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Whoops. Thanks for pointing that out."Zelda Wii Disucssion"
The title is misspelled.
Anyways, I'd like to see how this turns out. It'd be pretty cool if this really was OoT Link, but I wouldn't bet on it being him.
It's happened before, actually. The title was purple for MM, because Majora's Mask was (for the most part) purple. Therefore, the color of the title probably pertains to the girl in the concept art somehow, which implies a major role in the game for her.I really don't think this means anything isn't the basic "ZELDA" text supposed to be red, so why is it blue now? Any thoughts?
It's also got a metallic look to it.I really don't think this means anything isn't the basic "ZELDA" text supposed to be red, so why is it blue now? Any thoughts?
Or more prominently, the seeming lack thereof. Of course, the Master Sword is most likely the girl seen in the picture with Link, but I'm pretty sure that they're emphasizing the Master Sword by Link not holding the Master Sword, if that makes any sense.It's also got a metallic look to it.
I'm guessing they are putting emphasis on the Master Sword.
I'd expect orchestrated music. If the bosses in WW and TP didn't suit your tastes, I wouldn't get my hopes up (as great as it would be to have more difficult bosses).Really, I don't care what they do with the new Zelda as long as:
1. There's orchestrated music.
2. The bosses aren't laughably easy like in the Wind Waker and Twilight Princess.
This.If possible, they could make Link wield two swords, maybe (just to put more ideas out there)?
Weapons to keep?I think it would be cool if Link could have different types of swords like a rapier, sabre, cutlass, etc and there would be a system where certain enemies would be weak to some and strong against others. I really liked how you could steal weapons from your enemies in the Wind Waker. Granted, it made killing some enemies way too easy but I think it would be cool if they brought the option back and gave the weapons more options like using a pike as a pole vault.
I just wish you could keep the weapons that you steal...I think it would be cool if Link could have different types of swords like a rapier, sabre, cutlass, etc and there would be a system where certain enemies would be weak to some and strong against others. I really liked how you could steal weapons from your enemies in the Wind Waker. Granted, it made killing some enemies way too easy but I think it would be cool if they brought the option back and gave the weapons more options like using a pike as a pole vault.
I was thinking that certain enemies would carry them and then you'd have the option of using them for the rest of the temple. As I said before, I like the idea of being able to use enemy weapons as a way to solve puzzles or find secret routes.Weapons to keep?
I don't want the game to be too close to it's predecessors, but the Master Sword should remain as the weapon of choice. There can still be all of those swords, but they should only be usable to a certain extent imo.
In Ocarina of Time, onlyWeapons to keep?
I don't want the game to be too close to it's predecessors, but the Master Sword should remain as the weapon of choice. There can still be all of those swords, but they should only be usable to a certain extent imo.
Agreed. I'm tired of wielding a sword and sheild most of the time with the occasional whatever weapon you found in a dungeon.I think it would be cool if Link could have different types of swords like a rapier, sabre, cutlass, etc and there would be a system where certain enemies would be weak to some and strong against others. I really liked how you could steal weapons from your enemies in the Wind Waker. Granted, it made killing some enemies way too easy but I think it would be cool if they brought the option back and gave the weapons more options like using a pike as a pole vault.
Well whatever the girl may be, she'll probably be the weapon of choice.I don't want the game to be too close to it's predecessors, but the Master Sword should remain as the weapon of choice. There can still be all of those swords, but they should only be usable to a certain extent imo.
QFT.Difficulty settings, please
NeverWhen do any of you expect this game to be released?
Ten times totally.I could care less if all the weapons were the same as before. I just want CHALLENGING COMBAT. I miss the days of fighting bosses that killed you three times before you scraped by with half a heart left. This is why I still prefer Metroid Prime games over Zelda. Metroid follows a similar formula to Zelda, but Metroid is actually hard once in a while (and even features a Hard Mode).
Sounds cool. But of course, people will time jump just so they could get to these places.Hell, know what they need to do? Make a Zelda game that actually changes with the seasons of the real world (like Animal Crossing), so year-round, it will change, giving you a reason to replay the game a million times. You could beat it all within three or four days in Spring, and in the game, everything would be in bloom, certain creatures relevant only to this time would appear in certain places; certain characters might be featured, etc. Then, if you come back and play it in Summer, Fall, or Winter, you'd have a totally different experience, encountering different enemies (not all, but some seasonal-exclusives get switched out), different people, and have access to different areas. Perhaps in Winter, a certain pathway is blocked off by an avalanche, so in order to access it, you'd have to actually wait til Spring.
QFT. Why does it always seem Nintendo incorperates a feature into one franchise yet doesn't for another that could use it just as well?We need enemies that are frustrating to kill (in a good way). Metroid accomplishes this by having Samus and pirates usually exchange hits rather than have her just obliterate them cleanly. Granted, you can get away with that if you fire from a hiding spot, but that is not always an option, y'know? Zelda needs more enemies that require Link to expose himself in order to get them to expose themselves. Enough of the disarm-and-dispatch combo once you find their weaknesses. A prime example would be the shield pirates in Metroid Prime 3. Samus had to focus on yanking that shield off while being shot by other pirates.
Because Americans made Metroid Prime. Specifically Texans! Go Retro being in Austin!QFT. Why does it always seem Nintendo incorperates a feature into one franchise yet doesn't for another that could use it just as well?
Never thought of it that way. Seeing as how no one aside from the developers can know where it takes place, I'll adopt this just for the hell of it.Does anyone else agree that Zelda Wii may take place before OoT, explaining the creation of the Master Sword?
True. Have you tried fighting Mogenar from MP3 on the hardes difficulty?I could care less if all the weapons were the same as before. I just want CHALLENGING COMBAT. I miss the days of fighting bosses that killed you three times before you scraped by with half a heart left. This is why I still prefer Metroid Prime games over Zelda. Metroid follows a similar formula to Zelda, but Metroid is actually hard once in a while (and even features a Hard Mode).