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Recent content by dragoncrescent

  1. dragoncrescent

    Omni: Is Project M Dead?

    Huh...? I did say something nice. I complemented Omni on the eulogy. O_O
  2. dragoncrescent

    Omni: Is Project M Dead?

    Beautiful eulogy, Omni. Glad you took the news and tried to make something positive from it. I, for one, couldn't be happier the aberration that was Project M is dead. XD
  3. dragoncrescent

    Hatred and favouritism aside, which characters will not make the cut?

    Toon Link - actually, I'm just hoping they cut him due to sheer annoyance factor, but they will probably keep him. The Wind Waker art style games have gotten enough of a following to be represented some way. Sheik - even though she's a cool character that is well-designed and played, I think...
  4. dragoncrescent

    Balanced Brawl Standard Release

    Awesome! Can't wait to try the finished version! Sorry to ask, but I always thought the two were synonymous - heavy armor and super armor. Is there a difference?
  5. dragoncrescent

    Balanced Brawl Standard Release

    On Charizard: The heavy armor on his flying animation is a surprisingly cool idea. I rarely found myself WILLING to go into flight mode, since I knew anything as simple as Wolf's shot could screw me up. Fly is tricky to aim sometimes, but it hasn't really been much of a concern when he's in...
  6. dragoncrescent

    Balanced Brawl Standard Release

    That... might be a really interesting trick. By the end of a stock, the Pokemon is probably close to exhaustion. This might lend Pokemon Trainer an interesting mechanic wherein he would have to choose to either switch out or taunt. It gives players who prefer to stick with one Pokemon an option...
  7. dragoncrescent

    Balanced Brawl Standard Release

    Hey! I'd like to report a weird bug; playing as Gannon on Yoshi's Island, I fell down the pit in the middle of the stage and, as I was Dark Diving back up, he would grab onto the ledge and immediately let go. I was eventually able to get back out, but for some reason, I could NOT hold on to the...
  8. dragoncrescent

    Balanced Brawl Standard Release

    On Sonic: I don't really know what to think of his d-tilt change. On one hand, I sort of appreciate how it forces some characters to the ground, who will instinctively roll into an F-smash. It's interesting to use on the edge of the stage, too. It seems to put enemies at a very advantageous...
  9. dragoncrescent

    Balanced Brawl Standard Release

    On the topic of Sonic, I would agree that he doesn't really have any surprise moves. I used to play as Peach in Melee, and one thing I really loved was her Downsmash. It functioned as sort of panic button. Now, in Brawl, I find Sonic has only a slight bit of physical range, but a large threat...
  10. dragoncrescent

    A silly little sub-hack for anyone in a silly mood...

    Zsamus's paralysis is better than what I had in mind. I just mean it would cause something like the "dramatic pause" that occurs whenever someone gets stomped by Ganon's down-air.
  11. dragoncrescent

    A silly little sub-hack for anyone in a silly mood...

    Make Manaphy come out of Pokeballs 50% of the time. Seriously, I've seen her ONCE, and her effect was SO MUCH FUN!!! Also, perhaps have Lucario's Force Palm paralyze people, like it's supposed to. And why does his Up+B (Extremespeed) not do damage!? It should have slash damage! XD
  12. dragoncrescent

    Balanced Brawl Standard Release

    I've never really noticed that until you pointed it out. In standard brawl, we would joke that sonic really didn't have a "good" move, but I would point out his rolling dash attack. It certainly is helpful to have that slight bit of extra damage to stack up. I also appreciate the changes to the...
  13. dragoncrescent

    Balanced Brawl Standard Release

    Hey! I'm normally a bit of a lurker around the boards, but I just have to drop by and say you guys did an excellent job with Balanced Brawl. Ganon is a beast, and surprisingly fun to play as now. My main has always been Sonic and Pokemon Trainer, and I really love what you've done with them...
  14. dragoncrescent

    Opening Smash Balls

    It's tough playing as Sonic. I think he was meant to be an item-based character... In any case, I've gotten decent using the Blue Blur. When playing fun matches against friends, we sometimes turn items on. My favorite is the Smash Ball, although others groan. It seems Game and Watch has an...
  15. dragoncrescent

    Kojin's Sonic Tech Lab *taking another look at Speed's Sonic*

    I'm not sure if anyone had discovered these ones yet, but here goes: 1) when running, if you come to an abrupt stop, you can still press the A button for about half a second and Sonic will go into his Dash attack animation. I've used it a bit to psych out the timing on Peach and Metaknight...
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