Yeah yeah I know what the rule is
All I'm suggesting is that it is worded more clearly.
It's a really stupid rule though... why the **** does Ganon arbitrarily lose 50% of the time if he LANDS a move? He directly loses the game because he successfully lands an attack. How ******** is that? The programming on Ganoncide is obviously faulty if the game RANDOMLY decides whether Ganon wins or not, based on COMPLETELY arbitrary criteria.
Ganon does the same exact animation for Ganoncide EVERY single time. Whether he wins or loses isn't even character-specific. How can the BBR-RC possibly think that deciding the outcome of a match in a COMPLETELY arbitary fashion is competitively viable?
You say that it's unfair to arbitrarily award the win to one player for using a suicide move. Well here's the thing: IT'S NOT ARBITRARY. There is direct evidence that the programming on Ganoncide is broken: the fact that ganonciding arbitrarily results in one of two outcomes, instead of just one outcome every time.
If the game was designed so that Ganon loses 100% of the time he ganoncides, instead of just 50%, THEN it would be arbitrary to award him the win or the 1-stock rematch, because it's not randomly decided. Ganon knows that he'll lose if he ganoncides.
If the game awarded Ganon a win with some characters but a loss with other characters, due to the size of the opponent's hurtbox, then it would be ALSO arbitrary to award Ganon the win/rematch every time, since the Ganon actually has a way of knowing whether or not the Ganoncide will award him the win or not based on the character he's fighting.
However, the way it is now, Ganon players literally have NO way of knowing whether or not a Ganoncide will make them lose or not. It's completely random, due to faulty programming. THIS is the reason that making a rule that gives Ganon ONE result for ganonciding is NOT arbitrary. Deciding a match completely based on randomness is not competitively viable.
Hell, making a rule that says Ganon LOSES every time he ganoncides is more fair than the current rule. At least it's not based on arbitrary factors.
That wouldn't be the right thing to do though, because Ganon's hurtbox is clearly farther from the blast zone than his opponent's hurtbox during the Ganoncide animation. That's why Ganon should win, or at least bring it to sudden death.