As does Ivysaur's iirc.ZSS' fsmash outranges Mario's reverse fsmash by, like, a lot. But it sucks, so it doesn't matter.
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As does Ivysaur's iirc.ZSS' fsmash outranges Mario's reverse fsmash by, like, a lot. But it sucks, so it doesn't matter.
Ah, ok; I'd agree with that.What I mean is that by not a significant range difference, it really doesn't change much what important moves you can punish just in terms outranging stuff, since the idea is that those moves basically work best for punishing anticipated commitment to a move that doesn't have as much range. Although Mario's F-smash has an obvious advantage in speed and reward.
@____@Okay to clarify.
Stutterstepping does NOT increase your range.
ALl it does is "shift" you forward before you perform the attack.
So in truth, you're not gaining much range.
Performing a dash BEFORE you stutterstep places you a good distance closer than if you simply stutterstep.
All dash's can be canceled into nearly any attack (except those involving down direction) during the initial frames.
Hence why Sonic can perform his stutterstep and have it punish Marth even with the pushback
No.Ah, ok; I'd agree with that.
@____@
Ok I'm confused now. I thought that by definition all stutterstepping is is interrupting your initial dash with an attack; and by doing so giving said attack "more range"?
Yes.Okay to clarify.
Stutterstepping does NOT increase your range.
ALl it does is "shift" you forward before you perform the attack.
So in truth, you're not gaining much range.
Performing a dash BEFORE you stutterstep places you a good distance closer than if you simply stutterstep.
All dash's can be canceled into nearly any attack (except those involving down direction) during the initial frames.
Hence why Sonic can perform his stutterstep and have it punish Marth even with the pushback
No.As does Ivysaur's iirc.
No, those are just dashing into pivot smashes.Ah, ok; I'd agree with that.
@____@
Ok I'm confused now. I thought that by definition all stutterstepping is is interrupting your initial dash with an attack; by doing so giving said attack "more range"?
Yes.No.
Stutterstepping in itself is when you perform a reverse Fsmash wit a character who "leans" back, causing them to shift forward.
I know how terms can be a hassle, believe me... People in my area used to argue that B-reversal and wavebouncing are the same thing and the contrary... 'Who cares!' now that I think about it! The only difference is that you add an extra input before the actual tech is done!Ooooook, thanks for clearing that up you two.
Looking around the boards/youtube though it looks like I'm not the only one was confused...... I think I'll forgo these terms and just use "reverse fsmash" and "fsmash canceled dash" (or something <___>) from now on .
Looks like 99% of the Smash community fights Mario wrong.If you are getting punish by Mario's fsmash you are fighting Mario's wrong.
If that was the case he'd win more...opps.....Looks like 99% of the Smash community fights Mario wrong.
Hello Theory-Crafting, I'd like for you to meet reality and mix-ups.
Quote of the day.Thank you for that lovely straw-man.
People saying something should never hit by punishment is much like saying people should never get hit by Ike's F-Smash. It shouldn't happen, but it still does. Never say never, it just sets you up for failure.
Human behavior will always rule out any type of theory.
I didn't say never.Thank you for that lovely straw-man.
People saying something should never hit by punishment is much like saying people should never get hit by Ike's F-Smash. It shouldn't happen, but it still does. Never say never, it just sets you up for failure.
Human behavior will always rule out any type of theory.
I will never lose to an Ike. There's nothing he can do to even kill me, *lasers, sideb, repeat*Thank you for that lovely straw-man.
People saying something should never hit by punishment is much like saying people should never get hit by Ike's F-Smash. It shouldn't happen, but it still does. Never say never, it just sets you up for failure.
Human behavior will always rule out any type of theory.
*planks*I will never lose to an Ike. There's nothing he can do to even kill me, *lasers, sideb, repeat*
Out of about 20 matches playing an Ike I do no recall any of them grabbing me by ledge. Grabbing me is hard cause I never have to be near you. Try Again...*planks*
*grabs Falco by ledge for guaranteed walk-off Fair*
*obviously, not both at the same time*
That's not fair, marth's nair beats like everything.Marths nair says hello to lucarios fsmash.
Nah, it actually does more in both, but it has a lot more shield hitlag resulting in a net greater disadvantage on shield. This is because of the "epic hitlag" it gets.lets go back to something that was said a while back that I didnt fully understand.
Marths tipper forward smash, when it hits, it does more damage and kb than a normal f smash. But it sounded like someone earlier said that when it hits a shield it actually does LESS shield stun and shield pushback. Is this true or did I just misread somebody?
LolThank you for that lovely straw-man.
People saying something should never hit by punishment is much like saying people should never get hit by Ike's F-Smash. It shouldn't happen, but it still does. Never say never, it just sets you up for failure.
Human behavior will always rule out any type of theory.
He could just... you know, powershield you for 8 minutes. It's not like getting closer really helps him.Out of about 20 matches playing an Ike I do no recall any of them grabbing me by ledge. Grabbing me is hard cause I never have to be near you. Try Again...
Technically you don't ever have to kill. :D2) You have to be near me to kill me. Lasers ain't going to kill me, and it will be a long time before a phantom can kill.
Peach's Fair can beat his Nair.That's not fair, marth's nair beats like everything.
I approach you to kill you (CG to spike to tech chase, not instant) when you've made your mistake.1) Which Ike?
2) You have to be near me to kill me. Lasers ain't going to kill me, and it will be a long time before a phantom can kill. You'll also have to approach me eventually if I get to the ledge without taking any damage and start planking. Or if I get to say, to the top platform of BF. Your lasers aren't going to be hitting me there very well. There is also the fact that if you want to go for the CG, you have to get right up in my face. You get the idea: eventually, you will be near the Ike, for one reason or another.
3) Obviously, Falcos can lose to Ikes, as it's happened before. Arty has lost to San before after all, Ninjalink has beaten a Falco, I believe Kirk has as well. There is more to the MU then you are letting on.
I don't even know if you're opposing my point or not. You basically said exactly what I said.That's why your theory incorporates mix-up game, granted there are some moves that honestly will NEVER hit at the top of the metagame, simply because it (or it's set-up) beats no useful option of your opponent's, but that's really rare (even falcon's pawnch can be done off a powershielded ike downsmash).
Basically, you can determine what should hit and how often by recognizing what it beats and how often your opponent uses it.
I'm saying theorycraft is useful when done right.I don't even know if you're opposing my point or not. You basically said exactly what I said.
Though the bolded is kinda funny because it plays right into human behavior. So what was the point of this response?
Peach's Fair can beat his Nair.
That assumes he's playing to win as opposed to playing to not lose. With consistent powershielding, except for extremely rare it's gonna be a stalemate until somebody does something.@adum, he STILL has to hit me first to win it. His jab is good and all but there's a 85% chance I already have the % lead. If DEHF lost to an Ike then DEHF is still good, but I'm saying me personally would not be losing to Ike.
This is why we have so many "high level mains" and few "top level mains". Usually players think that they need to better their skill by playing more with their character, playing different people and playstyles, learning how to use different characters for harder MUs... When the problem has always been the fact that they haven't given the "theory" side of matches enough time. Tech skill and reaction can take you far, but knowing when to use what and what to use when, knowing why X attack beats Y attack instead of remaining in the dark and not questioning anything, and finding out things your opponent can do to your character and under what circumstances (as well as the vice-versa version) are all extremely important theoretical topics that could help boost your tourney performance a lot. (yes, people, start asking the WHYs instead of the WHO DISCOVEREDs!)Basically, with proper theorycraft, you can predict average human behavior, or predict what human behavior should be (aka top of the metagame), both of which are relevant.
Looks like we're in agreement then.I'm saying theorycraft is useful when done right.
The "how often your opponent uses it" was more based on optimization, if your opponent should use a move it beats more often, then it's a useful option.
Basically, with proper theorycraft, you can predict average human behavior, or predict what human behavior should be (aka top of the metagame), both of which are relevant.
Just be careful about that. Trying to add too much can sometimes distract from the point.Sorry HeroMystic, whenever I start writing something I can't stop until I feel I conveyed the message properly... I don't want any holes in my posts.