Gea
Smash Master
Is it worth the money?
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Want it to rock? I have the game. It's fun and I enjoy it. What more can I really say?Crispy4001, it's funny to see how badly you want this game to rock.
I was mainly referring to about the amount of modes and content with that comment. It doesn't have Melee's (garbage) adventure mode. And it does have less characters and stages. On the other hand, there's a good online mode, tag team matches, online tournaments, and I feel like the characters take longer individually to get a feel for at a basic level.Waitwaitwaitwaitwaitwait... Did you just compare TMNT Smash Up to MELEE? Seriously? You think they are of equal value? Let's get serious here, dude.
quote of the muthafudging century lolWaitwaitwaitwaitwaitwait... Did you just compare TMNT Smash Up to MELEE? Seriously? You think they are of equal value? Let's get serious here, dude. This game is no where near on the level of Melee, and this is coming from a die-hard TMNT fan who owns a copy of issue #1 of the comics. Melee had 26 characters from a bunch of Nintendo's top franchises vs. 16 that don't even span more than just the most recent series of turtles stuff. Melee had more stages, ended up on a pro gaming circuit, was a best-selling Gamecube title for every month following its release and contained more than 6 years worth of fun. Melee was worth the price of the Gamecube, four controllers, a memory card the game and maybe a TV to play it on. There is no way TMNT Smash Up can match up to that level of value...
On combo's vs hard attacks, there is a naruto fighting game...Ok, I see where you are coming from I guess... still wrong... but I understand you better.
I do like the idea of the tag mode. I haven't screwed around with it too much yet but I like it in the VS games so it might be pretty sweet in TMNTSU if its done right. I've unlocked everything there is to unlock minus codes and a couple of art pieces, so I'm just gonna work on tactics with my favs for the next couple of days. Leo, Splinter, Karai, Foot Soldier.
B is totally right about the hard attacks vs. combos. I was playing online this afternoon and people would combo, combo, combo and then I'd do a hard attack and we'd be at equal damage. Someone wasn't paying attention when they balanced this. lol... its going to drive the game towards lots of set-ups for hard attacks instead of playing to pressure your opponents and pushing combos.
Wall jumping online is laaaaaame... lag makes it so hard to get back up on the Manhattan level. I spent half a match trying to time my jumps out of a pit because lag kept screwing me up. The online play really doesn't seem to be that much better than Brawl from my perspective and I've got a good connection. So meh at that...
Normally, the payout for a good combo would be better, but this game makes sure this isn't the case. After being hit, I think, 5 times or more, you have an instant combo break option by pressing up that gets you out of any combo (seriously, you teleport out of it and appear way up high with invincibility frames). So there is no way to get the damage high enough to make it really worth while. In addition, it's not a standard move degredation where each time you hit it gets less, its as soon as you start a combo, every move deals as much damage as your weakest attack. It's far safer to use f-strong with the majority of the characters because of the priority and range they have. Weak combos only seem to be useful for counter-pressure if your opponent is too close for comfort, but even then rolling away or grabbing is normally better.No, he's saying there is little point in learning combos when a single hard attack can do more damage than a string of hits due to move decay while a combo is happening. This is pretty standard affair in many fighting games, but usually the payout for the combo is greater.
Especially since it sounds like strong attacks aren't that hard to land in comparison to combo starters. We'll see I guess.
I hope this isn't the poor shredder user I just played on wifi several times. I'm convinced I get the same 2 people in wifi just because of character selections. He used other characters too, but normally started with shredder, karai, and later donnie. Some of the things you've said seem to be reflected in the way this fellow played as well.EDIT: He just called me today actually, and he adds some notes. He thinks he may have somewhat underrated Splinter and overrated Shredder. He also apparently unlocked Fugitoid and thought he was ridiculous with a ton of multi-hit moves, good range, a great projectile, and apparently at least one really practical hit-confirm . That is, his initial impression is that Fugitoid seems overpowered.
Well you said he had just called you today(er, yesterday now) about saying he may have underrated splinter and overrated shredder. I thought maybe the reason for this change was because he played shredder (when he thought he was really good) and lost to my splinter on wifi a bunch, thus changing his mind about both characters.He hasn't played WiFi at all yet. His main qualification for using a character a lot in a fighting game is them being good (he's a total tier ***** in every game) so if he thinks Shredder isn't good, he wouldn't be using Shredder much if he's seeking out competition.
You asked?Smashboards needs a sister site devoted to this game. or some kind of sub forum
♪ If you look back a few pages than you would know some people's impressions. So far based on my view, this game is good, though a little too overhyped if you expect a lot from this game. And no, it's not better than Brawl, though some people wished it would. †is this game any good?
it looks maybe slightly better than brawl.
LOL! That is exactly what IGN said in its review. TMNT is nothing more than an ad for Brawl. XD♪ Well, at least this game is more enjoyable than Turtles In Time Reshelled for 360/PS3. Though I guess everytime I play this game, I feel like playing Smash Bros more. :/ †
lol. I hate hacks.Coming Soon: TMNT+