Ok Pho, I'll give my opinion on the two matches.
Match 1 I felt went really well for you. I haven't seen any of your matches vs. other characters, Though I find it interesting the way that you handle the Marth matchup. Your spacing was really good, and you overall dominated with that nice ground game. I especially liked the Zair gimp first stock. Idk if it's your personal preference or not, but I found the lack of arrows to be kinda weird. I mean I can understand the lack of rangs(when you did use it, it was used proficiently), though if you have a specific reason for not using Arrows vs. Marth I'd like to hear it, give me some interesting insight on the matchup.
Match 2 is definately where alot of things went wrong. I mean, like I guess this is really moreso because this is a match you lost, but there were some weird choices here. It happens to all of us, but I noticed there were quite a few moments where you would get hit away and then when you're coming back you head directly towards your opponent. Well pretty much in general you had the tendency of various rolls toward the Marth, which is pretty bad the particular situation I'm referencing happens around the end of the game when you're recovering and you airdodge twice directly in the marth's face and eat a nasty Fsmash that led to your loss.
Overall, you have a Pretty gewd Tlink imo. Your spacing is really nice, you choose very efficient options for the situation at hand(especially in match 1, I picked up on this little thing you did in an instant. 1:42, you jump over the marths head and punish the spot dodge with the Nair. idk if this was intentional, but it was great), I can't really say increase on the projectiles or do this and that because I understand you might've avoided it for the matchup(I play Falcos way different than I normally play).
You already pointed it out, but... That recovery needs 'alot' of work. Uair isn't really the best option to be using at all. Throw a bomb out, follow it with a Rang throw, then recover accordingly. Stage hop Uair isn't really that good, it kinda just gets you hit bar certain stages. Sasuke already mentioned iBombing, it's an easy AT to learn and it would help tons with your already stellar sword play. I'm not sure if this is completely legit, but I saw a few dangerous rolls go on. Try different Out of Shield options. Bairs, Nairs, all that, I kinda saw mostly grabs and dodges/rolls in the shield. Actually I think it's fine to say avoid rolling period, and if you really need to get out of a situation retreating Bairs are there for you.
That's all from my perspective. It's kinda weird critiquing, I'm not really familiar with such a bomb/swordplay heavy playstyle.