Yes, it does.But would jumping off the edge to your death take away decay as Rebonack says?
Grumble grumble movelist naming grumble
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Yes, it does.But would jumping off the edge to your death take away decay as Rebonack says?
What large pic? lol1. Cool, graph
2. Don't quote large pics please
3. Thanks, didn't know dieing reduced delay
Exactly my questionWhat large pic? lol
This is going to get quoted, u know as in, it's going to find a place in my sig or something.1. Cool, graph
2. phi1ny3 cheats
3. Thanks, didn't know dieing reduced delay
That's what the Inverse Matchup thread is for. D=Well, if we could get one nice post of all the info the Lucario community knows about Lucario's matchup (like advantages, disadvantages, what to watch out for, what moves to use more, etc.) that'd be really helpful.
Yeah, but an Inverse Inverse Matchup section would simplify things for the newbies and the desperate.That's what the Inverse Matchup thread is for. D=
Sorry, but I've seen way too many pics like the one on the first page on photobucket (although I did like the sketch from "Claustrophobia"). btw, What "huge picture"?No. The one displayed on the front page devours that one. Yours is also old. D= One morrrrrrrre thing. Stop posting so many huge pictures, please. You're clogging up the smooth scrolling for information.
1. Cool, graph
2. phi1ny3 cheats
3. Thanks, didn't know dieing reduced delay
This makes sense to me, but I still have a few questions.Correct me if I'm wrong but a move is affected by decay when it hits an opponent. Not only that but moves are recorded in the decay queue for up to 9 moves. So if you
AS > AS > AS > AS > AS > AS > AS > AS > AS
aura sphere will have horrible decay. Now if you do a fsmash, it shouldn't cancel out every other AS, it'll just get put into the queue.
AS > AS > AS > AS > AS > AS > AS > AS > fsmash
And if you do lets say a usmash now it'll look like
AS > AS > AS > AS > AS > AS > AS > fsmash > usmash
If you shoot an AS, would it not still be affected by 7 points of decay?
Yup.This makes sense to me, but I still have a few questions.
1) So any move that misses is completely disregarded by the queue? (Seems odd, since the only point of decay seems to be to discourage spamming, which is by definition performed regardless of whether it is expected to hit or not)
Nope. Only connected attacks count that deal damage, even by fractional amounts, such as Lucario's grabpunches.2) If a move is shielded, is it a hit? Reflected/Absorbed? Countered? Powershielded?
Each as individual hits. I'm pretty darn sure the only moves that don't count as individual hits are multi-hit moves which don't require extra button input, such as Mario's dair and possibly Fox's fair.3) How is the AAA sequence treated?
Nope. Only damaging attacks have slots.4) Does ExSpeed fill a slot? Since most characters' Up B's deal damage, I would expect that they do.
It doesn't have any effect on the cheque in that case, as the attack did no knockback nor damage. Only successful attacks that do damage register.5) What if I double team succesfully, but the counter attack misses?
Yeah. Unfortunately, each hit with a charging aura sphere shares the slot with the aura sphere projectile itself. Luckily, we have grabpunches to even this out afterwards.6) Does each hit with a charging aura sphere fill a slot?
Attacks that cancel have no effect on the cheque due to them technically not hitting any other character. Same thing with destroying projectiles.7) What happens when attacks cancel each other? Projectiles?
Yup. Each throw's damage and knockback diminishes. If I throw upwards 5 times, then throw downwards once, then the downwards throw will be at full power.8) Is each throw direction treated separately?
Unfortunately not. Knockback and damage caps go hand in hand.Well, by Aura Levels, I mean the general change in power as damage increases. (sounds really cool too)
One more thing... even though UpSmash only upgrades in damage by 9 levels, is it possible that the knockback power could still continue to increase by more levels? Is there a chance that all moves increase in terms of both damage and knockback combined to an equal extent for each attack?
...*NEARLY CHOKES ON DRINK LAUGHING*Lucario is the cure to emo's