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Chuee, stop trolling.
Norfair is one of Wolf's best CPs. I'll go into detail when I get back home.
Norfair is one of Wolf's best CPs. I'll go into detail when I get back home.
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I ****ing died when I read this.Wolf dies on Norfair
Best CPs, huh? Sounds interesting. Looking forward to that post then.Norfair is one of Wolf's best CPs.
Going through the character boards takes a long time, so I just handed them out in groups. Blame Nintendo for making this post take so long to get here. They just had to give him a name that starts with W.I was waiting for that Norfair post :3
1) Wolf benefits from it, definitely. The platforms are small enough for Wolf to easily cover, but big enough to make it a bit tough for some other charcters. Also, the map basically being a bunch of platforms is great because it means Wolf can hop around and bair all the time Easy access to a lot of ledges is good imo, gives Wolf (and everyone, I guess) more options to run away and whatnot, as well as an additional landing option. Hazards aren't really that relevant imo. With so many small platforms, it's easier for Wolf to pressure opponents off of the platform and into their ledgeslip animation, which is delicious because it can give Wolf a guaranteed dsmash
2) So good. Any CG MU gets a lot better, except maybe Falco whose lasers can go eat a ****. Wolf can run away from D3 all day, battle Wario in the air where the CG isn't an issue (although Wario's aerial mobility makes this stage good for him as well, I would be fine fighting him here), Pikachu is kinda in-between the two. Any character that we beat solidly in the air I'd take here too. Maybe even MK, since the only way he can travel horizontally in the air at a reasonable speed is Tornado, which loses to Blaster :3 That + how the platforms make it easier for Wolf to punish landings (very helpful against MK imo) mean that Norfair definitely isn't too high on my list of stages to ban against MK.
3) Jump around and be annoying lol. Blaster from a distance to pester opponents without projectiles or use downB for anti-projectile stuff. Once you have the lead just run away with aerials and shine if necessary. Wolf's fair/bair/uair all have great range and come out pretty quickly, plus his great air speed makes it a real ***** to get him. SideB + possible cancels take you everywhere you need to go, platform drop uair is a good defensive retreat, ledges are nice and make it harder for the opponent to gimp us, etc etc. Controlling platforms and pressuring others off of platforms are good strategies for Wolf, and he has an easier time forcing opponents into the air or the ledge (generally good for Wolf, except now that there are more ledges it's harder to ledgetrap most characters). I personally prefer the middle level of platforms, where Wolf can harass the other side with blasters, has more escape options, and can generally take greater advantage of ledgeslips.
4) Mostly good. I'd ban this stage against some tether characters like Link and Lucas probably, but those aren't MUs that Wolf really needs to worry about in the first place. CG MUs are, and this stage helps a lot with those. The legalization of Norfair would be highly appreciated by most Wolf mains, I'm pretty sure.
THE **** AM I WATCHING
Don't forget [url="http://google.com]link[/url]Norfair synopsis: Good vs every character that isn't .
Welcome to the Wolf boards, TwinkieTHE **** AM I WATCHING
That's true. Link loves Norfair; it's by far his best stage. Not that Wolf doesn't have a good MU vs Link. It's just a bad CP vs him.Don't forget link
I dunno, heard Link beats us there too.Norfair synopsis: Good vs every character that isn't .
See?Link *****wolfon Norfair
Well, I'm almost done with the survey. This was the last batch of surveys I handed out. Now I just have to talk to everyone and make summaries for all the characters + formatting and what not. x___x Once I do that, there's still one more section that I have to do, which will take me a lot of time. I'm aiming for a late August release. :3So Twinkie, if you're doing this alphabetically, then you're almost done, right? I'm really excited.
hell no, he gets ***** if he dthrows at less than like 20-30 iircdoes wolf not have frame advantage when d-throwing at 0%?
i kept getting punished by mk if i d-throw at low %
yes, yes, and no in that orderis pika cg garanteed on wolf? i seem to be able to shine out. is it because tehy're not buffering correctly?>
is there anything u can do about that d3 edge cg apart from not get grabbed?
So does it really change the MU?Very easy. Wolf just needs to be over 100% by the time he reaches the ledge.
His cg varies. He can either Dthrow you to the point you fall off the edge or right at it.How easy is it for DDD to set up the ledge infinite against wolf?
Also true, which is why should be using mostly jump recoveries (Which will probably be baited by ).Very easy. Wolf just needs to be over 100% by the time he reaches the ledge.
It is, but around the 30's the needs to Fthrow you or pummel or will break out. It's a weird Cg. If pummels then you can break free if you're really good at mashing. Most will just continue with an Fthrow. That's why it's impertinent to utilize a safer approach and make sure if he does grab you that it's far enough from the edge that the Fthrow won't lead to a grab follow-up.is pika cg garanteed on wolf? i seem to be able to shine out. is it because tehy're not buffering correctly?>
is there anything u can do about that d3 edge cg apart from not get grabbed?
He does not have frame advantage when he Dthrow's at 0. It's better to Fthrow. After that first Fthrow then he should be able to Dthrow without problems. I think as long as the opponent is over 8% then he'll be fine.does wolf not have frame advantage when d-throwing at 0%?
i kept getting punished by mk if i d-throw at low %
Not really. The matchup is quite problematic in general. exhausts his ability to kill because Fair will never kill till the 200's and Bair will be incredibely stale. Dsmash is never a safe option unless the lags a move like an idiot. can stay an Ftilt away and never be punished by . Using our laser against him is difficult because we have a 42 frame lag in between the ability to move. FH lasering can help, but being above is stupid as well.So does it really change the MU?
Nope. It's the lack of ability to kill and the need to play perfect all the time (Complete spacing control). Not to mention he has the ability to just Cg to the edge>Release>Bair twice for a kill...Which sucks.No, it's really only the CG / Infinite that makes it so bad.
That helps till they learn to just powershield the side b @___@...Coney never fails to powershield my side b's. He actually likes to wait for it and predict it with either a grab or charged Dsmash. He's really good at timing it.D3 isn't bad so long as you don't get grabbed or knocked off the ledge.
But once you are on the ledge/off stage, you are completely screwed and can't get back on safely without reinventing the wheel. Seriously, my strategy usually is to scar through the stage so it knocks D3's shield back far enough so he falls to the ledge.
i was gonna say what about when they powershield but seagull already addressed thatSeriously, my strategy usually is to scar through the stage so it knocks D3's shield back far enough so he falls to the ledge.
Yea of course I am. My internship will be full time from Monday-Friday, but I'll be teaching so I'll likely be done by 3 PM at latest most days (High school intern). I'll prob be up at Nj around 7-8 o clock Friday for Apex.i was gonna say what about when they powershield but seagull already addressed that
seagull youre going to apex right?
Drop>Jump at a weird angle>Side b.I don't even know how to lightstep and I can't seem to get a straigh answer to it either 0_o
so what youre saying is that if i go to apex we're gonna chill like penguins in an ice tray? also dekar is going mm his diddyYea of course I am. My internship will be full time from Monday-Friday, but I'll be teaching so I'll likely be done by 3 PM at latest most days (High school intern). I'll prob be up at Nj around 7-8 o clock Friday for Apex.
Drop>Jump at a weird angle>Side b.
yes if it's done flawlessly it's like 20-220 or somethingishy says wario cg is from 20% until death?
is that confirmed^
seems VITAL to know exactly when these cg's start, end and how to avoid.
what can you do about the wario one?
i got a tourney in tj this saturday, then if there is a tourney in socal the week after i guess im going to thatHey AC, when is your next tourney?
@Jebus, it's more than that which makes the MU terrible for Wolf.