Kirk, mainly what I see is double jumping too early and a few times trying to go for a Fair while recovering when just recovering may have been a better idea. Though I do understand your motives.
The one Fair recovery where I died from it, I forgot I was fast falling, so that's just a derp on my part. I usually don't attackin that situation all the time, but it was working well for some reason.
Other than that, remember not to go into autopilot of jab-grab all the time. Remember jab-Utilt, you missed a kill on Wario in the set against Hunger. You never really missed much on this, but keep in mind grab release to angled up Ftilt on Wario.
Yea I know of ftilt, I was thinking about it mid match too. I was mad when I tripped out of grab release in game 1 against quik so it kinda went over my head at that point lol.
I legitamately did not want to use utilt from jab...I don't like the possibility of shield or powershield to getting punished. I know it works sometimes, its just a habit. Need to work with it in friendlies some more I guess.
It's hard to stop getting juggled once you're juggled, and I'm a victim to this too, but don't air dodge every time.
Who isn't a victim of this lol. There's no safer option, really.
Other people may comment on "OMG DAIR INTO GROUND" but I actually like the way you use it for two reasons. 1) Nair doesn't get a hitbox below you as quickly. 2) Shield push.
Pretty much, most of the times you got punished for it, you would have also been punished for a Nair.
I don't know why everyone just chalks up Dair on the awful-move-list and leaves it there.
One of my BIGGEST habits, for sure. I do think I still use it way too much(its such a good idea at the time, right!?) Shield push is the biggest advantage, but if your opponent has proper reaction, you can still get punished for it. I still would like to work on using it less, but I agree it is not a terrible/awful move to throw out in that situation.
Also, against Quik, your recovery first stock with QD after his fart was kind of ingenious. I've done the same thing many times before, but never from that high, lol. (I also don't know why we think QD recovery is always bad. I use it more than Aether against MK in many situations.)
Another thing I'm a big advocate of. My most used recovery is QD by now I would think. You get used to it when your opponents know how to gimp ike and aether.
Knowing this, you have two options:
-drop below to use aether, high risk of getting hit/gimped and losing your stock.
-QD from higher up back on stage. Expect to take a hit/ get grabbed....but you keep your stock in tact.
Even if you release QD from way high up and fall down from a decent height, you're back on stage and in no risk of getting gimped. And of course there's the additional option with QD to wait it out to a platform or the edge of the stage, reacting to your opponents moves.
Though its also % dependent, if you're in kill percent, the landing lag from QD on stage could potentially get you killed if your opponent can punish...its a judgement call at that point.
...too much QD love?
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