SparkEd
Smash Journeyman
- Joined
- May 9, 2008
- Messages
- 231
Every now and then we discuss a specific move from Luigi's moveset. Post some Data on it, talk about its usefulness, how well it does in battle, and anything else pertaining to that certain move. I'll randomize which move we'll talk about everyday, and when the cycle ends we'll go into a few more specific things about certain moves. I hope people will be able to share what they know about this move and help other people to they can apply it too =)
When info accumulates I'll be sure to put it in here.
Move Being Discussed: Toss (Forward Throw)
Damage (Nondecayed) - 8%
Hitboxes - N/A
General Use - SemiCG, Offedge Setup
IMO - I've seen this Semi-Changrab a few characters. How much Luigi can S-CG with this seems dependent of their falling speed, I'll look into it more.
ALSO: Basically 1/3rd of BThrow.
Previous Moves Discussed
BAir - General Consensus says easily the most useful aerial. 5/5
USmash - General Consensus says very good killer, fast startup, USE MORE. 4/5
FAir - General Consensus says Not as bad as they think, combos well, etc. 3/5
DThrow - General Consensus says Best throw to combo from. With improper/possibly proper DI Luigi can actually combo two FAirs => Green Missile at Low percents. Misfire = KO! Combos into virtually anything save a few moves. 5/5
Side B - General Consensus says Good Move for recovery, may hold a "Zap Jump" ability and chancing a misfire is a fair idea too. Bit hard to punish even at weakest power if it connects. 4/5
FTilt - General Consensus says not a useful move. Use occasionally for spacing maybe but it's jsut not worth it. 1/5
UTilt - General Consensus says very good combing move with the weak hit and juggles pretty well. 3/5
DTilt- General Consensus says good for Up+B Comboing and potentially spikes if you can hit it in the air. A bit situational, maybe. 2/5
When info accumulates I'll be sure to put it in here.
Move Being Discussed: Toss (Forward Throw)
Damage (Nondecayed) - 8%
Hitboxes - N/A
General Use - SemiCG, Offedge Setup
IMO - I've seen this Semi-Changrab a few characters. How much Luigi can S-CG with this seems dependent of their falling speed, I'll look into it more.
ALSO: Basically 1/3rd of BThrow.
Previous Moves Discussed
BAir - General Consensus says easily the most useful aerial. 5/5
USmash - General Consensus says very good killer, fast startup, USE MORE. 4/5
FAir - General Consensus says Not as bad as they think, combos well, etc. 3/5
DThrow - General Consensus says Best throw to combo from. With improper/possibly proper DI Luigi can actually combo two FAirs => Green Missile at Low percents. Misfire = KO! Combos into virtually anything save a few moves. 5/5
Side B - General Consensus says Good Move for recovery, may hold a "Zap Jump" ability and chancing a misfire is a fair idea too. Bit hard to punish even at weakest power if it connects. 4/5
FTilt - General Consensus says not a useful move. Use occasionally for spacing maybe but it's jsut not worth it. 1/5
UTilt - General Consensus says very good combing move with the weak hit and juggles pretty well. 3/5
DTilt- General Consensus says good for Up+B Comboing and potentially spikes if you can hit it in the air. A bit situational, maybe. 2/5