Zeton
Smash Lord
Looking forward to it I'm all for getting the best from the best.
That way I can get better in the long run.
That way I can get better in the long run.
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When fox uses Jab, its best to DI away from him because he will just use his reflector if you start to DI behind him. It comes out in 3 frames so its almost impossible to punish his Jab.I'll call it even.
Is there anything I should know about any of Fox's moves? Like, in terms of DI, or range or what not? I know that you have to DI downward for Fox's DSmash, so that you can hit the floor and Zair the ledge.
Anything else that might be useful?
That's fair... I think 70% is a bit of an exaggeration, but the original wording was that one bair CAN = 70%... so that's fair, I guess... Fox players can say fairly similar things, due to the adaptability of his combos.We have strings with bair that are hard to escape except with SDI/DI down depending on %. U dont want to DI up as we can finish it with an upair and u wont like that >_>.
But it does into the U-tilt, which can rack up a lot of damage fast if you don't watch out for it.This match up is not even. 60/40, and if fox's dair doesn't auto combo into up smash.. 60/40
We don't anymore. We thought the Dsmash chain was easier to land than it turned out to be.I never quite understood why u foxes think zss **** u tho.
Zeton wants to play you.This match up is not even. 60/40, and if fox's dair doesn't auto combo into up smash.. 60/40
Trolling??This match up is not even. 60/40, and if fox's dair doesn't auto combo into up smash.. 60/40
Nah, Jerm is a good TL (the best? not sure; don't keep up), and I think he legitimately thinks that.Trolling??
Exactly. The match depends on who gains the momentum and control over the match. Both of us have options for any situation that happens. We're equal, and the ratios tip toward the better player.I agree wit Fen
But since its back and forth 55-45 either way, then call it even.
and lol at 65-35, that would as bad as kirbz
Stages help here as wll. BF we are up and FD they are up. Too close to call.Exactly. The match depends on who gains the momentum and control over the match. Both of us have options for any situation that happens. We're equal, and the ratios tip toward the better player.
50:50, Shiekant.
Nah, that's an old theory that just continued on, for whatever reason... a few of us kinda stood against the idea of it, and were laughed at, at first, but then it caught on. ZSS ain't so tough.I never quite understood why u foxes think zss **** u tho.
that's all fair... It would mainly be used only against the boomerang, or to avoid arrows, really.. nothing spammable.- Fox can reflect projectiles!
- Most Tinks don't fire projectiles straight ahead (unless it's a SH Arrow Cancel), and most of the time if you reflect those they don't get much distance on them before they disappear and are slow enough or us to PS them if they do. Good luck reflecting bombs, they tend to not go anywhere when reflected and you get hit by the blast radius. The only use I see this against is our boomerang, perhaps the lowest used projectile on ground situations.
Very true, but Fox can land kill moves off of combos from both Dair and Nair, which is something that Tink doesn't have... Overall, it's about even killing-wise, but I give Fox an ever-so-small advantage.- Fox can kill early!
- Well, due to your lightness, Tink can kill rather early too and we have a lot of tools to use... N-air sometimes, F-air, U-air, U-tilt (good for predicting a D-air from Fox)
Fox will not be recovering with illusion at eye level saying "Zair me!!". He has the options to always recovery, and you are stuck trying to guess it out.- Fox's recovery isn't that bad!
- But it has that horrible start up time (Up-B) and can be read. Also, the Illusion can be stopped by a Z-air and with our air game, we could use this to our advantage.
Nah, I stated before that neither player should really be gimping the other... both have options here, and except for extreme circumstances, it won't happen in either case.[/QUOTE]- Fox can gimp with shine!
- Most of the times, we generally have a bomb while recovering towards the stage and we can use these to interrupt any ledge games you would try to pull. On top of that, with good DI, we don't generally need to recover low so it can be very situational.
Well, it does... but what, in the match, would give TL such an advantage?This match up is not even. 60/40, and if fox's dair doesn't auto combo into up smash.. 60/40
Well like any "serious tournament player", the TL player can alt MK, which I think brings it up to that ratio. Barring that, I don't really see any way for this to be anything but 50-50.Well, it does... but what, in the match, would give TL such an advantage?
Lol...Well like any "serious tournament player", the TL player can alt MK, which I think brings it up to that ratio. Barring that, I don't really see any way for this to be anything but 50-50.
Toon Link is the Hero of the Winds.Lol...
Do any of the toonlink's even second MK? We are all true and loyal Hero's of Time! *gayness*
*coughcoughDTLcoughcough*
I freakin' LUL'D.Lol...
Do any of the toonlink's even second MK? We are all true and loyal Hero's of Time! *gayness*
*coughcoughDTLcoughcough*
.......We've been found out.get out of this board you all dont even main toon link
Thank you for contributing to our matchup discussion. You don't main Toon Link either. <_<get out of this board you all dont even main toon link
Oops, meant to say 65/35 if they dont combo into eachother.But it does into the U-tilt, which can rack up a lot of damage fast if you don't watch out for it.
but they do.Oops, meant to say 65/35 if they dont combo into eachother.
And, I dont see how he can kill. No good set ups.
lolwhat55-45 Tink
Straight forward MU is straight forward
He's annoying to fight, but Zair>nair true combo yes so
We can't gimp him.
Watch out for shine when recovering.
Pretty even
For stages, we want to ban/stage strike Final Destination.lolwhat
Also, stages?