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Correct me if I'm wrong, but don't you only refresh one move if you do "fast" pummels at full speed?You make Lucario look sucky. His pummeling, albeit weak, it EXTREMELY fast. Good for refreshing and the dthrow leads into aerial combos. Also, what about his Force Palm grab? That KOs AND Chaingrabs!
I'm not exactly sure how accurate that is, considering that Link, Samus, ROB, and Charizard all had ground releases against Mario, and they are obviously taller than him.I just want to add that outside of yoshi, air/ground releases are based on how tall the grabbing character is relative to the character being grabbed, so if you tested them all on Mario, it isn't quite accurate.
However, since it is based on height, you can make a list of characters based on their height and say that a character air releases those below them in the list and ground release the character above them in the list.
At 200%, Lucario should be getting like 13% per second with 9 attacks. His list is entirely screwy.I'm pretty sure he meant 3 attacks per second, because if you can do 3% per hit and you're hitting nine times a second but still doing only 9 damage, you're doing something wrong.
if it's controllable by anyone, it's controllable by the person being grabbed, not the grabber.hey, is it possible to force the opponent to jump break by tapping the jump button before they release?
lolI did use quick pivots for most characters. The only times I made exceptions to this rule were when it was virtually impossible to do so continuously. Ironically, I distinctly remember Sonic being one of those cases. Because his dash is SO ridiculously fast, I pretty much had to base his on a running pivot. I think Dedede may have been an exception, too, based on his very short initial dash length. But yeah, Sonic's pivot is pretty bad.
As for the discrepancy with Lucas and Yoshi, I'll re-check it just to be sure.