MysticKenji
Smash Master
It's pretty hard to ban a stage from a game where it doesn't existI'm pretty sure Brinstar was banned in SSB64.
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It's pretty hard to ban a stage from a game where it doesn't existI'm pretty sure Brinstar was banned in SSB64.
IIRC the only universal ban was Mushroom Kingdom, for being degenerate in strategy where all you had to do was camp the sides and be successful in a blind throwing contest. Other than that, Saffron City was auto-banned if someone selected Ness. In most tourney sets, though, I can see most people banning Zebes. It was hard to warrant a ban on any of the stages, because for all of them, the hazards were retardedly powerful, and the stage specific strategies were stupidly broken.It wasn't Brinstar in 64.
It was Planet Zebes. And the acid killed very early. The stage was big, too.
He means zebes.It's pretty hard to ban a stage from a game where it doesn't exist
Not saying whether or not I agree with the topic itself, but your argument that stage bans should be "class-specific" because some characters do better on some stages is the exact opposite of the idea of banning stages. Stages are banned because they give certain types of characters advantages, among other reasons. Walk-offs are too good when you have a chaingrab.I like this stage. Because its fun.
So you can go all tourneyfeg on me and say how its no fun when you lose because your playing a character with bad recovery..
But to be honest, it doesn't matter.
I still think that stage bans should be class specific. I.E. Ganon would hate for big blue to be banned, but mk wouldn't...So why not let the MKs and other chars with decent recovery and speed play on this stage?
I know, it's making it too complicated, but a lot of the stages you guys ban, I happen to like..
Its sad how you guys ban all the fun ones :/
You CAN recover. but once your on the track it's a bad bad position, all the enemy has to do is play it smart and use a Nair and you'll be knocked back to where you where, or farther.And if you only double jump onto the road (AKA don't use your recovery), you won't land in lag and you can jump immediately.
Not saying whether or not I agree with the topic itself, but your argument that stage bans should be "class-specific" because some characters do better on some stages is the exact opposite of the idea of banning stages. Stages are banned because they give certain types of characters advantages, among other reasons. Walk-offs are too good when you have a chaingrab.
Tourney***:Also, watch the language. Censor-dodging doesn't make you cool, and being disrespectful towards tourneygoers on a competitive smash site isn't going to endear you to many, or get your points much respect.
How narrowminded can you be. You're all wrong. Competive players just don't like it when a game is controlled by luck. They feel that if you can win without or with few skill, due to items for example, that there is no point in playing the game. They enjoy having a goal, like getting better. And if luck is too much involved their goal is ruined and they just don't like playing without a goal. Hell why do you think that you have to unlock characters? To have a goal. It's not uncommon for people to need a goal in order to enjoy their game more.A tourney*** of a profound competitive nature is a person who feels that "fun" ruins any aspect of competition from a given video game, and thus any articles that may provide a random occurrence or event within a video game must be removed (or disregarded where appropriate).
oh No You Didn'tgannondorf
Soon there will be a total of 3 legal stages.Well, the "pros" have redefined Smash as "Only the character hitting its opponent while they can do something about it," which is why they allow so few stages.
Yeah like, your focus is fixed to the track now, not the other player.wow.
Big Blue ruins the game entirely.
It's a battle of who can keep off the track, not smash anymore.