I am very well aware of frame data DP.
Now depending is distance between you and the enemy and the range on the enemies attacks, this can all depend on if marth can be punished or not.
Exactly. Marths fsmash range + shield knockback from a 19.95 damage move [under normal conditions] =
No shield grab (I do not believe any character can shield grab this, tether or not). And youd be surprised how many idiots would try, pretty much completely negating their advantage (and remember, Marths stutter step is about half the length of his sword, the confusion of sudden distance change from what would be an untippered fsmash to a tippered one stuffs people up
)
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So -33
How many characters have a move that hits as far as marths fsmash when including
shield knockback?
I am reasonably sure wolfs fsmash doesnt cover the distance from an immediate shield drop. Diddy can glide toss forward a banana throw but he cant cover the distance himself after Marth trips.
So in other words to cover the distance, most characters are required to dash. In most match ups dash grabs and dash attacks arent too detrimental. Most characters do not have good dash options.
Pretty much Meta Knights stupid forward roll and amazing dash grab, some dacus characters (sheik, falco, snake, ...), and Marth himself (dash to DB...) are the ones that a tipper fsmash on shield is actually is bad for.
I do not believe a character like Dedede, can reliably shield drop and dash attack.
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DP, know things about the game at a deeper level than you do. Frame data to consider options is artificial when it doesnt consider range, disjoints, animations (as in hurtbox extensions from the move as it hits returning to a neutral state before IASA frames), shield knock back (based on damage) and other things, such as cinematic DI.
A lot of strong moves with high damage incur a lot of shield hit lag, which is feasible for a character to at least get in one input of shield DI to negate a good amount of their shield knock back. Marths tipper fsmash has cinematic hit lag, meaning you cant shield di (or SDI the actual hit) at all.
THE MORE YOU KNOW DP.