Ich Bin Awesome
Smash Journeyman
Hey guys I was thinking of setting up a challenge thread for Link dittos and keep track of everybody's records for these wifi matches. What do you guys think? Here is what i had in mind for the format:
Setup: Get a match started
1. PlayerA posts a challenge "Anyone wanna fight?" or call someone specific out, whatever
2. PlayerB accepts challenge "PlayerA lets brawl"
3. PlayerA accepts or rejects playerB "Ok. i added you"/"No thanks playerB"
*After this try keeping all follow up setup restricted to PMs. You might
want to set a time.
Match: Here are the rules (lets keep it simple)
1. Set is best 3 of 5
2. Lag testing- Decide if the lag is acceptable. You may bail on the match
until a life is lost by either player. Once one player dies the match
is "official". Quitting after this means you forfiets the match and will count as a loss.
3. Stages- Start with Battlefield, Final Destination, Smashville or Yoshi's Island (brawl).
After that first match you can also choose Castle Siege, Delfino, Halberd,
Lylat Cruise, Pokemon Stadium 1, Corneria, Rainbow Cruise, and Norfair.
Since these are ditto matches I don't think we need stage counterpicking.
No stage can be picked more than once.
4. Timer - I don't think we need one
5. Lives - 3
6. Items - off
Result:
1. Any player can disclose results.
2. Give these details - Player smashboards names, score, connection
[use first letter in parenthesis i.e. Green is (G); Red is (R); etc.)
3. Format - example...PlayerA defeats PlayerB, 3-1, (G)
I decided to include connection color to limit the amount of "lag"
mentions. To check connection just check your friend list after the match.
Again, I'd keep track of everyone's records and if it's not to time consuming,
i'll also include the details under their names.
If there's enough interest I'll get this up and running. So, your thoughts?
Setup: Get a match started
1. PlayerA posts a challenge "Anyone wanna fight?" or call someone specific out, whatever
2. PlayerB accepts challenge "PlayerA lets brawl"
3. PlayerA accepts or rejects playerB "Ok. i added you"/"No thanks playerB"
*After this try keeping all follow up setup restricted to PMs. You might
want to set a time.
Match: Here are the rules (lets keep it simple)
1. Set is best 3 of 5
2. Lag testing- Decide if the lag is acceptable. You may bail on the match
until a life is lost by either player. Once one player dies the match
is "official". Quitting after this means you forfiets the match and will count as a loss.
3. Stages- Start with Battlefield, Final Destination, Smashville or Yoshi's Island (brawl).
After that first match you can also choose Castle Siege, Delfino, Halberd,
Lylat Cruise, Pokemon Stadium 1, Corneria, Rainbow Cruise, and Norfair.
Since these are ditto matches I don't think we need stage counterpicking.
No stage can be picked more than once.
4. Timer - I don't think we need one
5. Lives - 3
6. Items - off
Result:
1. Any player can disclose results.
2. Give these details - Player smashboards names, score, connection
[use first letter in parenthesis i.e. Green is (G); Red is (R); etc.)
3. Format - example...PlayerA defeats PlayerB, 3-1, (G)
I decided to include connection color to limit the amount of "lag"
mentions. To check connection just check your friend list after the match.
Again, I'd keep track of everyone's records and if it's not to time consuming,
i'll also include the details under their names.
If there's enough interest I'll get this up and running. So, your thoughts?