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Recent content by gregWHO

  1. gregWHO

    Peach's New Aerial Down B

    There's been some speculation over the past few months about Peach and DK getting an aerial down B. Personally I believe Peach is pretty well-rounded in PM although a slight bit unimaginative having much of her gameplay/animations carry over from Melee. Anyone have any ideas for a FUN, CREATIVE...
  2. gregWHO

    Peach Bomber= Completely Useless

    I think the one thing that hasn't been brought up in this thread so far about bomber is the angle. The angle is freaking glorious and IMO difficult to DI when sent off-stage. I feel like if you had your choice of all of Peach's moves to punish (or bet it all on a read) with an opponent close to...
  3. gregWHO

    PM Turnips

    Yeah, I used to play Peach in Brawl and Melee as well... kinda like Silly Kyle but much much crappier. lol I'll have to try some of that AGT stuff. One time I was able to follow up an upsmash with a jump, DJ, glide toss up while throwing down into an uair kill. It was so amazingly slow and...
  4. gregWHO

    Ganondorf Matchup Help

    I know this a PM stagelist, but it's still really useful. For this MU, I believe most of Peach's kills come from edge-guarding therefore stages with farther horizontal blastzones work to that end as well as help you live longer from his aerials. Ganon is a difficult matchup for me as well...
  5. gregWHO

    PM Turnips

    Well I was wondering if anyone had any unique ways they've been using turnips even if they're MU-dependent or niche situations. I'd love to hear how everyone is using GT/AGT. I'm incorporating more GT and AGT but so far they seem more suited at spacing defensively. So yeah, I'm really curious...
  6. gregWHO

    Turnip Flashing

    I did not know this. Sounds great!
  7. gregWHO

    Turnip Flashing

    I believe z-dropped stitches have equal or maybe slightly more knockback than z-dropping regular turnips though. I dunno... I would never z-drop a stitch. lol Sounds like nice tech though.
  8. gregWHO

    PM Turnips

    I dunno in which version this started but Peach's turnips are different in this game compared to Melee. I've noticed if I hit someone offstage with a turnip, sometimes they can DI it in such a way where it hits them back TOWARDS the stage and helps their recovery. Has anyone else experienced...
  9. gregWHO

    Bowser general discussion thread.

    From playing Bowser and all his changes in 3.6 beta, this is where I think they're going with this. I don't necessarily agree with all the changes and I'm playing devil's advocate, but this is what I think the direction of the character is: 1) A very intentional shift in playstyle. Overall, the...
  10. gregWHO

    Dair to grab= Legit?

    I used to do this all the time in melee and it worked. I assume with the work done that as long as the last hit of dair doesn't connect and you grab before stun ends, it's good to go.
  11. gregWHO

    100-0 Match-ups

    This thread is stupid. Ideal this, ideal that... bottom line: Ganon has severe disadvantages against Sheik in high levels of play. But these ARE players playing these characters, not robots. Take any professional sport... you will, on rare occasions, have top tier teams lose to scrub teams...
  12. gregWHO

    Up Smash Is Ghey.

    This might sound stupid... but if we're holding a turnip, would the glidetoss down/up to upsmash have less frames to it? If it does, turnips mindgames ftw. And if not... then at least it could compensate for the distance? *goes to test*
  13. gregWHO

    Houston Thread - No HOBOs and no WHOBOs. What do we do now??????????????????????????????????????????

    That's right. I'm not going to whobo. ... So... were you the metaknight or the lucas at gea's house?
  14. gregWHO

    Hoping for advice.

    ... Hi. XD Personally, I think you grab release to ftilt to much. I don't necessarily think it's a bad option all the time, but I think it's become predictable playing you though, and you've always thrived on being unreadable. Your edge game and anti-air game are solid from what I know though...
  15. gregWHO

    dsmash uses

    Yeah. Actually, I think I somehow let almost fully charged dmash in a 4-player match and killed a G+W and a Pika. Ever since, dsmash is my preferred method of a badass kill especially if sandbagging. lol
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