BEES
Smash Lord
*RANT WARNING*
Currently the project has focused on making the game faster and more engaging than Brawl. It's brought back a lot of the core gameplay of smash bros that was needed.
However, I feel like we have the opportunity to be more ambitious with these hacks. We could make this a much deeper, much bigger fighting game, and I want to know if that is the eventual goal.
I think if you really want to get people playing Brawl+ who were playing Brawl before, you need to give them a compelling reason to switch. There needs to be something that very clearly distinguishes this game from Melee. So that if anyone ever says "why don't you just play Melee," you could say "because Melee doesn't have THIS in it". Extra characters are not a good enough reason. There needs to be something that clearly puts this game head-and-shoulders above Brawl, so you can say to someone "because Brawl doesn't have THIS in it." Extra speed is not a good enough reason.
There needs to be something that has never been in Smash Bros before, and it needs to be big. I think 2 advanced techs should be added. Something for offense, and something for defense. Both technically easy to perform, in keeping with the philosophy of the game so far, but challenging and rewarding to apply to the gameplay. Neither should be something you should use all the time. They should be things that have drawbacks. I can think of plenty possibilities, but I'm not going to list any of them, because quite frankly I'm nobody, and I think identifying any of those ideas as originating from me would detract from them. Suffice it to say though: anything along these lines would be a risk. Sure, it could upset the balance of the game that people have worked hard to craft. Such problems are the nature of ambitious projects, but it's worth it.
I think Brawl+ deserves to be the best god**** fighting game ever made, and I won't settle for low-balling it as an easy-mode version of Melee for Brawl players who are sick of Brawl.
Currently the project has focused on making the game faster and more engaging than Brawl. It's brought back a lot of the core gameplay of smash bros that was needed.
However, I feel like we have the opportunity to be more ambitious with these hacks. We could make this a much deeper, much bigger fighting game, and I want to know if that is the eventual goal.
I think if you really want to get people playing Brawl+ who were playing Brawl before, you need to give them a compelling reason to switch. There needs to be something that very clearly distinguishes this game from Melee. So that if anyone ever says "why don't you just play Melee," you could say "because Melee doesn't have THIS in it". Extra characters are not a good enough reason. There needs to be something that clearly puts this game head-and-shoulders above Brawl, so you can say to someone "because Brawl doesn't have THIS in it." Extra speed is not a good enough reason.
There needs to be something that has never been in Smash Bros before, and it needs to be big. I think 2 advanced techs should be added. Something for offense, and something for defense. Both technically easy to perform, in keeping with the philosophy of the game so far, but challenging and rewarding to apply to the gameplay. Neither should be something you should use all the time. They should be things that have drawbacks. I can think of plenty possibilities, but I'm not going to list any of them, because quite frankly I'm nobody, and I think identifying any of those ideas as originating from me would detract from them. Suffice it to say though: anything along these lines would be a risk. Sure, it could upset the balance of the game that people have worked hard to craft. Such problems are the nature of ambitious projects, but it's worth it.
I think Brawl+ deserves to be the best god**** fighting game ever made, and I won't settle for low-balling it as an easy-mode version of Melee for Brawl players who are sick of Brawl.