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Weird, I haven't noticed any difference at all with his up B. The sweet spot range and timing feels exactly the same as it did pre-patch. Are you sure you didn't just mis-space it?I tested this and unfortunately his Up B got nerfed. The sweet spot range got reduced. A LOT. In fact, I sometimes don't even get the sweet spot during the opening frames, I just get the sourspot. This never happened to me in the prior patch. I'm actually surprised no one has mentioned this yet because this is the best move Doc has.
I hate the new USmash. With the old one on Medium to Heavy characters, you could string two USmashes together from a DThrow based on an airdodge read then finish off the string with a DSmash. That's ~40%. On the new one, the trajectory is literal **** and stringing together anything doesn't compare to it, also it's harder to do. The old one could kill off the top of maps very easily and now it can't.
Super Jump Punch is exactly the same, drama queen. Placebo Effect is hitting you like the flu. The only changes made to the Good Doctor were his new up smash, his stronger Doc Punch, and the slightest bit less ending lag on Tornado. Nothing else.I tested this and unfortunately his Up B got nerfed. The sweet spot range got reduced. A LOT. In fact, I sometimes don't even get the sweet spot during the opening frames, I just get the sourspot. This never happened to me in the prior patch. I'm actually surprised no one has mentioned this yet because this is the best move Doc has.
I hate the new USmash. With the old one on Medium to Heavy characters, you could string two USmashes together from a DThrow based on an airdodge read then finish off the string with a DSmash. That's ~40%. On the new one, the trajectory is literal **** and stringing together anything doesn't compare to it, also it's harder to do. The old one could kill off the top of maps very easily and now it can't.
The only buffs I've noticed is his Dair and Fair. Dair in general is faster and has a lot less ending lag when landing. % DMG is the same. Fair does more DMG, but I rarely ever used it anyways as it's too risky and he's not fast enough to punish with it. Down B does not have shorter landing lag. He does not jump higher and does not run faster.
Until he gets changed in the next patch, I think it's safe to drop him currently. Two moves that were, to me, the things that held him together got hit really hard. I guess I'll wait for my PM Main to come back in June then we'll see what happens. It was fun being able to play Doc in two tournaments, especially since I won 3 sets at each one. I made new friends playing him and such, but his legacy is over. Thanks Sakurai for nerfing an already mediocre character. Sorry for the negativity fellow Doc players, I really didn't want it to come to this.
fair?Super Jump Punch is exactly the same, drama queen. Placebo Effect is hitting you like the flu. The only changes made to the Good Doctor were his new up smash, his stronger Doc Punch, and the slightest bit less ending lag on Tornado. Nothing else.
Yes.fair?
wasn't aware we were calling it the "Doc punch" nowYes.
barelySo how much faster is tornado now?
Yeah, but trajectory changes a lot. I've lost a lot of KOs because, instead of sending my opponent upward to their death, it sends them all the way across the stage. Yesterday I hit a Sonic twice with upSmash, he avoided death because it sent him to the opposite side of the screen instead of up (and, had it sent him the other way, he'd have also died). At first I didn't mind the new mechanics on the move, but now that I've used it some, I realize I can't rely on it as much.All they changed was the trajectory. It's still the same for everything else, right?
It sends them towards the side Doc is on, whether he's facing them or not.I never know if it's going to send them right or left.
interesting. thanks for that little fact, i was confused about that tooIt sends them towards the side Doc is on, whether he's facing them or not
I haven't found this to be the case, but I guess I'll have to do some more testing just to be sure. I swear I've had people behind me and sent them flying both directions in the same match. I tend to use the upSmash when an opponent rolls behind me. Usually it will send them back in front of me, but I've actually hit them further back as well. I'm not sure if it's just how close they are to me or maybe how long I've charged the attack. Either way, I feel like it's almost random at times.It sends them towards the side Doc is on, whether he's facing them or not.
Forward Usmash to reverse Usmash (31 dmg) combos on King Dedede at 45 percent but I know what you mean.The new up smash can actually combo at low percents. Unfortunately, though, you won't be chaining multiple up smashes together anymore.
Well, King Dedede is just a punching bag with a hammer. Everything combos him.Forward Usmash to reverse Usmash (31 dmg) combos on King Dedede at 45 percent but I know what you mean.
It would kind of defeat the purpose of a smash attack if it has set knockback.It
If it had less lag and set knockback.
Fair point, but so would being able to combo into his Fair. I wish Down Throw into Fair wasn't so difficult.It would kind of defeat the purpose of a smash attack if it has set knockback.
It's difficult because it's not a combo. Unless you're opponent actually sets their controller down while you throw them. Down throw -> up air -> Doc Punch is a better way to do it. You could also do down tilt to Doc Punch, but it's kinda hard. But yes, having combos into Doc Punch would be nice.Fair point, but so would being able to combo into his Fair. I wish Down Throw into Fair wasn't so difficult.
I know the combos dude. Someone posted a gif of Doc landing Down Throw to Fair on ZSS in training mode. And it registered as a combo. Will see if I can find it. Maybe the training mode is buggy or it's just insanely difficult.It's difficult because it's not a combo. Unless you're opponent actually sets their controller down while you throw them. Down throw -> up air -> Doc Punch is a better way to do it. You could also do down tilt to Doc Punch, but it's kinda hard. But yes, having combos into Doc Punch would be nice.
Does training mode account for DI or character traits? No. Nobody with reflexes is going to actually get hit by that. Even if it is a combo, which it isn't, why would you even bother with something that takes that much effort to land?I know the combos dude. Someone posted a gif of Doc landing Down Throw to Fair on ZSS in training mode. And it registered as a combo. Will see if I can find it. Maybe the training mode is buggy or it's just insanely difficult.
EDIT: Found it.
I never said it was practical at all (the fact that I was wishing that it was easier shows that I think it is impractical). Just that it's possible, but difficult.Does training mode account for DI or character traits? No. Nobody with reflexes is going to actually get hit by that. Even if it is a combo, which it isn't, why would you even bother with something that takes that much effort to land?
It kind of does. It's not really a comboif it can simply be DI out of. And it's not like the Hoo-Ha where DI hardly makes a difference.Training mode not accounting for DI doesn't really disprove anything in this case.
Yes the set-up looks situational, difficult, and DI-able, but the information provided by Eight_SixtyFour is still valuable; no need to try to depreciate it. Good players can follow DI, so if you D-throw and know the set-up ahead of time you can go for the combo and profit.Does training mode account for DI or character traits? No. Nobody with reflexes is going to actually get hit by that.
The GIF shows that it is a combo. Even still, non-combos are still important because you can catch people on the start up of an Air Dodge (1st or 2nd frame) and it will 'pseudo combo' even if it isn't a true combo.Even if it is a combo, which it isn't, why would you even bother with something that takes that much effort to land?
Keyword being "pseudo." It's not something to put faith in. I could see if it was reliable, but when there are better methods to acheiving the same result, I really don't see the benefit,and it will 'pseudo combo' even if it isn't a true combo.
If it's guaranteed and kills, it's worth it. The only other combos that can kill from Dthrow so far are Dthrow to Up B (19 dmg) and Dthrow to Uair to Up B (26 dmg).Keyword being "pseudo." It's not something to put faith in. I could see if it was reliable, but when there are better methods to acheiving the same result, I really don't see the benefit,
Generally speaking, if it registers as a combo in training mode (there are some exceptions, such as Mewtwo's Confusion not resetting the counter) it's a combo, DI or not. DI obviously affects the usefulness of said combo (which can be worked around via reading an air dodge and/or following the opponent after they DI), but it combos nevertheless.It kind of does. It's not really a comboif it can simply be DI out of. And it's not like the Hoo-Ha where DI hardly makes a difference.
The "pseudo" was in reference to a hypothetical non-combo example, not to the D-throw -> F-air (which was already established as an actual combo via evidential proof). Your post when you say "I really don't see the benefit" shows that you have not grasped the context of what I was saying. To clarify: even non-combos are useful to strong players willing to take advantage of specific situations.Keyword being "pseudo." It's not something to put faith in. I could see if it was reliable, but when there are better methods to acheiving the same result, I really don't see the benefit,
But it's not anywhere near guarenteed, which is why I have to question its usefulness.If it's guaranteed and kills, it's worth it.
I know what you were saying. What I don't think you've grasped is my rebuttal: Why would you go through the trouble of landing a certain "non-combo" when there are other ways to achieve the same results?The "pseudo" was in reference to a hypothetical non-combo example, not to the D-throw -> F-air (which was already established as an actual combo via evidential proof). Your post when you say "I really don't see the benefit" shows that you have not grasped the context of what I was saying. To clarify: even non-combos are useful to strong players willing to take advantage of specific situations.
That's all I have to say on the matter.
Unless it's proven that it's always escapable with DI it's worth at least trying out. It might turn out that Dthrow to Fair (22 dmg) is escapable but just saying it is because it's difficult to do isn't the same thing.But it's not anywhere near guarenteed, which is why I have to question its usefulness.
I know that full well. Which only adds to my point, that the "combo" is not only difficult to do, but escapable. You pretty much restated what I was saying. You can try it out all you want, but the chance of it working is too low for it to be of consistent or reliable use.Unless it's proven that it's always escapable with DI it's worth at least trying out. It might turn out that Dthrow to Fair (22 dmg) is escapable but just saying it is because it's difficult to do isn't the same thing.
If you don't want to try and learn combos that's your choice but don't make claims unless you can back them up.I know that full well. Which only adds to my point, that the "combo" is not only difficult to do, but escapable. You pretty much restated what I was saying. You can try it out all you want, but the chance of it working is too low for it to be of consistent or reliable use.
I don't hear you backing anything up. Not that you've said anything worth backing up. There's no combo to learn here because what you think is a combo, isn't.If you don't want to try and learn combos that's your choice but don't make claims unless you can back them up.
If training mode says that it's a combo, then that's good enough to at least start trying it out.I don't hear you backing anything up. Not that you've said anything worth backing up. There's no combo to learn here because what you think is a combo, isn't.
Whatever. If you say so.If training mode says that it's a combo, then that's good enough to at least start trying it out.