TLMSheikant
Smash Master
Time for another rediscussion.
Go? ^_^
Go? ^_^
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I played Chudat, i know how Kirby's play. Even though it was only two matches, i won those two matches and it was because i camped him terribly. Samus is slow'er' and tall which sorta prevents you guys from getting Zaired too much. She also has very laggy projectiles unlike our arrows and stuff...you cannot really compare Toon Link and Samus....that is what tiers are for.☆ I really advice you to watch more Kirby's play, or even look at our boards to find out how he plays, because if having projectiles makes Toon Link the winner, than why don't Samus win against us? ☆
☆ Kirby has too many ways to approach to say it's horrible. You just have to watch how he come's after you to understand. Will he use B-Air, F-Tilt, D-Air, F-Air? You have to be creative to figure out how to punish him with those moves when he approach you. I don't think his Air Speed is that slow, and his Air attacks space very well from being punished. His run speed is advantage, though most Kirby mains don't just run to their opponent most of the time. ☆^ Kirby is horrible at approaching. He has one of the worst aerial speeds in the game, has poor running speed and is just horrible at closing gaps. I really think this is kinda even a little in Toon Link's favor but thats just me.
☆ I guess Chudat doesn't play Toon Link too often I suppose if you won by camping him all day. I didn't really compare Toon Link to Samus, I just clam that's what you thought when you made that post of him having 3 projectiles to Kirby's one. Also you can't run and camp forever or you'll become predictable after a few minutes. ☆I played Chudat, i know how Kirby's play. Even though it was only two matches, i won those two matches and it was because i camped him terribly. Samus is slow'er' and tall which sorta prevents you guys from getting Zaired too much. She also has very laggy projectiles unlike our arrows and stuff...you cannot really compare Toon Link and Samus....that is what tiers are for.
I got massively owned by Kewk. If there's one thing I learned, it's to never take a Kirby to Lylat Cruise. Arrows don't hit, if you're on a platform and he's below you, he can use u-air and juggle you (or at least me) around for 20 years.Ill invite kewk hes my kirby experience XD.
Pho knows what s/he's talking about.Kirby doesn't have a hard time getting inside in my opinion. He can swat away both the boomerang and arrows no problem with his bair, and relying on just the bomb just means he'll block or air dodge. Predicting that can give us an edge I guess, but I can say that to any other character. He also has a grab combo, which guarantees 20%, 40 if you don't know how to avoid it(jump). His Fmash is full of ****, and being a light character, it can kill at low percents. So I don't think Kirby has to do much to wreck us.
Kirby's recovery is very good, so I would think twice about gimping him. After all, he can do his Kirbycide and get an easy kill. His aerials have good range and attack power as well. You can try to ledgehog him if he's using his Up-B, but you'd have to be quick, because it can spike. If he's coming from high up, beware of his down-b. I don't know if Kirby mains would do this normally or not, but Kewk did it once or twice to me, and it was pretty effective.Every little tidbit we can get is pretty relevant.
Can we touch up on the offstage game in this matchup a bit? I'm curious to see others views on it.
Going from short hop projectile play to full hop projectile play is NOT an advancement in our metagame. It's just straight up annoying.I used to think it was 60:40 Kirby, but with the advancements in Tink's metagame, 50:50 sounds more accurate. The only issue is gimps. Even with Tink's decent recovery, Kirby has all those jumps, plus the hammer, which means lots of opportunities to gimp us.
Basically just use lots of projectiles and lots of aerials.
Then why does everyone say "Tink's metagame has advanced so much"?Going from short hop projectile play to full hop projectile play is NOT an advancement in our metagame. It's just straight up annoying.
I personally believe all the characters' metagames are stuck right now. Even Pikachu's buffered CGs aren't applied in games as much as they should be, as far as I've seen in tourney play... Maybe they just mean they've been experimenting and they've found some new flashy things to do (like shorthop doublebomb... As if a fast character would let them do that, or let themselves be hit by both bombs, since it's amazingly predictable)... Even MK's metagame is stuck, we're just repeating what we do every match: one player punishes the other by baiting a response.Then why does everyone say "Tink's metagame has advanced so much"?
Or at least the top TLs say that.