Sharky
Smash Master
but you know that they're going to air release, so can't your teammate just position himself there for the strong hit?
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Those two are definitely the easiest. As far as making it easier just work on your spacing in trainging mode and gradually get used to the distance. The re fake though is the hard part. x_xAlright Yoshi community. I've looked a little into the Egg lay fake, and now, I might have some uses for it if you guys can find a way to make it easier to work. If you guys find a way to get it easier, then you'll have 30 frames to do whatever you want (I've only been able to test this on Yoshi and Wolf. It might vary, but i won't know unless I can cancel the **** thing easier). So someone find a way to make this move possible.
Yeah, those are the easiest, but the reason why I'm asking someone to look for a better way to actually be able to pull this move off more than just by mere luck (and a hell of it at that) is cause if we were able to get this fake down, then we will have an easy kill EVERY time we connect it (Fsmash is quick enough to land before opponent regains control). To me, that's VERY important in making the killing problem much easier for Yoshi, and we'll be able to do ALOT of things with it.Those two are definitely the easiest. As far as making it easier just work on your spacing in trainging mode and gradually get used to the distance. The re fake though is the hard part. x_x
Oh wow. I didn't realize Yoshi could move sooner than the opponent. I always assumed both recovered at the same time (like on a grounded grab break), so whenever it happened, I always jabbed immediately, in the hopes that I would hit them before they hit me. It's good to know I have that much time.Yeah, those are the easiest, but the reason why I'm asking someone to look for a better way to actually be able to pull this move off more than just by mere luck (and a hell of it at that) is cause if we were able to get this fake down, then we will have an easy kill EVERY time we connect it (Fsmash is quick enough to land before opponent regains control). To me, that's VERY important in making the killing problem much easier for Yoshi, and we'll be able to do ALOT of things with it.
No biggie, sounds goodWow, my bad. I will PM you in like...two days?
Dancing blade's kinda tricky. If they go the full 4 hits, then yeah, easy shield grab. It's more complicated before the 4th hit, though. It's hard to tell if Marth stops after say, 2 hits, since he can delay the remaining hits. If you try to grab even a little late, he can hit you with the next part of the combo before you can grab him. If you're expecting a delayed 3rd hit, and he doesn't do it, then you're stuck in your diminishing shield, with Marth standing right next to you and ready to punish anything you do.So...I've been working out the kinks...shield grabbing is legit lol. Right now, from my practice with a G&W and marth, you can shield grab G&W's turtle as well as marth's dancing blade (fairly positive yall already knew about this one).
Btw, sorry if I'm posting this in the wrong section, but it seems like most of yall read this one so it should be fine =P
You have to space it, learn the distance needed. I don't think they're is an easier way to properly fake it. But it would greatly effect the killing %. It could allow Yoshi to kill almost 30% sooner. ;]Yeah, those are the easiest, but the reason why I'm asking someone to look for a better way to actually be able to pull this move off more than just by mere luck (and a hell of it at that) is cause if we were able to get this fake down, then we will have an easy kill EVERY time we connect it (Fsmash is quick enough to land before opponent regains control). To me, that's VERY important in making the killing problem much easier for Yoshi, and we'll be able to do ALOT of things with it.
Heh, not gonna be as hard now that I've found a method to getting the spacing a tad easier. >:]You have to space it, learn the distance needed. I don't think they're is an easier way to properly fake it. But it would greatly effect the killing %. It could allow Yoshi to kill almost 30% sooner. ;]
Yes, I tried it and it worked a lot easier.Heh, not gonna be as hard now that I've found a method to getting the spacing a tad easier. >:]
Dude i told you about both of these like 5 monthes agoSo...I've been working out the kinks...shield grabbing is legit lol. Right now, from my practice with a G&W and marth, you can shield grab G&W's turtle as well as marth's dancing blade (fairly positive yall already knew about this one).
Btw, sorry if I'm posting this in the wrong section, but it seems like most of yall read this one so it should be fine =P
I knew about it and even posted it before.That is quite nice. The idea of spotdodging to punish OoS. o_o **steals** >_>
Hmm, we'd probably kill it.i think the yoshi boards should start a weekly moveset discussion like the jiggs boards do. like an example would be one week discussing d tilt's uses and the next week egg lay or something. it really helped out at the jiggs boards cuz now i see a lot more jiggs doing OoS nairs
no harm in trying. at least try to show that each of yoshi's moves have some sort of useHmm, we'd probably kill it.
*cries *Alright, thanks. I just played Dabuz. I played horrible, cause my I went into egg roll while doing ECE's around 8 times. I kept slipping my finger. It sucked and cost me matches. Literally the last stock.
Thanks, I'll work on those things Bwett.
lol, my name is now on the yoshi boards and yes you should stop that, lol, such close matches too...Alright, thanks. I just played Dabuz. I played horrible, cause my I went into egg roll while doing ECE's around 8 times. I kept slipping my finger. It sucked and cost me matches. Literally the last stock.
Thanks, I'll work on those things Bwett.