OFFICIAL SITE
I am going to change the first page to better explain the tournament.
20$ For all 3 days you only pay once as long as you have your band that we are giving out your good.
You do not have to even look at the other anime convention next door.
There are 2 tournaments happening for the same game Friday is considered Pool A which means that the top 4 players of the tournament advance, saturday would be pool B which is a fresh new tournament where the loosers of Pool A on friday can pay 10$ again on saturday to try again at the tournament after the top 4 is decided the 4 from pool A and 4 from pool B will compete for the cash prize.
Those 8 will be shuffled and randomly selected to compete for the top 3.
The pot distribution will be announced tommorow on grounds during the starting of the tournament, however it will be 100% back.
Any other questions?
Street Fighter 4 – 1,000$
SSBBrawl – 500$
SSBMelee – 500$
Blaze Blue – No Bonus just pot
GGXX – No Bonus Just pot
(Some more tournaments will most likely be run on the side if you have any suggestions just let us know we are actively listening.)
Tournament FEE -
20$ Venue fee
10$ Singles
10$ per person for doubles
The location and housing for the hotel is the Hyatt Regency foods and drinks will be supported on site and the rates are pretty good check out the site http://www.thebattlelounge.com/ the rates and everything are up on the main tournament site.
Hyatt Regency Miami
400 South East Second Avenue
Miami, Florida, USA 33131-2197
Tel: +1 305 358 1234 Fax: +1 305 358 0529
Well down to the information that everybody wants to know, rule sets these rules are subject to change based on the responses I receive from your posts.
Super Smash Brothers: Brawl (singles and doubles)
The following list was created by members of the Smash Back Room (SBR). For version 2.0 discussion took place between January and March. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, indicating no consensus could be reached on the stage.
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages. There are up to 8 stages available for stages striking under the SBR stage list (4 in starter, 4 in starter/counter). We recommend as a TO that you decide on the ideal number of stages to use for striking at your tournaments (3, 5, 7).
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Delfino (moved from S/C)
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet (moved from C)
Green Greens
Luigi's Mansion (moved from C)
Port Town Aero Dive
Yoshi's Island (Pipes) (moved from C)
Norfair (moved from C)
Banned
75m
Big Blue
Bridge of Eldin
Corneria (moved from C)
Flat Zone 2
Green Hill Zone (moved from C)
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit (moved from C/B)
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett (moved from C/B)
Rumble Falls
Shadow Moses
Skyworld (moved from C/B)
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
Street Fighter IV
Game Version: US XBOX 360
Game Settings: Versus Mode, 2/3 Rounds, Round Timer at 99 Seconds
Blaz Blue
Game Version: US Playstation 3
Game Settings: Versus Mode, 2/3 Rounds 2/3 Games Double Elimination
Any questions please call me or my promoters at any time we will get back to you.
(Main Line)
Noobie Games
305-403-0634
Swen McCoy
954-240-0503
I do prefer text messadges
I will be answering questions and updating this post frequently until the day of the event thank you.
I am going to change the first page to better explain the tournament.
20$ For all 3 days you only pay once as long as you have your band that we are giving out your good.
You do not have to even look at the other anime convention next door.
There are 2 tournaments happening for the same game Friday is considered Pool A which means that the top 4 players of the tournament advance, saturday would be pool B which is a fresh new tournament where the loosers of Pool A on friday can pay 10$ again on saturday to try again at the tournament after the top 4 is decided the 4 from pool A and 4 from pool B will compete for the cash prize.
Those 8 will be shuffled and randomly selected to compete for the top 3.
The pot distribution will be announced tommorow on grounds during the starting of the tournament, however it will be 100% back.
Any other questions?
Street Fighter 4 – 1,000$
SSBBrawl – 500$
SSBMelee – 500$
Blaze Blue – No Bonus just pot
GGXX – No Bonus Just pot
(Some more tournaments will most likely be run on the side if you have any suggestions just let us know we are actively listening.)
Tournament FEE -
20$ Venue fee
10$ Singles
10$ per person for doubles
The location and housing for the hotel is the Hyatt Regency foods and drinks will be supported on site and the rates are pretty good check out the site http://www.thebattlelounge.com/ the rates and everything are up on the main tournament site.
Hyatt Regency Miami
400 South East Second Avenue
Miami, Florida, USA 33131-2197
Tel: +1 305 358 1234 Fax: +1 305 358 0529
Well down to the information that everybody wants to know, rule sets these rules are subject to change based on the responses I receive from your posts.
Super Smash Brothers: Brawl (singles and doubles)
The following list was created by members of the Smash Back Room (SBR). For version 2.0 discussion took place between January and March. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, indicating no consensus could be reached on the stage.
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages. There are up to 8 stages available for stages striking under the SBR stage list (4 in starter, 4 in starter/counter). We recommend as a TO that you decide on the ideal number of stages to use for striking at your tournaments (3, 5, 7).
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Delfino (moved from S/C)
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet (moved from C)
Green Greens
Luigi's Mansion (moved from C)
Port Town Aero Dive
Yoshi's Island (Pipes) (moved from C)
Norfair (moved from C)
Banned
75m
Big Blue
Bridge of Eldin
Corneria (moved from C)
Flat Zone 2
Green Hill Zone (moved from C)
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit (moved from C/B)
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett (moved from C/B)
Rumble Falls
Shadow Moses
Skyworld (moved from C/B)
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
Street Fighter IV
Game Version: US XBOX 360
Game Settings: Versus Mode, 2/3 Rounds, Round Timer at 99 Seconds
Blaz Blue
Game Version: US Playstation 3
Game Settings: Versus Mode, 2/3 Rounds 2/3 Games Double Elimination
Any questions please call me or my promoters at any time we will get back to you.
(Main Line)
Noobie Games
305-403-0634
Swen McCoy
954-240-0503
I do prefer text messadges
I will be answering questions and updating this post frequently until the day of the event thank you.