in game theory craft =/= pre game theory craft. i believe everyone should strive to be perfect in practice, but once the game starts we just do are best because we are humans, theres not really much else you can
edit: arent you deleware or soemthing close? you should come visit cyaniiide and me DD:
Fair enough, but the way I've always seen it is that it's possible to be near perfect in discrete areas, so it's best to illustrate the game with that assumption, and if an MU NEEDS something that requires near perfection, you can buckle down and train to that level.
Certainly, it's impossible to do it for everything, there's just too many aspects of the game. But if you're constantly getting beaten by one particular issue that isn't an issue at the top of the metagame, get to the top of the metagame in the area that counters it, you don't have to be at the top of the metagame in everything, just what you need for your circumstances.
For example, I've got an issue with melee falco because his lasers really mess my camp and approach game up, so my reaction? Learn to PS (which is really difficult in melee).
That's my thoughts on how to practically apply technical perfection to the real game.
And nah, I'm Beast Coast, LI NY to be precise. I'm around the NYC/NJ tournament scene when I can be, but school keeps me busy.
Also, yeah, in melee grab= stock only applies for low tiers and a select few cases, and the reality is there are few TRUE combos in melee, most depend on reading DI. Camping depends on the character and MU, most characters depend on a careful combination of camping and defensive play, not to mention camping in melee is generally more intense then in Brawl.