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Recent content by JackThorn

  1. JackThorn

    MDL0 files from Non-Brawl games

    Got something I wanna add, here. Dead Rising: Chop 'Till You Drop DOES use MDL0 files. Here's how to get to them. In the Chara/ch01 folder (Frank West's folder), you'll find numbered folders. These are parts of Frank. Like hair, hands, head, shoes, body and extras like helmets and...
  2. JackThorn

    Albert Wesker... ensuring complete global saturation...

    Well, before I continue with the way I'm currently doing it, what would people prefer? A completely new model with new movesets and animations. Or a reskin and vertex edit that allows both a new moveset and allows Snake's moveset?
  3. JackThorn

    Albert Wesker... ensuring complete global saturation...

    Well, for me, the auto hexer worked flawlessly. I don't know if you're doing anything different from me, but if you want, I'll see about getting Chris working, for you. I don't know what would happen, but maybe I'll try it, sometime. Heh. Not a bad idea. Heh. I'll see what I can do...
  4. JackThorn

    Albert Wesker... ensuring complete global saturation...

    Well, let's not jump too far ahead of ourselves. I still have to finish Wesker before I decide if I want to do any other characters. Heh.
  5. JackThorn

    How do I fix the grab glitch for new models?

    Responded again. I suspect it has something to do with the fact that I'm using the PAL version.
  6. JackThorn

    How do I fix the grab glitch for new models?

    I replied. As I said in the PM, the game crashed.
  7. JackThorn

    How do I fix the grab glitch for new models?

    Well, at first, the animations were played absurdly fast and I had to duplicate frames multiple times just to get the animation to play at the right speed. Though it ramped up the file size. I fixed my TransN problem. All I had to do was rename the TransN bone (which I used in Wesker's file...
  8. JackThorn

    How do I fix the grab glitch for new models?

    Yeah, he goes over Snake. I owe you, for this. Thanks.
  9. JackThorn

    How do I fix the grab glitch for new models?

    Well, I'll send you the model and the PSA. Hopefully you can figure something out because I spent a long time last night, trying to figure this out.
  10. JackThorn

    How do I fix the grab glitch for new models?

    Both, actually.
  11. JackThorn

    Albert Wesker... ensuring complete global saturation...

    Not sure when I'll finish it. As for HUNK, right now, I don't have plans to add anymore RE characters. Also, I desperately need help because Wesker can't grab other fighters and when he picks up items, they appear in his chest. If anyone can help fix this glitch I'll greatly appreciate it.
  12. JackThorn

    How do I fix the grab glitch for new models?

    I know it has something to do with ThrowN and RHaveN/LHaveN. Now, I tried to substitute the bone with the same ID as the above bone names, but it still doesn't work. I would greatly appreciate some input on this as it's what's stopping me from continuing my work on Wesker.
  13. JackThorn

    Albert Wesker... ensuring complete global saturation...

    I could if the gun had a bone of its own. The gun and the hand are connected to the same bone.
  14. JackThorn

    Albert Wesker... ensuring complete global saturation...

    I haven't managed to do much work on Wesker lately due to my sister getting me to do a bunch of house work. But here's a video showing Resident Evil 5 Wesker's moveset, which will be used in the Brawl version. http://www.youtube.com/watch?v=p4qYH4wuYrc In the video I just shown, at 00:35...
  15. JackThorn

    Albert Wesker... ensuring complete global saturation...

    New screen shots. AA attack. A simple left punch. Stuns them, setting them up for his 3rd attack. AAA. Batter Ram An attack based on one of the same name, from Resident Evil 5. Wesker uses this to break out his partners from enemy grabs in RE5. But in Brawl, it's used as a combo ender...
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