-Vocal-
Smash Hero
Ganon emits a burst of dark powers and hurtles through the air, hand outstretched. He grabs his foe by the throat and grins, uttering a single demonic chuckle. With terrifying speed, he slams the opponent below him and flies towards their mutual destruction in the darkness of the abyss, from whence their is no escape. As they plummet, the king of evil slowly closes his grip around the neck, executing the MURDER CHOKE!
He proceeds to lose the match.
-=-=-=-=-=-=-=-
\|/Introduction\|/
After seeing debate about this in the Ruleset 3.0 thread, I did the only sensible thing there was to do - testing. I have a few notes before presenting the data I've collected- THIS DATA PROVES ABSOLUTELY NOTHING ABOUT ANY OTHER SUICIDE MOVE IN THE GAME. ANY OTHER MOVE WOULD REQUIRE ITS OWN INDEPENDENT TESTING BEFORE MAKING ANY CLAIMS ABOUT IT.
- Ganoncide, in the course of my testing, did not once produce victory for Ganondorf. If the Ganoncide did not result in a victory for the victim, it led to a Sudden Death.
- Ganoncide was performed by moving the victim to the very edge (where they enter the teetering animation), facing away from the victim with Ganondorf, jumping backwards, and performing SideB. (I did it this way specifically because there may or may not be a difference in results between forward facing SideBs and those that are B-reversed. Anyone is welcome to run the testing through this method and report results.)
- For segments of the test, I needed to apply damage to Ganondorf or his victim, and the same move was used each time. When applying damage to the victim, Ganondorf always used the strong hit of his dash attack. Snake used all three hits of his jab; Peach used a sweetspotted Usmash; Meta Knight used Dsmash; Jigglypuff used Fsmash.
- The three test conditions (Equal percentage, Opponent % Lead, and Ganondorf % Lead) were each tested with both Grab Priority (Port 1) and Outside Damage Priority (Port 4).
- I ran each test condition on each character 10 times.
- In each case of a Ganoncide victim victory, the victim gained a 4% increase in damage.
- I invite anyone to continue the work I have started - as you can see I have only run the test on four characters, and that took a significant amount of time in itself (several hours over the course of last night and today). I would expect the Ganondorf boards to explore this if they are interested.
\|/Results\|/
Now for the results. I have put them in a chart for easy viewing, and have included the raw data below them.
[collapse="NTSC Testing Raw Data"]With Grab Priority (Same Percentage)
Metaknight
1. Sudden Death
2. Sudden Death
3. Victory
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Victory
9. Sudden Death
10. Victory
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Victory
9. Sudden Death
10. Sudden Death
With Grab Priority (Opponent % Lead)
Metaknight
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Victory
5. Sudden Death
6. Victory
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Victory
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
With Grab Priority (Ganon % Lead)
Metaknight
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Victory
8. Sudden Death
9. Victory
10. Sudden Death
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Victory
8. Sudden Death
9. Sudden Death
10. Sudden Death
---
With Damage Priority (Same Percentage)
Metaknight
1. Sudden Death
2. Victory
3. Victory
4. Victory
5. Victory
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Victory
10. Victory
Snake
1. Victory
2. Victory
3. Victory
4. Victory
5. Sudden Death
6. Sudden Death
7. Victory
8. Sudden Death
9. Sudden Death
10. Victory
Peach
1. Victory
2. Victory
3. Victory
4. Sudden Death
5. Victory
6. Victory
7. Sudden Death
8. Victory
9. Victory
10. Victory
Jigglypuff
1. Victory
2. Victory
3. Sudden Death
4. Victory
5. Victory
6. Victory
7. Sudden Death
8. Victory
9. Sudden Death
10. Victory
With Damage Priority (Opponent % Lead)
Metaknight
1. Sudden Death
2. Sudden Death
3. Victory
4. Victory
5. Sudden Death
6. Victory
7. Victory
8. Victory
9. Sudden Death
10. Sudden Death
Snake
1. Victory
2. Sudden Death
3. Sudden Death
4. Victory
5. Victory
6. Sudden Death
7. Victory
8. Victory
9. Sudden Death
10. Sudden Death
Peach
1. Victory
2. Sudden Death
3. Victory
4. Sudden Death
5. Victory
6. Sudden Death
7. Victory
8. Victory
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Victory
7. Victory
8. Victory
9. Victory
10. Sudden Death
With Damage Priority (Ganon % Lead)
Metaknight
1. Victory
2. Victory
3. Sudden Death
4. Victory
5. Sudden Death
6. Victory
7. Victory
8. Victory
9. Sudden Death
10. Sudden Death
Snake
1. Sudden Death
2. Victory
3. Victory
4. Sudden Death
5. Sudden Death
6. Victory
7. Victory
8. Victory
9. Victory
10. Victory
Peach
1. Victory
2. Victory
3. Sudden Death
4. Sudden Death
5. Victory
6. Victory
7. Victory
8. Victory
9. Victory
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Victory
3. Victory
4. Victory
5. Sudden Death
6. Victory
7. Sudden Death
8. Sudden Death
9. Victory
10. Victory[/collapse]
\|/Analysis\|/
- When Ganondorf has Grab Priority, opponent percentage does not seem to have a large effect on the chance of opponent victory.
- When Ganondorf has Grab Priority, it would appear that short characters have a higher chance of claiming victory than tall characters. The same cannot necessarily be said for light characters in general.
- From the results of the Grab Priority test, it can be gathered that the result of a Ganoncide is quite possibly character dependent and different in each matchup.
- The chance of a victim victory as opposed to a Sudden Death rises significantly when Ganondorf has Damage Priority (Port 4) as opposed to Grab Priority (Port 1).
- It is unclear as to whether damage percentages ever have an effect on Ganoncide outcomes. This may possibly be due to the relatively low percentages used during testing. However, when Ganon has Damage priority, this data would seem to suggest that a percentage lead on either side leads to a higher chance of victim victory. (Once again, this cannot be said for certain; it would probably be more clear if each test condition was run 100 times as opposed to 10.)
\|/Theories\|/
- SideB has some type of interaction with a character's bones and the bone structure of small characters leads to different results during Ganoncide.
- Victory from Ganoncide is actually a glitch with an unknown cause. Support for this theory is gained from (of all places) Sudden Death: if a Ganoncide is performed during Sudden Death, the game will declare a victor based upon percentages, but there is still a chance of victim victory (with the accompanying 4% increase in percentage).
- As there are differences in outcome between characters, it may be possible that a Ganondorf victory from a Ganoncide may only be possible against certain characters.
\|/Conclusion\|/
This testing's primary purpose was to gather enough data to make an informed decision on the validity of a rule concerning Ganoncide that would declare the initiator as the victor. Seeing as the game rarely declares Ganondorf as the victor of a Ganoncide (so rare that it did not occur once within my 120 tests in Grab Priority or 120 tests in Damage Priority), it is not logical to add such a rule to a competitive ruleset. Such a rule would be an arbitrary buff to the character. (As much as I sympathize with Ganondorf mains, this is unfortunately the truth )\|/PAL Testing\|/
Exalted was kind enough to do some testing on the PAL version of the game so that we could have data regarding that version as well. While there are slight differences between his set of data and mine, they largely resemble each other; this leads me to believe that the discrepencies simply highlight the margin of error.[collapse=PAL Testing Raw Data]
[/collapse]Just to clarify: "Victory" means that the opponent has won.
With Grab Priority (Same Percentage)
Meta Knight
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Victory
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Victory
9. Sudden Death
10. Sudden Death
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
With Grab Priority (Opponent % Lead)
Meta Knight
1. Victory
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Victory
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
With Grab Priority (Ganon % Lead)
Meta Knight
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Victory
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Peach
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Sudden Death
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Victory
5. Sudden Death
6. Sudden Death
7. Victory
8. Sudden Death
9. Victory
10. Sudden Death
---
With Damage Priority (Same Percentage)
Meta Knight
1. Victory
2. Sudden Death
3. Victory
4. Victory
5. Victory
6. Victory
7. Sudden Death
8. Sudden Death
9. Victory
10. Sudden Death
Snake
1. Sudden Death
2. Sudden Death
3. Victory
4. Sudden Death
5. Sudden Death
6. Sudden Death
7. Victory
8. Victory
9. Sudden Death
10. Sudden Death
Peach
1. Victory
2. Victory
3. Victory
4. Victory
5. Victory
6. Victory
7. Sudden Death
8. Sudden Death
9. Sudden Death
10. Victory
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Victory
4. Sudden Death
5. Victory
6. Victory
7. Victory
8. Sudden Death
9. Sudden Death
10. Victory
With Damage Priority (Opponent % Lead)
Meta Knight
1. Victory
2. Victory
3. Victory
4. Victory
5. Victory
6. Victory
7. Victory
8. Victory
9. Victory
10.Victory
Snake
1. Victory
2. Sudden Death
3. Victory
4. Victory
5. Victory
6. Sudden Death
7. Victory
8. Sudden Death
9. Victory
10. Victory
Peach
1. Victory
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Victory
7. Sudden Death
8. Victory
9. Victory
10. Victory
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Victory
5. Victory
6. Sudden Death
7. Victory
8. Victory
9. Victory
10. Victory
With Damage Priority (Ganon % Lead)
Meta Knight
1. Sudden Death
2. Victory
3. Victory
4. Victory
5. Victory
6. Victory
7. Victory
8. Sudden Death
9. Victory
10. Victory
Snake
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Sudden Death
6. Victory
7. Sudden Death
8. Sudden Death
9. Victory
10. Victory
Peach
1. Victory
2. Sudden Death
3. Victory
4. Victory
5. Victory
6. Victory
7. Victory
8. Victory
9. Sudden Death
10. Victory
Jigglypuff
1. Sudden Death
2. Sudden Death
3. Sudden Death
4. Sudden Death
5. Victory
6. Victory
7. Sudden Death
8. Victory
9. Victory
10. Sudden Death