Player-1
Smash Legend
Well, since there are so many things that have been discovered or are recently being discovered that haven't came to it's full potential about it, I decided to make this thread. This will mainly be for random things that involve Diddy's metagame this can be for any topic, but there will only be one at a time. Topics can include things like tier discussion, frame data, tactics, ATs, playstyles, matchups, certain moves, stages, etc. (although matchups and stages will usually be left to the proper thread, it just depends if the time calls for it)
Jump Canceled Tossing and Pivot glide tossing (Page 1)
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So the first topic will be Jump canceled tossing.
So from what I hear, JCT is longer than normal glidetossing for Diddy. For those of you who don't know what Jump Canceled tossing is, it's essentially canceling your grouded jump with an item throw and you will slide while tossing it. The input is: Direction on control stick + jump > toss item. It's easiest to hit 'A' for the throw instead of the c stick like glidetossing (which, btw, comes out slower than a normal toss). ToKnee also found a pretty interesting combo, I find that if you JCT a banana at your opponent to trip them off stage then you can barrel spike them, this only works against some of the cast and you have to be close enough as well at your initial position (before the toss). So why don't more people JCT as opposed to GT?
Pivot Glidetossing is done by starting your running animation and then sliding by stopping the dash then cancel the stopping animation with a throw, you can do this in any direction except forward. It can essentially be used in a way like pivot grabbing
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Currently Discussing:
Buffering The Monkey Kick:
Some of you may or may not know this, but you buffer the monkey kick so it comes out ASAP. I don't really know how to describe the timing, but go into training and try to find it and just practice.
One of the biggest weaknesses of the monkey kick is the ability of it to be shield grabbed easily, but when you buffer it [and space it right] it's not even possible because, like the monkey flip, you can use your midair jump before landing (You can also air dodge to get minimal lag) IMO, this will be one of the key things to Diddy's metagame so better start practicing.
Jump Canceled Tossing and Pivot glide tossing (Page 1)
_________________________________________________________________________________________________
So the first topic will be Jump canceled tossing.
So from what I hear, JCT is longer than normal glidetossing for Diddy. For those of you who don't know what Jump Canceled tossing is, it's essentially canceling your grouded jump with an item throw and you will slide while tossing it. The input is: Direction on control stick + jump > toss item. It's easiest to hit 'A' for the throw instead of the c stick like glidetossing (which, btw, comes out slower than a normal toss). ToKnee also found a pretty interesting combo, I find that if you JCT a banana at your opponent to trip them off stage then you can barrel spike them, this only works against some of the cast and you have to be close enough as well at your initial position (before the toss). So why don't more people JCT as opposed to GT?
Pivot Glidetossing is done by starting your running animation and then sliding by stopping the dash then cancel the stopping animation with a throw, you can do this in any direction except forward. It can essentially be used in a way like pivot grabbing
_______________________________________________________________________________________________
Currently Discussing:
Buffering The Monkey Kick:
Some of you may or may not know this, but you buffer the monkey kick so it comes out ASAP. I don't really know how to describe the timing, but go into training and try to find it and just practice.
One of the biggest weaknesses of the monkey kick is the ability of it to be shield grabbed easily, but when you buffer it [and space it right] it's not even possible because, like the monkey flip, you can use your midair jump before landing (You can also air dodge to get minimal lag) IMO, this will be one of the key things to Diddy's metagame so better start practicing.