powuh_of_PIE
Smash Journeyman
I usually go DK on Pirate Ship because 3 spikes FTW, but I would not avoid Zelda here either. Close side blastzones mean the damage racking is left to Usmash and Fsmash (goes up and sideways) and the killing to Dsmash and the LKs. The curve of the floor means she'll have an easier time camping compared to regular campers, who spam in a straight line. Exceptions are TL/Link and to a certain extent ROB, I know I would never take the Links here.
As for stage hazards, be very conscious of the "little flingy thing" as even if it doesn't kill, it's annoying as ****. I usually spam Din's like crazy during the bombs, seeing as how the bombs themselves are like Din's on crack.
... Oh **** son, now I wanna hack my Wii and give Din's the bomb hitbox. We'll see who's low tier material then >=D
As for stage hazards, be very conscious of the "little flingy thing" as even if it doesn't kill, it's annoying as ****. I usually spam Din's like crazy during the bombs, seeing as how the bombs themselves are like Din's on crack.
... Oh **** son, now I wanna hack my Wii and give Din's the bomb hitbox. We'll see who's low tier material then >=D