KenMeister
Smash Lord
- Joined
- Oct 9, 2014
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- KenMeister
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That would be great. It was much too weak before.- Back throw knockback increased
Tested it: Mario / FD(mid) / no DI.I have yet to confirm these change but these are the rumors I've heard so far:
- Fair does 17% and knockback increased <- YES
- Back throw knockback increased <- NOPE
- Usmash does horizontal knockback <- YES and kills earlier(?) <- NOPE
- Someone said his knockback was increased on a lot of moves but I don't trust it yet <- NOPE
That was me, and I made a pretty amateur mistake; I did not label the console I was using in my notes, so I accidentally compared my 3DS notes to the new Wii U version, and got drastically varied results because of it. I just found the other set of notes I had, and the kill percents for everything but Fair were (almost) identical to the ones I got in the new Wii U version (almost because I rounded to 5 last time). Sorry for wasting your time.Someone said his knockback was increased on a lot of moves but I don't trust it yet
First hit or second hit?Well, one thing I can confirm is that down-smash no longer sends opponents in a semi-spike-ish angle, it's more of an upwards diagonal angle...
...That kinda pisses me off.
Well, one thing I can confirm is that down-smash no longer sends opponents in a semi-spike-ish angle, it's more of an upwards diagonal angle...
...That kinda pisses me off.
I think it was the first hit, I'm not too sure. Another thing I can confirm is that Doc Tornado went from doing around 9% to 8% damage, which is stupid considering we were just talking about how that move needed to be buffed. Bair also feels a bit stronger, KB-wise, but don't quote me on that. This whole patch in general has already put me in a bad mood today. They somehow managed to make characters like Samus and Link worse in this patch, which absolutely baffles me.First hit or second hit?
Maybe they can fix any mistakes when Lucas is released (doubtful, I know, but you never know). The fact that Yoshi seemingly had nothing changed is beyond me. The game is so far from being balanced, it's laughable. I still love it and will figure out a way to win, but seriously, if Sakurai listened to competitive Smash players, he'd realize it wouldn't be that difficult to make the game mostly balanced. Instead, I believe they just randomly make changes with no actual rationale behind it.I think it was the first hit, I'm not too sure. Another thing I can confirm is that Doc Tornado went from doing around 9% to 8% damage, which is stupid considering we were just talking about how that move needed to be buffed. Bair also feels a bit stronger, KB-wise, but don't quote me on that. This whole patch in general has already put me in a bad mood today. They somehow managed to make characters like Samus and Link worse in this patch, which absolutely baffles me.
I've heard that doc Tornado less landing lag (and maybe end lag). I also noticed this when testing on 3ds version. This may explain the slightly lower damage.I think it was the first hit, I'm not too sure. Another thing I can confirm is that Doc Tornado went from doing around 9% to 8% damage, which is stupid considering we were just talking about how that move needed to be buffed. Bair also feels a bit stronger, KB-wise, but don't quote me on that. This whole patch in general has already put me in a bad mood today. They somehow managed to make characters like Samus and Link worse in this patch, which absolutely baffles me.
That's what I thought, too. A lot of people are saying it's not different, but it definitely feels like it either has more lift, or it's just easier to move with now.Was the Tornado's lift changed? When I didn't hit anyone, it felt more generous than I remembered
Unless there's a bunch of new combos you can do out of Usmash now, it seems like a nerf.Is the change to upsmash for better or worse, Doc mains?
I guess it really depends. I'm not sure if it's stronger or has more KB. I can still chain 2-3 together occasionally, depending on the opponent. Also, if you're facing the right direction, it can KO offstage instead of upward. Overall, I wouldn't necessarily call it a nerf, just a different mechanic than we're used to. It'll take a little time getting familiar with it, but so far, it hasn't caused me much problems (KOed a Mewtwo at the edge of the stage at around 70%).Is the change to upsmash for better or worse, Doc mains?
I don't think Mewtwo would be a good example to prove that with, because honestly there's two factors that need to be weighed in:I guess it really depends. I'm not sure if it's stronger or has more KB. I can still chain 2-3 together occasionally, depending on the opponent. Also, if you're facing the right direction, it can KO offstage instead of upward. Overall, I wouldn't necessarily call it a nerf, just a different mechanic than we're used to. It'll take a little time getting familiar with it, but so far, it hasn't caused me much problems (KOed a Mewtwo at the edge of the stage at around 70%).
I know, I'm just saying that because it now hits somewhat horizontally, I most likely got the KO in that instance when I'm not sure hitting him vertically would have done it. Basically, it's just something different to keep in mind while fighting rather than being beneficial or not. Just depends on the circumstance, I guess.I don't think Mewtwo would be a good example to prove that with, because honestly there's two factors that need to be weighed in:
- Mewtwo is one of the lightest characters in the game
- Did he DI correctly?
I'm guessing it's a neutral change, it just depends where you're at on the stage I guess. I mostly use Upsmash to read ledge get-ups anyway (it's especially good vs. the space animals' sideB) , so this'll probably be beneficial to me.
I play Dr. Mario from time to time, and I feel like the only thing he gained from this patch was the stronger F-air. The new up smash isn't that good compared to the old one. It's situational, and I've yet to find anything it can combo into. Plus it's harder to kill with now.Is the change to upsmash for better or worse, Doc mains?
Unfortunately, this isn't true . Just tested it in Training: the very end of the attack still deals a meagre 10%.I am fairly certain the sourspot towards the end of Doc's fair has been removed, and now hits just as hard as the sweetspot. The sourspot on the very first frame of the attack seems to still be there, but that means the sweetspot lasts for ~60% longer.
I would consider calling it a "buff" if doc had an off the top kill move before 150%I am slowly realizing that his new Usmash is good for killing on the sides of the the stage after getting some Usmash reads from the ledge. It also is good for follow ups, similar like in melee. Guys, Usmash may have gottten a lose as a KO option from the top but it can put people off stage, possibly kill better horizontally, and can put people in bad positions for follow ups.
Considering Doc had a weaker Usmash then the other Mario Bros. I think this differentiates his and adds more applications to it. I consider this as a buff.
It never killed well before in the first place. I never used USmash to kill.I would consider calling it a "buff" if doc had an off the top kill move before 150%
Same here, but I did get a fair amount of kills with upSmash. Now, I'd say it's about even, but it is situational. I've killed opponents much quicker on near the sides, but only if I was facing the proper direction. Yesterday, the new upSmash hurt me in a match with a DeDeDe. He was at 130% and I read his get up properly. When I hit him with upSmash, it sent him to the other side of the stage, thus not killing him. If he had been sent to the side we were on..... goodbye. I even believe there's a chance he would have been KOed had he been sent upward, but maybe not. Either way, I'm really enjoying whatever they've done with Doc. I swear, he really feel a bit quicker and I get better (or, at least) easier movement on the Tornado. If it's a placebo affect, I don't care.It never killed well before in the first place. I never used USmash to kill.
F-Air knockback has indeed increased.I have yet to confirm these change but these are the rumors I've heard so far:
- Fair does 17% and knockback increased
- Back throw knockback increased
- Usmash does horizontal knockback and kills earlier(?)
- Someone said his knockback was increased on a lot of moves but I don't trust it yet