting to pick up Samus. But it's disconcerting to know that you lack the mentality to ever further Samus and her metagame. You even fight to place her among the very bottom of the tier list.

Every Samus main has a distinct playstyle that instantly separates him/herself (Hive) from the rest. It's usually because they own a personal mastery of one move and revolve their gameplay around it. All I do is take the good parts from everyone and take out the bad. Your style... it doesn't have a taste or a name. You use moves without having complete understanding of why it works. And when it does work, you abuse it until it doesn't and move on to the next.

If you'd like, I can personally track and record the evolution of "KillerJawz's Samus." None of it is original, and rarely does any of it last long.

I felt like pointing all this out. I welcome you to ban me again. But, when I come back, I'll open a thread and post productively (as I always have been doing) about the Samus metagame that either is unknown or isn't being utilized. And we'll see what happens from there.
 

WoodyWiggins

Smash Journeyman
Joined
Jul 27, 2007
Messages
445
Location
Cincinnati, OH
Nice to see that this thread is still alive! I was for sure the whole "trash character" excuse would pop up and destroy this thread.

I have a question for NO-IDea; how reliable is following up a missle with an aerial attack, such as an nair? I watched your video against Charizard, and I noticed that the missile didn't knock back Charizard crazy far.

How DO you consistently perform SH missile -> ground missile anyway? I end up getting a smash missile in the mix, and/or my DI is off.
 

NO-IDea

Smash Lord
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*scratches head*

You're posting in the wrong section. Please go to the correct thread. I'll quote and post the answer there.
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
Man i want both of you to go to whobo 3 so bad. I can set up a massive *** hype match between you two. The room will explode!!!




This is my first time posting in the Samus boards since KillerJawz oh so rudely banned me. I stopped posting because he claimed that I was becoming more trollish and unproductive to the Samus metagame.

So, as an introduction back to the Samus boards, I amused myself by looking at past posts.



^^He clearly did not get the message I was trying to send.


^^Months later, again repeating the uses of grab.


^^August of 2010


^^You have got to be kidding me. This knowledge isn't new, boy. Even when I posted it in August, it wasn't new.


^^January 2010. Xyro and I discuss quiksilver's contribution to the Samus metagame. I later bring it up publicly in the boards.


^^August 2010.

The overall point I'm trying to make is this: KillerJawz, you are, either intentionally or not, a parasite to these boards. You joined March of 08 but didn't start posting in the Samus boards until midway through '09. There were good times: wifi over skype, I would share recent developments with you along with Xyro on AIM; etc.

Then... I don't know what happened. Maybe you found success within your own region and it boosted your confidence. Maybe it was when you were promoted to Moderator. Whatever the case, you naturally assumed the title "Best Samus in EU," despite several previous Samus mains in your continent that thus far have equal accomplishments and equal if not higher understanding of the character. You started siding with Xyro on topics of planking, killing and general flaws of Samus.

In short, I have yet to see you stand on your own. Even your contribution to these boards have for the most part been compilations of other people's findings. And yet, I see your name EVERYWHERE (and I mean this literally.) Furthermore, you don't do your own research. There has been so much knowledge I've spread (along with multiple other players, some even past your time) that you've failed to pick up. So of course I'm going to be disgusted when I see you claim you're the best when you're playing Samus '08. Of course I'm going to be appalled when you're posting information that quiksilver, from your own region, has been stating for almost a year now. Even now, your recent uploads show significant differences (among both players as well, not just you) from months ago. As if you're finally touching the tip of the iceberg. But that's exactly what it is; you have so much to learn and your arrogance is hindering your progress. How can you claim you're among the best Samus when your playstyle evolved so much in a few months? You're not leading... you're catching up.

You had a moment of redemption too: you knew frame data on Samus that I was unaware of. But, not only did you not share it (until a time came you could prove me wrong about it), you didn't even recognize the potential and significance of the frame data.

I know you're a mentor for those wanting to pick up Samus. But it's disconcerting to know that you lack the mentality to ever further Samus and her metagame. You even fight to place her among the very bottom of the tier list.

Every Samus main has a distinct playstyle that instantly separates him/herself (Hive) from the rest. It's usually because they own a personal mastery of one move and revolve their gameplay around it. All I do is take the good parts from everyone and take out the bad. Your style... it doesn't have a taste or a name. You use moves without having complete understanding of why it works. And when it does work, you abuse it until it doesn't and move on to the next.

If you'd like, I can personally track and record the evolution of "KillerJawz's Samus." None of it is original, and rarely does any of it last long.

I felt like pointing all this out. I welcome you to ban me again. But, when I come back, I'll open a thread and post productively (as I always have been doing) about the Samus metagame that either is unknown or isn't being utilized. And we'll see what happens from there.


What noid(hulk) did to the kj(bear)^^^^^^^^^



Your points are valid.



Thats it? You are just gonna sit there and sink with the ship? THAT IS NOT THE KJ I KNOW! Get out those floaties and do battle with noid!!!!
 

NO-IDea

Smash Lord
Joined
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Messages
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What's done is done. Don't feed the fire. We're past it now.

For that matter, I'm going to base all my posts in one thread from now on. So no interfering from me anymore.
 
Joined
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Messages
4,285
There's no point in me responding to a write up that is extremely accurate. Sure I'll disagree with him about the progress thing, but we're all entitled to our opinions. In general however, he's right. So I've got no reason to retort to what he says.

<3 David.
 

n00b

BRoomer
BRoomer
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NNID
peasantstat.us
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lol none of this is new. i been doing this and spent hours in the lab and in communication with other samus mains about experimental styles… stop bickering and win a tournament~
 

pwned-by-the-poob

Smash Apprentice
Joined
Apr 13, 2008
Messages
96
Well, I could post this in the Q&A thread but it fits here too. I'm not too knowledgable on samus' priority other than the fact that her up air and up-b have good priority. But, what if, against the appropriate characters, we rely on samus' few high priority attacks when close quarter combat is necessary? And ONLY her highest priority attacks? How do you guys think that would work out?

Then again, we somewhat already do this...
 

Throwback

Smash Lord
Joined
Jul 30, 2008
Messages
1,249
Location
Green Tooth Gorge
...priority is defined by disjointedness. Disjointedness = range. Therefore, close combat has very little to do with priority, and a whole lot to do with frame data.

And yes, I know the path of logic in the above is 100% nonexistent - it's still true though.
 
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