-Ran
Smash Master
It's clear that he meant to pause, and that it wasn't an accident. He showboated and should have immediately lost the match because of his poor decision. There shouldn't have been an extra match. I'm a rules robot, and I believe that a tournament thread is a contract between the Tournament Organizer and the Players that enter which require the rules to be adhered properly. The time to change rules isn't during a tournament.
There are other communities that have a rule that covers this situation such as EVO:
We make rules so that things can remain impersonal. We try to avoid creating subjective situations because then it requires more judgements being required by the TO. Clear-cut rules enable the TO to remain friendly with their scene, without being forced to alienate individuals by making a choice where individual bias can be brought in, or where the evidence for both sides may be too great to realistically make a fair decision. Pausing, as it is in the rules, trumps everything in the game world.
There are other communities that have a rule that covers this situation such as EVO:
However, Smash isn't a game that's ended by being simply hit. Our game doesn't end until you've been knocked beyond the stage boundaries. Our life bar is a direct link to our ability to survive hits, which is an option that doesn't exist in conventional fighters. In this situation, I do believe that Logic would have died regardless of the pause button being pressed; however, I do not believe that that this should become a precedent for the pause rule. When it comes to making a rule, we have to ask ourselves:Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a super on Player 2, but the super animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
Is it better to alter a rule so players can celebrate early?
This is what you're asking for, and I am strongly against it. In doing so, it is very likely that the amount of players that will pause the game early will increase, due to them wanting to have a 'dramatic finish.' This will result in more DQ's due to preemptive pauses when an opponent manages to survive. Stopping the game shouldn't be encouraged, but the wording of the rule should be amended to remove what little grey area there is. It was meant to be understood that 'lose a stock' means that when you're on your final stock, the match is over if you pause. So instead, the rule should become:Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks. If the stock loss occurs during the player's final stock, the match is immediately ended resulting in a loss.
We make rules so that things can remain impersonal. We try to avoid creating subjective situations because then it requires more judgements being required by the TO. Clear-cut rules enable the TO to remain friendly with their scene, without being forced to alienate individuals by making a choice where individual bias can be brought in, or where the evidence for both sides may be too great to realistically make a fair decision. Pausing, as it is in the rules, trumps everything in the game world.