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Recent content by WeirdoZ Inc.

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    Official Code Q&A + Requests

    This might sound like an odd request, but would it be possible to get a code that disables jumping when pressing up on the sideways Wiimote configuration? I know you can set it to grab or shield in the in-game config, but I want it to register as nothing but up, like turning off Tap Jump in any...
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    Loading GeckoOS from the SD card on a non-hacked Wii?

    Yea, I just tested it and you're right. It should in theory work, but it is being a little funny atm. I even tested it using Loadmii to load Gecko and I got the same thing. Hopefully in a future version of Gecko or BannerBomb (whichever one is the problem, my guess is Gecko) this issue will...
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    Loading GeckoOS from the SD card on a non-hacked Wii?

    Shouldn't you just be able to use BannerBomb to load up Gecko? As far as I understand, it will run any dol or elf file, it doesn't need Homebrew Channel or Bootmii or anything. You just put the BannerBomb and a homebrew app on an SD card(in Gecko's case, the appropriate extra files as well)...
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    Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

    Is anyone else having freezes after matches? I got the latest build (22-05-09) and it's freezing after 2 or so matches. If it helps at all, I've added "Ness' bat always in his hand" and reversed Norfair to the set.
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    The Pokedex Guide to Pokemon Trainer+

    @Sudai: The proposed ability to switch to the previous pokemon by holding shield or something. @Rkey: Unfortunately, most coders are either on hiatus(Phantom Wings) or unavailable(spunit), so that specific code doesn't exist yet. Not even sure if it's possible yet either
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    COMPETITIVE Brawl+: Code Agenda

    I think it might be an idea to globally raise the gravity to maybe 1.1-1.15 (setting that to the "new" default gravity), then use the individual gravity code to tweak individuals further. Basically taking the current Plussery individual character gravity/jump power set and then adding a...
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    Let's See Some Custom CSS.

    -----Custom Character Select Screen----- Custom CSS V3 [spunit262] * 0668310C 00000030 * 387E006C 3B600000 * 3C808068 38840DE0 * 7CBB20AE 7CA50775 * 41800014 94A30004 * 3B7B0001 2C1B0032 * 4180FFE8 48000038 * 04690338 48000068 * 066900d8 00000008 * 2C170028 41820168 * 02680DE0...
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    Brawl model extractor

    That's fair enough. On another note, the models I convert are coming out kinda borked. I'm only trying to view them in a viewer called Deep Exploration, but when I view them they come out fragmented. Here's what I get: I opened that converted Lucario you posted earlier and that works...
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    Pokemon Trainer In Brawl+

    Yea, definitely remove the "No swap on KO/Hold shield to swap/not swap" code and bring the Wild/Independent Pokemon to the Plussery codeset and definitely implement the "Hold shield to swap backward on KO and Down-B" idea (if possible). I don't understand the issue. Shouldn't the Wild...
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    Brawl model extractor

    Have you tried FBX? That seems to be quite a good file type, with support for animation, skeletons/bones and whatnot.
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    COMPETITIVE Brawl+: Code Agenda

    How 'bout just adding the ability to swap backward on both down-b and on KO by holding shield or something?
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    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I gotta ask; what is the Character ID Fix code?
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    COMPETITIVE Brawl+: Code Agenda

    If by "constants code" you mean the codes that reference the "DASHDASH FASTFALL" etc code, then yes. Otherwise, all the Constant values should be grouped into a single lumped code (DASHDASH, FASTFALL, JUMPSTAR, etc).
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    COMPETITIVE Brawl+: Code Agenda

    @Kupo: My point was that I wish the multi-codes were more uniform. That way I could put them in appropriate categories, instead of making a "Mixed" category. An example would be making a "Quicker Start Jumps/Short Hop Height/Fastfall Speed Multiplier" code so it fits neatly into the "Air...
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    COMPETITIVE Brawl+: Code Agenda

    Does anyone else think that the merger/grouped codes should be grouped/merged in a more categorial way? What I mean is having the .txt split up into groups, and having multi-codes fit into a single group instead of having a "Mixed" category. Here's what my current codeset looks like with...
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