Norfair and Jungle Japes are really amazing stages for Wolf in matchups against characters that don't have very quick airspeed or get outcamped. Really good stages. I'll go so far as to say that Wolf:D3 on Norfair is 80:20 Wolf because you can literally just run away the ENTIRE TIME.
I wish I had a recording device so I could show all the stuff I like to do on these two stages, but for now I'll just have to type it out. Brinstar and Delfino are other really good stages in general, but maybe for another time.
JAPES:
- sideB from one of the side platforms lands you nicely on the upper middle platform, and it's fun to flash cancel in the beginning of a match to land in the center of the main platform for stage control.
- you can do all sorts of awesome lightstep tricks everywhere. EVERYWHERE. Not going to get into that here, but might talk about it later. There are also lots of fun walljump tricks off of the ledges, but once again, now's not the time.
- SH blaster when you're on a side platform covers the top platform, regular blaster spam covers most opponents trying to approach from the bottom platform.
- small platforms on the side can only be approached aerially or from the ledge due to their small size, which means Wolf gets to use his multitude of **** options to punish ledge options/landing lag (unless it's someone like Wario or Yoshi with an air grab, idk about that...). Staying in shield and using shieldgrab/usmash/fair does a good job of kicking the opponent off the platform.
- high platform in the middle still lets you autocancel a FH fair. Helps for platform camping as well, although there are usually better options (iirc D3's utilt still hits if you're up there X_x)
- dsmashes hit through the platforms, and if you sideB from below the 10% hit often connects with opponents that just stand there (not always a good idea if they're smart because they can dsmash you (ex. MK) and that will kinda suck hardcore :x)
- UpB Lightstepping (discovered by Semifer, you can see a video with some application here)
- if someone with poor air speed tries to approach with a SH onto your side platform from the main platform, they will either get blastered or be forced to airdodge through the blaster, which (if you're blastering properly) should end with them getting grabbed or usmashed or something. IIRC, MK gets hit by blasters when he tries to dash lol.
DIAGRAM FOR REFERENCE (it sucks I know, I should get a recording thingie...):
--------------------- ____________ -------------------------
----------------------------------------------------- W
____________ --------------------------------- B_________A
----------------______________________C ------------------
(this applies for the other ledge as well, but camping the right side is more fun :3 W = Wolf btw, I'm ******** so the --- means empty space and the blue ____ is the stage)
When someone is trying to approach you, you can run away by sideBing to the top of the center platform, run off the right and use sideB to land on top of point C, or (my favorite because it looks so **** cool) run off the right and lightstep off of ledge C while bairing the opponent, then running away (or just running away without the bair). This keeps you safe from anyone that tries to approach onto the platform, if you decided you don't feel confident ****** them as they land
Most characters won't want to run off of point C and grab the ledge at B because Wolf has a great ledge pressure game and the small platforms just make it so much easier to destroy everything (not that their other options are usually any better lol). HOWEVER, characters like MK and Pit can run off onto the ledge and then be in a relatively safe position to harass you with uairs from below the platform during their invincibility. You COULD try to dair them if you really wanted to, but I'd suggest running away. Once they grab the ledge, if you sideB to the top center platform they won't have enough time to punish. Pit can try firing arrows, but screw that, we have a reflector :3 So basically this should be a problem but isn't really, it's just pushing you off and giving you free access to the other platform.
Also... I still don't know if I would go here against Falco. I think in the end it might be a good idea, but it requires more patience/intelligence than I'd prefer to put in lol
---------------------------------------------------------------
NORFAIR:
- remember that you can drop through the platforms near the ledge (not too close though, otherwise it won't let you) and it will result in an instant ledge grab.
- you can drop from one ledge and reach any adjacent ledge with your double jump.
- if you fall back to the bottom corners (directly below the ledges of the top platforms and the same height as the bottom platform), upB can get you to any ledge on that side, if you feel like doing that for whatever reason.
- FH fair autocancels if you land on a platform one level above you, since the height difference is the same as the ones on battlefield.
- staggered platforms means abuse your juggle game :3 it really helps too because the platforms help you get higher on the stage while juggling, letting you kill with fair a lot easier.
- idk if this is just my personal preference, but jumping around and using nair on this stage seems to work out pretty well. I saw someone do this in a Wolf video looong ago on BF, but FH nair onto a platform above you does a decent job of getting the combo hits to connect.
- sooooo much air space. Hop around and blaster/bair/fair/shine/airdodge to dish out damage and stay safe. Few characters can match your airspeed, and those that can get outranged horizontally because Wolf has **** aerials, so... yeah.
- small platforms means less room for opponents to CG you and (more importantly) less room for them to land, which helps Wolf **** landings :3 Also means that fsmash and bair cover a ridiculous amount of the platform, which helps either push people onto the ledge or off onto a lower platform, both of which are good things for Wolf (this part also applies to Japes). Platform drop > bair is great btw.
---------------------------------------------------------------
Please throw in any tips/tricks that I haven't covered on these two stages If you're very knowledgeable about another stage like Brinstar that's generally regarded to be strong for Wolf, post about it in here and I'll fit your post into the OP ;D
I wish I had a recording device so I could show all the stuff I like to do on these two stages, but for now I'll just have to type it out. Brinstar and Delfino are other really good stages in general, but maybe for another time.
JAPES:
- sideB from one of the side platforms lands you nicely on the upper middle platform, and it's fun to flash cancel in the beginning of a match to land in the center of the main platform for stage control.
- you can do all sorts of awesome lightstep tricks everywhere. EVERYWHERE. Not going to get into that here, but might talk about it later. There are also lots of fun walljump tricks off of the ledges, but once again, now's not the time.
- SH blaster when you're on a side platform covers the top platform, regular blaster spam covers most opponents trying to approach from the bottom platform.
- small platforms on the side can only be approached aerially or from the ledge due to their small size, which means Wolf gets to use his multitude of **** options to punish ledge options/landing lag (unless it's someone like Wario or Yoshi with an air grab, idk about that...). Staying in shield and using shieldgrab/usmash/fair does a good job of kicking the opponent off the platform.
- high platform in the middle still lets you autocancel a FH fair. Helps for platform camping as well, although there are usually better options (iirc D3's utilt still hits if you're up there X_x)
- dsmashes hit through the platforms, and if you sideB from below the 10% hit often connects with opponents that just stand there (not always a good idea if they're smart because they can dsmash you (ex. MK) and that will kinda suck hardcore :x)
- UpB Lightstepping (discovered by Semifer, you can see a video with some application here)
- if someone with poor air speed tries to approach with a SH onto your side platform from the main platform, they will either get blastered or be forced to airdodge through the blaster, which (if you're blastering properly) should end with them getting grabbed or usmashed or something. IIRC, MK gets hit by blasters when he tries to dash lol.
DIAGRAM FOR REFERENCE (it sucks I know, I should get a recording thingie...):
--------------------- ____________ -------------------------
----------------------------------------------------- W
____________ --------------------------------- B_________A
----------------______________________C ------------------
(this applies for the other ledge as well, but camping the right side is more fun :3 W = Wolf btw, I'm ******** so the --- means empty space and the blue ____ is the stage)
When someone is trying to approach you, you can run away by sideBing to the top of the center platform, run off the right and use sideB to land on top of point C, or (my favorite because it looks so **** cool) run off the right and lightstep off of ledge C while bairing the opponent, then running away (or just running away without the bair). This keeps you safe from anyone that tries to approach onto the platform, if you decided you don't feel confident ****** them as they land
Most characters won't want to run off of point C and grab the ledge at B because Wolf has a great ledge pressure game and the small platforms just make it so much easier to destroy everything (not that their other options are usually any better lol). HOWEVER, characters like MK and Pit can run off onto the ledge and then be in a relatively safe position to harass you with uairs from below the platform during their invincibility. You COULD try to dair them if you really wanted to, but I'd suggest running away. Once they grab the ledge, if you sideB to the top center platform they won't have enough time to punish. Pit can try firing arrows, but screw that, we have a reflector :3 So basically this should be a problem but isn't really, it's just pushing you off and giving you free access to the other platform.
Also... I still don't know if I would go here against Falco. I think in the end it might be a good idea, but it requires more patience/intelligence than I'd prefer to put in lol
---------------------------------------------------------------
NORFAIR:
- remember that you can drop through the platforms near the ledge (not too close though, otherwise it won't let you) and it will result in an instant ledge grab.
- you can drop from one ledge and reach any adjacent ledge with your double jump.
- if you fall back to the bottom corners (directly below the ledges of the top platforms and the same height as the bottom platform), upB can get you to any ledge on that side, if you feel like doing that for whatever reason.
- FH fair autocancels if you land on a platform one level above you, since the height difference is the same as the ones on battlefield.
- staggered platforms means abuse your juggle game :3 it really helps too because the platforms help you get higher on the stage while juggling, letting you kill with fair a lot easier.
- idk if this is just my personal preference, but jumping around and using nair on this stage seems to work out pretty well. I saw someone do this in a Wolf video looong ago on BF, but FH nair onto a platform above you does a decent job of getting the combo hits to connect.
- sooooo much air space. Hop around and blaster/bair/fair/shine/airdodge to dish out damage and stay safe. Few characters can match your airspeed, and those that can get outranged horizontally because Wolf has **** aerials, so... yeah.
- small platforms means less room for opponents to CG you and (more importantly) less room for them to land, which helps Wolf **** landings :3 Also means that fsmash and bair cover a ridiculous amount of the platform, which helps either push people onto the ledge or off onto a lower platform, both of which are good things for Wolf (this part also applies to Japes). Platform drop > bair is great btw.
---------------------------------------------------------------
Please throw in any tips/tricks that I haven't covered on these two stages If you're very knowledgeable about another stage like Brinstar that's generally regarded to be strong for Wolf, post about it in here and I'll fit your post into the OP ;D