35-65
40-60 Snake gets jabbed to death so very easily, yet nade handling and even trade of hits from both sides as well as a more reliable kill move at high %s. Barely outside 45:55.
45-55 : Ike with decent banana manipulation, DACIT, etc helps a lot, especially since Ike can handle diddy without bananas. Jab interrupts DACUS up close, too.
40:60 (SDI spike. Dash attack under SHDL, jab sideB. Falco still has great damage racking and annoying jab though we can kill earlier and nair goes through everything when falco tries to land) Same difficulty as snake
50:50 we beat ICs very bad on most of our counterpicks, though.
40-60 imo this is a large change from what I thought before, mostly because of bthrow->dash attack and dash attack at the ledge as well as pressuring marth at the ledge for upB lag and light weight. Given the opportunity marth can still do work
50-50 retreating nair, dash away pivot jab, jab-->grab, occasional use of bair maybe fair
35-65 (Possible to gay DDD a lot, but the chaingrab is the single tool DDD needs to make the MU in his favor, and the weight doesn't help either. Grab armor, etc. Avoiding grabs kind of annoying but it's possible. Other than the grab, nothing special though, lol)
50-50
40-60
45-55
50-50
45-55
45-55
40-60
45-55
55-45
50:50
50-50
50-50
60-40
50-50
:shiek: 50-50
60-40
60-40
55-45 (never played charizard that much)
65-35 (same as charizard, wild guess lol)
50-50
55-45 (grab release, bthrow dash attack offstage + offstage game, and difficulty always landing successfully)
60-40
55-45
Ditto Match
55-45
60-40
60-40 weight+speed, but not enough reward for punishments. Makes it harder for us to get good kill moves outside of bair. OoS jab still does work though lol
50-50
55-45
60-40
60-40 (would be 55:45 if Ike couldn't bthrow-->dash attack him offstage and it's easy to grab him =( )
65-35 (same as link, would be 60:40 without the extra gay stuff we found out)