Sonic The Hedgedawg
Smash Hero
nair is a godsend to Zelda's aerial game.
-it doesn't have blindspots like the rest of her aerials
- it requires no sweetspot
- it has little startup/cooldown lag and autocancels on landing (which can lead to GREAT combos... possible Dsmash or Utilt)
- In classic Zelda style, it has a lot of active frames.
- Zelda can actually use this as a surprise aproach by combining it long duration with her aerial maneuverability (floatiness).
-it does respectable damage
- it has a decent trajectory as well which can lead to surprising edgeguarding applications.
- it's about zelda's only combo oriented move... it can follow up a dash attack, ftilt and/or Usmash and then lead into Din's fire if all hits connect, or a dsmash if it gets autocancelled on the ground.
- it can also lead into a lighting kick at low damages against heavy oponents
(the above aren't unavoidable combos, but they are follow ups that CAN be used.)
The tricky part about this move is fining out where and when to use it effectively because it has limited range compared to most of Zelda's moves and also can be DId out of.
Personally, I love this move and use it less than I think I should. It's not ignored by zeldas I see on youtube, but it's rarely used effectively. I think, as Zelda's metagame develops, we'll see a lot more of this attack.
-it doesn't have blindspots like the rest of her aerials
- it requires no sweetspot
- it has little startup/cooldown lag and autocancels on landing (which can lead to GREAT combos... possible Dsmash or Utilt)
- In classic Zelda style, it has a lot of active frames.
- Zelda can actually use this as a surprise aproach by combining it long duration with her aerial maneuverability (floatiness).
-it does respectable damage
- it has a decent trajectory as well which can lead to surprising edgeguarding applications.
- it's about zelda's only combo oriented move... it can follow up a dash attack, ftilt and/or Usmash and then lead into Din's fire if all hits connect, or a dsmash if it gets autocancelled on the ground.
- it can also lead into a lighting kick at low damages against heavy oponents
(the above aren't unavoidable combos, but they are follow ups that CAN be used.)
The tricky part about this move is fining out where and when to use it effectively because it has limited range compared to most of Zelda's moves and also can be DId out of.
Personally, I love this move and use it less than I think I should. It's not ignored by zeldas I see on youtube, but it's rarely used effectively. I think, as Zelda's metagame develops, we'll see a lot more of this attack.