JigglyZelda003
Smash Hero
possibly idk, i don't really play w/ ledgewarpings too much
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Could be. Maybe some attempt to make it easier for Zelda to recover.Is it possible that the game kind of "prefers" for your to land at the very edge when you're within a certain (but very small) distance from it upon re-appearance?
Well, they can kick rocks and go somewhere. Her recovery.......Could be. Maybe some attempt to make it easier for Zelda to recover.
Those johns are NOT acceptable.Just to let people know, I'm going overseas and encountering computer troubles (at the same time TT_TT), so for a couple months I'm gonna be less than frequent.
I'm hiding in the shadows kaylo...*goes back to working on moveset stuff, swears it!*
Lol! Well, atm, I'm working through a post on Castle Siege as a Zelda stage, but after that..... I swear..... x.o People on AIM keep distracting me. And the debate in the Pika social thread. And...... x.xI'm hiding in the shadows kaylo...
Are you doing a hardcore insomnia-fest then to get it all done? lol =p
Aw man I can see... they seem to be arguing over placements and stufff... don't get too twisted in dilemas kay-to-the-lo, just keep your cool, which is what you're good at =DLol! Well, atm, I'm working through a post on Castle Siege as a Zelda stage, but after that..... I swear..... x.o People on AIM keep distracting me. And the debate in the Pika social thread. And...... x.x
Basically, everything I try to do in Brawl actually works in B+. Nair *****, usmash *****, fsmash *****, and Din's is actually useful. Without sweetspotting, it's also 10000x easier to get a spike or edgeguard with dtilt > whatever.Yeah in the latest update she has a bigger fair sweetspot, no SDIable smashes so Fsmash is really good now... Dtilt > lightning kick is now legit, and overall she just has more comboability (surprsisingly). Her recovery is also much better =D.
I really like her but she's currently overshadowed by Sheik... but Sheik can get countered pretty had by some characters where Zelda would probably counter them, like the now-amazing Jigglypuff.
a lot of my zelda strategies rely on buffering so I'm not quite as big a fan as some, and the melee-like aerial tumble physics being back mean you can't jump-transform unless they changed that, and I doubt they did.i still havent tried B+ yet
You can set your handicap higher to give yourself buffering. 100% handicap gives you 10 frames of buffering, just like in Brawl.a lot of my zelda strategies rely on buffering so I'm not quite as big a fan as some, and the melee-like aerial tumble physics being back mean you can't jump-transform unless they changed that, and I doubt they did.
However, zelda's still a lot better in brawl plus. Probably because of the insane amounts of hitstun.
@B+: They weakened fsmash/usmash, so they're not as crazy as you might think even though moves don't stale. They're still insanely good moves, though, and now that Zelda can actually rack up damage, getting people to a slightly higher KO percentage isn't a problem.also i hear theres no DI out of U/Fsmash in B+ so they have to take it like men or a woman, for the few of them here, once they get hit.
has everyone seen this?
http://www.smashboards.com/showthread.php?t=239604
Apparently Zelda gets nothing other than you can use Dsmash faster
Oh, okay, I thought they weakened fsmash too.... my mistake!Yeah that's very true.
Dsmash buff??? I hope they realise no matter its power it can be very easily teched so it's a blind buff in that respect. And why people stick around to be hit by the last hit of nair is beyond me lol... which makes that buff pointless ( sakurai and his anti-zelda SDI )
But then again... what changes would people recommend? I wouldn't mind a dair that always sweetspotted. That or simply a faster startup time or ending time for FW (if they had to make one change), or even a faster din's so she can at least camp back to some extent >.>
Kaylo Fsmash's knockback wasn't weakened in brawl+ iirc... only Usmash.
massive programming changeWhat if NL worked like it did in OoT? Minus the extemely long invincible time. Zelda could walk around for about 5 sec give or take while it's in effect. It would make her completly invincible to projectiles, but she can still be hit by smashes, etc. The attacks would do damage and do little knockback. It could work like the Wario waft too. As time goes on it becomes stronger and when you use it, it resets. Also, when it's not charged NL works like the current brawl NL...um..is that too broken?
That's a little broken, lol. Also, what Hedgedawg said.... it would work unlike any other attack in the game, and I doubt they could come up with a code for it.What if NL worked like it did in OoT? Minus the extemely long invincible time. Zelda could walk around for about 5 sec give or take while it's in effect. It would make her completly invincible to projectiles, but she can still be hit by smashes, etc. The attacks would do damage and do little knockback. It could work like the Wario waft too. As time goes on it becomes stronger and when you use it, it resets. Also, when it's not charged NL works like the current brawl NL...um..is that too broken?
That makes sense. You're trying not to make one overly powerful than the other? For example: like in Melee if a Zelda was losing they could use DownB and suddenly **** the floor. Something like that?Hay guys wuts going on in this topic?
For Balanced Brawl, Zelda and Sheik was a fairly daunting task of balancing two uniquely combined characters at once. Because of that, we have been very conservative with their changes for this public preview. Don't think we misjudge or trivialize Zelda, we are just needing sound data to work towards where Zelda will fit into the "real" release.
We greatly value any input Zelda players have for this reason. Play the matchups against the other changed characters, play on the newly viable stages, find out how Sheik and Zelda fit into the altered meta game. We are taking this sort of feedback extremely seriously, and look forward to it from anyone willing to take their time to be a part of this process.
Thats nice to hear, but what would really make everyone happy is if they were both good enough to be separate characters. And maybe not even allow them to DownB... give them each a knew move! lol.Hay guys wuts going on in this topic?
For Balanced Brawl, Zelda and Sheik was a fairly daunting task of balancing two uniquely combined characters at once. Because of that, we have been very conservative with their changes for this public preview. Don't think we misjudge or trivialize Zelda, we are just needing sound data to work towards where Zelda will fit into the "real" release.
We greatly value any input Zelda players have for this reason. Play the matchups against the other changed characters, play on the newly viable stages, find out how Sheik and Zelda fit into the altered meta game. We are taking this sort of feedback extremely seriously, and look forward to it from anyone willing to take their time to be a part of this process.