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Brawl Character movesets: share, rate, and comment!

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,028
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
^ two posts above me = spamming and not following the rules of the thread

Grounder Move List(remember him from Sonic The Hedgehog 2 and Adventures of Sonic The Hedgehog? No? You should, he was dumb, yet funny.)

A: Weak Tri-Drill(he drills with his nose drill and both hand drills. He doesn't have a second or third hit since it does a weak combo)
Dash A: Gale Form 2(since it uses drills, the opponent doesn't go as high, but deals a bit more damage)
Forward A: Slash Blade(he just slashes his drill fast enough to make it look like a blade)
Up A: Drill Up(pretty much the same thing as Hammer Spin, but with one Drill, making it rather weak, but has good combo potential)
Down A: Ground Drill*(can be a meteor, he points his drill in the same direction as how Samus does hers in Melee)
Smash A: Tree Cutter(unlike Slash Blade, he uses both drills and swings them towards eachother, but does go a bit farther than the drills themself(as in he doesn't end the time it would be at the center of his body))
Smash Up A: Pendulum Slash(a stronger, but less ranged Around The World Yo-Yo)
Smash Down A: Super Spin(he spins around with his drills out. Same range as Kirby's Smash Down A from Melee, but with a slight comboability and a slight bit more power)
Air A: Spin Tread*(can meteor, but very hard to get it. He spins the treads on his legs)
Air Forward A: Drill-Ball(he spins like a ball forward, but is using his three drills, hence its name. I think that is what it did...)
Air Backward A: 90 Degree Tread(since he goes backwards a bit, the actual tread wheels would be on his side, thus the 90 Degrees)
Air Upward A: Umbrella Drill(similar to Tree Cutter, but upwards)
Air Downward A: Mega Drill*(usual drill combo. Can meteor/spike.)
B: Charge Drill(he charges up, then moves forward fast while drilling with his front drills)
Forward B: Missile(same as Samus', but there's drills there, still causes damage, but slightly more hits)
Up B: Tam Rocket X(can be used as a recovery. He flies straight up ala Mr. Game & Watch, but uses a Rocket. Anyone directly behind, below, or in front of him with take a little bit of damage.)
Down B: Ramsé Mode(I completely forgot what it did, annoyingly enough...)
Z: Nise Hook(Nise means fake, actually. A realistic-looking energy hook grabs them. Y.Link's Hookshot distance.)
A/Z: Tread Wheel(he does a bit of comboing damage on the opponent by spinning his treads into 'em)
Forward: Slash Blade(same as the earlier version, just obviously directly hits with no dodging)
Backward: Arm Whip(throws them backwards with his energy hook)
Upward: Drill Up(same as normal Up A, but with his Nose Drill)
Downward: Burn Rubber*(he spins his wheels fast, creating friction, which may do fire damage, and may spike a nearby opponent.)
Super Move: Triple Drill Attack(a full out Tri-Drill that targets a single opponent, and literally makes 'em afraid of dentists)
D-Pad Up: Spin Tread 'n Drill(he spins around, then puts one of his arms up)

Scratch(will make him eventually, but doesn't have it right now. He's Grounder's original partner)
 

BeansDooma

Smash Rookie
Joined
May 30, 2006
Messages
14
Animal Crossing Guy:

B: Slingshot- Very Similar to Link's arrow.
B>: Shovel Twirl- Similar to Ice Climber's B>.
B^: Fishing Rod- Pulls character upward, similar to Ice Climbers' B^, can hook onto ledges.
BV: Pitfall- Plants a pitfall which other characters fall into, immobilizing them briefly.

A: Net- Not very powerful.
A Rapid Press: Net Flurry- Super fast, low-damage attack.
A>: Net Swing- Somewhat powerful.
A> Smash: Axe- Super powerful, strongest attack, sends opponents flying.
AV: Shovel- Knocks opponent's feet out from under it.
AV Smash: Super Shovel- 360 Spin with shovel, knocks opponent into the air.
A^: Hornhat Headbutt- Somewhat powerful, knocks opponents upwards.
A^ Smash: Axe High- Very powerful, knocks opponents to the ground with an arc-swing.
Dash-A: Headbutt- Knocks opponents over, somewhat powerful.

Air Moves:

A: Net- Not very powerful.
A> Smash: Axe 720- Double pirouette, sends opponents flying.
AV Smash: Shovel Piledrive- Very similar to Link's Air Down, very powerful, third strongest attack.
A^ Smash: Axe Double Backflip- Knocks opponents upwards, super powerful, second strongest attack.

Grab Moves:

Grab: Fishing Rod- Works simlilar to Link and Samus's grabs.
A: Headbutt- Not very powerful
Up Throw: Toss Shoot- Similar to Fox and Falco's, uses slingshot instead of gun.
Forward Throw: Kick- Kicks the opponent forward, somewhat powerful.
Down Throw: Showvel Slap- Throws opponent on the gorund and smashes face with a shovel, no kickback, massive damage.
Back Throw: Cast- Throws opponent using Fishing Rod, not very powerful.
 

kaid

Smash Master
Joined
Nov 3, 2004
Messages
3,414
Location
Boulder Creek, CA.
Lucario

Falco's jump (9:15-9:30)

B: Wave-energy projectile. Chargable, but NOT storable... a ranged Flare Blade, essentially.
^B: Sky Uppercut (strong, upward knockback, better for killing floaty, "flying" characters)
<B: Metal Claw (fast, strong outward attack)
vB: Endure. (while held, Lucario takes no knockback)

Nair: (sex kick)
Uair: (reached up, then launches opponent downward. Meteor-cancelable)
Fair: Double Kick
Bair: (a backward kick)
Dair: Stomp (Similar to Captian Falcon's spike)

Usmash: Similar to Mewtwo
Fsmash: Similar to Mewtwo
Dsmash: Similar to Shiek

Dash attack: tackle.

A: scrach (onetwo, one two)
ftilt: (rising kick, identical to Shiek but with a shorter range)
utilt: (an upward claw swipe)
dtilt: (tripping move)

Upthrow: (Marth)
Downthrow: Seismic Toss
Fthrow: Similar to Mewtwo (M2's weakest throw)
Backthrow: (Marth)
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
Wario moveset:
B- lets the gas that was building up the longer u hold it in the stronger, if used more times that does not lower the dmg. (5%-36%)(goes all around u)(range is like a little bigger version of sheild)
^B- lifts up legs and farts 3 little times to lift him in the air 3 times a little (3%-6%)(lowers power of B a bit)
B>- turns around and farts a stream of gas at foe (longer reach then B but only goes the designated direction)(16%-25%)(lowers power of B)(better range then A>)
vB- farts around feet (lowers strength of vB a little bit)(12%-22%)
A>- pulls back elbow and hits foe with elbow (15%-27%)
A- punches with right (2%-4%)
AA- uppercuts with left (3%-5%)(very slow)
vA- farts around feet (lowers strength of vB a little bit)(12%-22%)
^A- punches up and a small ball or purple flames pop up above fists (fists- 10%-14%)(flame- 11%-15%)
Bair- pushes butt backward (5%-7%)
Uair- headbutt (6%-9%)
Fair- swipes hand infront of him (1%-3%) and ball of flame pops where he swiped (2%-5%)(flame has good knockback)
Nair- marios nair but shorter lefs (5%-7%)
Dair- lifts up legs and crushes opponenet with its butt
B in air- farts all around him (10%-15%)(weakens B move)
vTHROW- throws opoenent on the ground and smashes him with butt and the foe flys off (6%-10%)
<throw- tossess oponent off to the side (5%-9%)
^throw- tossess oppoenent up (6%-10%)
Dash- lunges forward hopefully hitting foe with head (5%-11%)

STATS:
Jump- 4 out of 10
Power- 9 out of 10
Speed- 3 out of 10
Throw- 7 out of 10
Knockback- 6 out of 10
Weight: 10 out of 10
Fastfaller
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I personally though wario would be kinda slowfalling, cause of the "fat floats in water" thing.

kinda like how falco is like half as heavy as bowser, but falls like 3 times as fast.
 

Master Puppet

Smash Cadet
Joined
May 28, 2005
Messages
73
I have another moveset to add here.

DEATHBORN (F-Zero)

Overview: The powerful villain Deathborn would stay true to the F-Zero heavyweight amendment, but become a master of ranged fighting with long, slow, damaging electric attacks.
STATS (1-5): [Power 4.5] [Speed 2] [Jump 3] [Size 4.5] [Weight 4]

A – Electric Punch
A > - Round Kick
A ^ - Electric Wheel Kick
A v - Sweep
Dash A - Elbow Strike

Forward Smash – Electro-Punch
-Steps forward with a powerful electrically charged punch

Upward Smash – Electric Hand
-Lifts his hand in the air and charges it with electricity

Downward Smash – Explosive Punch
-Shoves his hand into the ground, causing an explosion

Nair – Electric Double Punch
-Executes two quick electric punches

Fair – Lightning Kick
-Lunges forward, foot extended, and electrically charges the kick

Bair – Explosive Elbow
-Shoves his elbow back, causing an explosion

Uair – Electric Double Hand
-Executes two underpowered and quick Electric Hands

Dair - Drop Kick
-Falls downward, foot extended

B – Electrify
-Charges for a few seconds, then releases a powerful burst of electricity, trapping anyone near. The longer you charged, the stronger the attack is

Forward B - Hook
-Hooks his leg and pulls in a near opponent, then electrocutes them

Up B – Lightning Grab
-Jumps upward in a move identical to Captain Falcon’s, albeit less effective. Doing it next to an opponent causes you to grab, electrocute, and jump away from your opponent

Down B - Burst
-A quick burst of electricity that strikes from all sides

Grab A - Punch
Forward Throw – Shoves enemy forward, and punches them away
Backward Throw – Throws enemy over his shoulder, and kicks them away from behind
Upward Throw - Shoves enemy upward, and electrifies them
Downward Throw - Shoves enemy downward and uses an Explosive Punch

---

And a remade Young Link, Windwaker style.

YOUNG LINK (Legend of Zelda: The Windwaker)

Overview: Young Link would be quick in his strokes and have a fairly quick running speed, with a few powerful finishing moves. His sword plant is especially powerful, lagging at the end but having great KO potential. He also has a ranged grab, by way of his Grappling Hook.
STATS (1-5): [Power 3] [Speed 4] [Jump 3] [Size 2.5] [Weight 2.5]

A - Slash
A, A – Slash, Counter Slash
A, A, A - Slash, Counter Slash, Stab
A, A, A, A ... – Rapid Stab
A > - Horizontal Slash
A ^ - Upward Stab
A v – Sword Plant
Dash A – Round Kick

Forward Smash – Triple Slice
-Slashes vertically first, for the most knockback, then slashes horizontally, for the most damage, then leaps forward with a Jump Attack, for a mixture of both

Upward Smash – Half-Moon Slice
-Slashes above his head three times for damage, then finishes with a powerful Upward Stab

Downward Smash – Double Sword Sweep
-Sweeps his sword all around him twice

Nair – Circle Slash
-Spins his arm around, slashing all around him

Fair – Lunge Stab
-Lunges forward with a powerful stab

Bair – Sidekick
-Pivots in midair and kicks behind him

Uair – Upward Hilt Strike
-Shoves the hilt of his sword up for a short-range, very powerful attack

Dair – Jump Attack
-Jumps down with the side of his blade extended for improved range

B – Wind’s Requiem
-Waves the Windwaker and fires a damaging gust of wind with low knockback

Forward B – Skull Hammer
-Swings the Skull Hammer horizontally for a slow, very powerful attack

Up B – Deku Leaf
-Shoots up with the Deku Leaf, hitting multiple times, and slowly glides to the ground

Down B – Spin Attack
-Executes a very long Spin Attack that does not suck opponents in. Allows you to move horizontally during the attack

Grab A – Hilt Strike
Forward Throw – Throws forward and kicks away
Backward Throw – Throws backward and uses a spin kick to knock away
Upward Throw – Throws upward and uses an Upward Stab
Downward Throw – Throws downward and elbows away
 

Wave Bird

Smash Apprentice
Joined
Jun 20, 2006
Messages
127
Location
Private Places... &gt;___&gt;;;
Hammer Bros.

B: Hammer Throw [Like Game and Watchs Sausages]
B>: Shell Slide [SLide on back and run people over 'Yoshi's B>']
BV: Shell Tuck [Hide in shell and reflect anything thrown at you]
B^: Shell Spin [Like Bower's Whirling Fortress only with more height]


AAA: Diag. Hit, Diag. Hit, Vertical Smash
fTilt: Quick Hammer Swipe
dTilt: Hammer Sweep [Fox's tail Sweep]
uTilit: Hammer hit up
Dash: Hammer Dive [Dive at person hammer first]

>Smash: Hammer Charge [G&W's Match]
VSmash: Side Hammer Bash [G&W vSmash]
^SMash: Up Hammer Swipe

Nair: In-Shell Spin [Bower's Nair]
Fair: Hammer Spike [Mario's Fair w/ Hammer]
Dair: Shell Drop [Fall on his shell.. Bower's Dair]
Bair: Hammer Free-Fall [Spin with arms/legs out with hammers in hands]
Uair: Hammer Flip [Do a front flip and spike person above you straight down with your hammers]

Grab Attack: Head-Bonk
fThrow: Hammer hit forward
dThrow: Hammer hit down, Flip and then roll on them with shell [Kinda a Mix between Sheik and JP]
bThrow: Just a weak throw
uThrow: Thrown upwards and then hit with a hammer upwards.

Super: Hammer fall from the sky hitting and damaging 5% to everyone but HAmmer Bro.
[5 Seconds]

Taunt: Puts arms up and waves while laughing.
 

Wave Bird

Smash Apprentice
Joined
Jun 20, 2006
Messages
127
Location
Private Places... &gt;___&gt;;;
Charmander

B: Flamethrower [Like Bowser's]
B>: HeadButt [Like Pika's]
BV: Fire Spin [A Fire ring goes around Charmander and knocks everyone in the radius back.]
B^: Fire Jet [Looks down and blasts fire out which propels him up.]


AAA: Punch, Punch, Kick
fTilt: Quit Slash
dTilt: Tail Sweep [Fox's tail Sweep]
uTilit: Ember [Small fire shot upwards]
Dash: Dive [Dive at person head first]

>Smash: Mega Punch [Kinda like Mario's]
VSmash: Tail Whack [Like Yoshi's]
^SMash: Head Bop [Like Yoshi's]

Nair: Air Twist [Lke Peach's/Ness']
Fair: Skull Bash [Mario's Fair w/ Head]
Dair: Tail Spike [Like G&W and Link's only with Charmander's Tail]
Bair: Tail Wag [Like Yoshi's]
Uair: Ember [Small Fire Shot Upwards]

Grab Attack: Fire in Face
fThrow: Basic Throw
dThrow: Throw down and hit with tail
bThrow: Basic Back Throw
uThrow: Thrown upwards and blast a stead stream of fire almost like a PK fire.

Super: Fire Blast [Charmander goes to the back layer of the Stage and does the Fire Blast attack 'like a gaint asterick'. Anyone hit by it takes 100%!

Taunt: Sits self up with Tail "Charmander Char!"
 

Kriltex

Smash Journeyman
Joined
Jun 23, 2006
Messages
219
Location
Australia
is it just me or do all the links for the movesets always take u to the samurai goroh one?
 

Shadow Calibur

Smash Ace
Joined
May 17, 2006
Messages
732
Location
Warner Robins, Ga
I'll do a moveset for May, from Pokemon Ruby & Sapphire. I don't wanna make her A button moveset entirely Pokemon-oriented.

(B BUTTON MOVES)
B: Munchlax- May pulls out Munchlax, which will latch on to and bite anyone who gets too close. 5-second hold. 15% Damage.
Smash B: Pokeball Catch- May throws a Pokeball at an opponent, trapping him/her. Similar to Yoshi's Egg Lay. Change trajectory with control stick and power with B button hold. 7% Damage.
Up B: Sky Uppercut- May's Combusken appears and pulls her up with a blazing uppercut move. Useful for recovery. Varies from 4% to 16% Damage.
Down B: Bike Trick- May pulls off a spinning trick on her Bicycle, damaging anyone who gets too close. 14% Damage

(A BUTTON MOVES)
A- Jab 1-2% Damage
A (2 times)- right hook 2-4% Damage
Tilt left/right A- Light Roundhouse: Similar to Falcon's F-tilt. 5-9% Damage.
Tilt Up A- Uppercut: Similar to Mario's Up-tilt. 6-11% Damage
Tilt Down A- Heel Kick: Similar to Zelda's D-tilt. 5-10% Damage
Dash A- Slide Kick: performs a spinning slide kick. 6-10% Damage
Smash left/right A- Rod Smack- Smacks the opponent with her fishing rod. 16-22% Damage
Smash Up- Handstand Kick: performs a double kick while handstanding. 14-20% Damage
Smash Down- Lower roundhouse: similar to Marios downward smash. 13-19% Damage
Neutral Air- Poke Spin: Similar to Zelda's Neutral air, minus the magic. 2-3 & damage per hit, max of 6 hits
Forward Air- Pidgey peck: pulls out Pidgey to attack enemies. 6-9% Damage per hit, max of 2 hits
Backward Air- Pidgey peck Reverse: same as Pidgey peck, but attacks enemies from the rear. 5-8% Damage per hit, max of 2 hits
Upper Air- Flip Kick: similar to Falcon's U-air. 8-11% Damage
Down Air- Rod Hilt (Hit on the tip is a Meteor Smash.)- smacks he opponent with the handle of her fishing rod. 10-16% Damage

(SUPER SMASH)
Poke Party: May sends out Combusken, Squirtle, Eevee, and Munchlax to attack her opponents. Combusken uses Flamethrower, Squirtle uses Hydro Pump, Eevee uses Sand Attack, and Munchlax runs around biting opponents.
50-80% Damage

(GRABS)
Z: Grab
Z (While holding): Knee attack 1% Damage
Tilt Forward: Bubblebeam- Takes out Squirtle and it fires a stream of bubbles at the opponent. Similar to Mewtwo's Shadow Cannon 5-6% Damage per hit, max of 4 hits
Tilt Backward: Throw Away- similar to Marth's backward throw 8-11% Damage
Tilt Up: Poke Push- Similar to Peach's Upward Throw 7-10% Damage
Tilt Down: Poke Slam- slams the opponent down with her elbow. 4-8% Damage

(STATS)
Size: 3
Weight: 2
Power: 2
Speed: 3
Jump: 2
Overall: 3

(TAUNTS AND KIRBY HAT)
Taunt: Puts her hand on her hip and does a peace sign, saying "Got it!"
Kirby Hat: Bandanna and hair

I worked hard on this.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Shadow Calibur said:
Smash B: Pokeball Catch- May throws a Pokeball at an opponent, trapping him/her. Similar to Yoshi's Egg Lay.
cough cough super cough edgeguard move cough
sorry about that....
in melee, if you jump off the edge and egg lay some1 with yoshi, you can ALWAYS make it back. i think

Kriltex said:
is it just me or do all the links for the movesets always take u to the samurai goroh one?
pretty sure it's just you or your computer, i just checked the links, they're all fine.
 

Master Puppet

Smash Cadet
Joined
May 28, 2005
Messages
73
Kriltex said:
is it just me or do all the links for the movesets always take u to the samurai goroh one?
The same problem for me. But it's my moveset, so no complaints.
 

LarkOhiya

Smash Apprentice
Joined
Jun 29, 2006
Messages
185
Location
Niles, MI
Well I find this topic AFTER I've posted this moveset 3 other times...Oh well your getting it again :embarrass :mad:


Well here's my Snake Moveset

A-Quick Jab-3-4
AA-Second Jab-3
AAA-roundhouse-4
Running A-duck and roll -8
A->-Long reaching side kick-7-8
A/\-Axe kick similar to C.Falcons up A-10
A\/-Sweeping punch-9-11
Smash->-punch with explosive in hand-Uncharged-13 Charged-17-18
Smash/\-throw grenade up and it explodes-Uncharged-14-16 Charged-20-22
Smash\/-Sweeping Kick-Uncharged-10-11 Charged-17-19

Air A-Spinning kick-7-8
Air->-Meteor Smash-Downward elbow smash-13-14
Air<--Double back kick-5 per kick
Air/\-Backflip kick-10-13
Air\/-Downward flying kick-9-10

Grab A-choke-3-4
Throw /\-Mid-air grenade toss-9-10
Throw->-Roundhouse kick -6-8
Throw<--Suplex-7-9
Throw\/-throw down like it MGS3-8-11
_____
b moves from some other guy at IGN.com Boards
B-Stun Grenade-A grenade that puts enemies into a daze-can be aimed-3-4
<>B-Nikita Missle-Launces a missle that slowly homes in on the enemy-14-18
/\B-Jet Pack Boost-Snake boosts up at an angle and floats back down10-13
\/B-Sticky bomb-Snake sticks a bomb on the ground or an enemy in front of him.Can be detonated by pressing \/B again-9-11
Super-Attacks all enemies onscreen using Metal Gear-25-30 each
______________

I like most of his moves, damage aside. what you can't get a feel for is HOW he will play.
Snake should be fast on the ground but slow in the air. most of his moves should be submissive and drop the opponent directly on the ground around him without being able to tech out of it right away (maybe). he should have moves that make him hard to hit when he is in control of the situation, but force him to back off imidiatly in a head to head smashing situation.

Most of snakes B moves should not be able to be used in succession (no spamm'n) but he can still do complimentary A moves. This way he can't spamm projectiles and stay far away. but he can blast one off in the fray with little lag afterwards and bust out the A moves. A small amount of time must pass before snake can use that B move again. Perhaps a small comfermation sound (like the changing wepons click/clunk in MGS) to let you know the move can be used again.

^B - nikita missle! (someone else had this idea..I feel less creative ) if he is in the air you press ^B and by default he will shoot strait down and get a boost from the rocket (think anti pikathunder). you can change what direction he goes by pressing in the direction you want snake to go (or which way to shoot the missle. whichever you prefure at this point) if you are on the ground and you do ^B he will shoot a slower then in the air ^B that flys foward maybe this could be player controlled untill they release the b button and it continues in that direction gaining speed. Time before snake can do it again- 4 seconds


this sound like the best option for ^B and I'll be surprised by what they decide on if it dosn't involve the missile in some way.

VB- smoke grenade! send a flash of smoke around you that makes seeing your next move near impossible. use this time to place an explosive wink I think it should act as a sheild breaker and also add a dodge effect the moment you use it. In this way if the enemy shoots a samus blast at you do down be and you will dodge the blast if you time it right. area effect of the smoke should be...maybe two or three ganondorfs width and last 2 seconds untill completely gone. startup lag- 5 frames. end lag - 5 frames. time before snake can do it again - 4 seconds.

>B - I'm not sure on this one. some form of explosive (that throws like the tell tail grenade throws in MGS)or trank gun.

grenade. simply a grenade throw with distance determind by time holding >B. hold it down to long and it explodes in your hand (just for fun lOL ) it wont bounce off the enemy or their sheild and will instead bounce once or twice and land on the ground sending a blast around its location. I think it should have a tendency to blast the enemy upwards so that snake can get underneath them. time before snake can do it again - 4 seconds.

trank gun. he fires forward with a little wimpy nonthreatening gun that fires a nigh invisible dart of sleepiness. quick fire time and long lag. think falco lazer but a bit longer delay between shots, but NOT actions. If it hits the enemy they should become sluggish. maybe slowing them down slightly in their attacks (but not sheilds dodges and evades). if snake shoots them often enough they will fall asleep for 2 seconds. Also I think if the opponent has been stunned (alah mewtwo)or sheild broke snake can shoot them and they stay asleep much longer. time before snake can do it again - 2 second.

B- sticky bombs placing them on the opponent and smashing them off the stage and THEN detonating the explosives! I can see some original game play with this happy it could also be used as a deturent to edgeguarding. Place it on the edge and if the enemy hits you off and stands near the edge blast them with that explosive they forgot. I guess if they are on the ground they should be able to be detonated by damage to...maybe (I like deactivating them if they get hurt to much better though ) time before snake can do it again - 6 seconds.

Unknown to me, snake had a similar move to this in Dream Mix TV: World Fighters so chances of this are ether really high (because they thought of it as well) or really low (if they want to do something different)

snakes shield should be his box. his shield should be the only one that you can walk while active. You can't pierce it (if he is standing still) and it wont break over time but it will degrade with hits rapadly (maybe twice as fast as other fighters.) this way he can walk around in the box and stay that way and obsorb hits untill his box breaks (in MGS fasion with it falling around him and it "flashing" away around him)

Let me know what you think of this. I'm rather inpressed with what I could come up with and can't wait to see him in the game!
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
well... i still think its not my fault,
Kriltex said:
is it just me or do all the links for the movesets always take u to the samurai goroh one?
Wave Bird said:
Ya I just checked on IE along with Firefox and they all either go to Master Puppet and whoever did CAptain N.
um...these two are different....
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
i think this may be the problem. i made the links in this format:
URL=http://www.smashboards.com/showpost.php?p=1470616&postcount=93]May[/URL

just with brackets around May. is this a problem?
 

Axem Smash

Smash Ace
Joined
Mar 12, 2005
Messages
645
Location
USA
I have the same problem with the movset links going to Master Puppets. Maybe you should re-edit your first post, it might have got glitched somehow.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
well, ok then, if that many ppl have a problem when opening my links.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,028
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Huh, the links give me problems too...

Anyway, now for some of my own characters.

First up is Dragoon "The Elemental"

A: Slash, Slash(with his axe)
AA: Flip(with his axe)
AAA: Smack*(he smacks them about stomach area with the side of his axe, in the case they're recovering, it could become a Meteor Smash)
Dash A: Axe Slide(pretty basic, but he slides with axe with only the sharp side upwards. It's a one-sided axe, after all)
Forward A: Dragoon Kick(no different from the usual forward kicks, just named after himself)
Up A: Furnace(he points his axe upwards, and ignites the top of it with his elemental abilities. It's not the axe that actually does it, it's just channeled through it)
Down A: Axe Stab(same thing as Marth/Roy's Down A, but has a bit more height)
Smash A: Crescent Slash(though it looks like an upward to downward lunar style slash, it's actually stomach to chest height going at an angle from the background to the foreground, or vice versa if he's facing the other direction)
Smash Up A: Ring(he sticks his Axe up in the air, and holds it for a second, then spins it around like a ring. Large range, terrible damage and knockback, but just enough to send them a couple inches away)
Smash Down A: Loop dé Loop(a basic ground spin move like Samus' Smash Down A from the first game. Slightly more range, but it's directly on the ground, so piss-poor height)
Air A: Flame(much like Jigglypuff's Down B, a flame ignites in the middle of his body, but it's a bit bigger, and does less damage with decent knockback)
Air Forward A: Drill(another classic axe move, he drills it forward like a spinning lance. 2/3 of its range it a small stick-like range, where the final 1/3 is much larger being the blade part of it)
Air Upward A: Switch(he puts his Axe downward, then literally flips himself upside down as if the screen went upside down, doing a middle upwards slash. Decent damage, good height range, bad knockback)
Air Backward A: Corkscrew(he, this time, spins his axe in back of him. The range is bad horizontal, but it has a fair ammount of height like Drill does. However, there's a bit of starting lag since he places it under his arm first, then spins it)
Air Downward A: Heel(finally, another foot move. He slowly goes down with his foot, damaging anyway in the way, is NOT a Meteor smash or Spike unlike most)
B: 10 Elements(charge-able up to 5 seconds. The first 1/2 second contains one element and every 1/2 after that creates another. It spins around as it is fired, about Samus' Charge Shot range, and the more elements he has, the easier it can hit. In addition, depending which element hits the opponent, a similar status effect will follow. The first status effect applies right away, and none from this move can override it, including other Dragoons on the field))
Forward B: Spear !(he launches forward with the bottom of his axe like a literal spear, but has a bluish shield over his spear at the same time)
Up B: Axe !(he swings his axe upwards like Crescent Slash, but goes higher into the air at the same time, somewhat similar to Dolphin Slash)
Down B: Counter-Transfer(when your opponent does a physical attack, if timed correctly, you switch spots(but stay in your same direction and position) and your opponent takes the attack. Very HARD to time, but quite deadly.)
Super Move: Transfusion(this allows him to change into War Dragoon, a fusion of him and War Shadow(I do not have a list for War Shadow, but I do have one for War Dragoon)
Z: Clamp(he swings out his dragon claws and clamps the opponent, basically putting them in a hold. It takes slightly longer to escape than a normal grab)
Z/A: Knee(you know, the basic knee, does a bit more damage than the usual one, though)
Z Forward: Ice Gauntlet(he throws the opponent forward with his hand glowing blue in ice, can freeze, but very unlikely)
Z Upward: Wind Circle(he creates a circle of wind with his hand, and the opponent is weakly launched upward with decent damage)
Z Backward: Flame Boot(he kicks them backwards with his foot filled with flames, good damage, decent knockback)
Z Downward: Urn(he slams his Axe blade-side into the opponent, with the blade on fire)
Air Z: Clamp 'n Bounce(he grabs them with his Claws like earlier Clamp, but then kicks off of 'em sending him upwards a little, can only be used once per Double Jump)
Up D-Pad: Roaring Shuriken(he roars with Ice Shurikens spinning around him. He isn't called Dragoon just as a class, but as his race as well)

And now for the aforementioned War Dragoon.

A: Punch Left(he punches left with his actually fist, being that it's covered in a robotic glove)
AA: Punch Right(same as Punch Left, but right)
AAA: Knee to Chin(okay, so it slightly resembles Falcon's triple A again...I shrug)
Dash A: Blade*(he flashes forward with a blade out, and can meteor under the right conditions, obviously much harder to time then say)
Forward A: Cape Slash(using the new cape he gains, he slashes it forward, not very powerful, or has decent range...but knockback is nice)
Upward A: Hidden Points*(he stabs upwards with his two arm blades, and can Meteor if the opponent is above them)
Downward A: Grass Cutter*(not really different from the earlier ones, just faster with more range, less knockback, and can still meteor)
Smash A: X-Slash, Kick(he creates an X-like slash with his arm blades, then does a quick hook kick afterwards. The hook kick does not get charged, and may not hit at all for that matter.)
Smash Upward A: Thread(he holds his blades out above him slightly to the side, the brings them together extremely fast. It actually looks like a thin piece of rope, as in a thread)
Smash Downward A: Leg Rush(his legs are put out forward on the ground, and spin around, but does not his his back area, quite powerful because of this flaw)
Air A: Quick Slash(using one of his arm blades, he quickly slashes horizontly with decent damage and range)
Air Forward A: Tackle !(he flies a bit forward, damaging anyone in the way, doesn't do much damage though)
Air Backward A: Flame Back(he ignites the boosters on his back, creating a decent sized flame, damaging anyone who's close enough)
Air Upward A: Spike Head(he headbutts upwards with an actual spike on his head)
Air Downward A: Luna Slash/Elbow if close enough*(similar to Marth's Downward A, but if close enough to the opponent, will Elbow them. Only the elbow can meteor smash)
B: 10 Missiles(charge-able up to five seconds. They're faster than 10 Elements, but does less damage, and has no special abilities)
Forward B: Missile Blade(he fires his arm blade like how Samus does her missiles, literally. Because of its large horizontal range, War Dragoon has more lag)
Upward B: Booster !(lasts for 30 seconds, 4x reuse. Though it seems broken, evertime he actually moves, it kills 1 second off his lasting per 1/2 he moves. It first sends him upwards at the height of Samus' first jump)
Super Move: Transfusion(he transforms back into Dragoon)
Z: Grab Claw(much like the Hookshot, a robotic claw grabs at the opponent)
Z/A: Knee(not much different from Dragoon's)
Z Forward: Missile Blades(he sends the opponent flying with two missile blades in them. During the duration of this move, he cannot use Forward B until they dissapear from the opponent.)
A Backward: Scratch(he scratches them with his robotic hand, sending them backwards)
Z Upward: Scissor(using his robotic claws, he slashes them together, sending the opponent upwards)
Z Downward: Pressure(he stomps down on the opponent, sending the upward a bit as if an earthquake had happened. It doesn't send as high at DK's Ground Slap, though)
Air Z: Grab Claw to Leg Claw !(he grabs the opponent with his claw, then throws them at a given angle with his foot. It affects even allies regardless, and can actually save them. He moves the opposite direction that he throws the opponent/ally in.)
Up D-Pad: T-Rex(he goes into his T-Rex mode and roars, then reverts back to his Warrior Mode, which you fight with him as)
 

Shadow Calibur

Smash Ace
Joined
May 17, 2006
Messages
732
Location
Warner Robins, Ga
annoying1359 said:
i think this may be the problem. i made the links in this format:
URL=http://www.smashboards.com/showpost.php?p=1470616&postcount=93]May[/URL

just with brackets around May. is this a problem?
Brackets have to surround the URL itself. There has to be brackets surrounding the open tag and the closure tag.
 

ZMan

Smash Master
Joined
Jul 16, 2005
Messages
3,601
Location
cromartie high school aka albuquerque, nm
ZMan's Ray 01 moveset for Brawl

Ray 01

A moves
A- Hits with gun, 3%
AA- Hits with bomb gun, 5%
Ftilt- Kicks, 7%
Dtilt- Does rapid jabs with his gun, 2% each
Utilt- Makes a downward arc with his bomb gun, 6%
Dash- Does his push attack, 10%
Nair- Sex kick with his bomb gun, 15%-5%
Fair- Shoots his shotgun (poor range) 20%
Uair- Shoots his shotgun upwards, 18%
Bair- Shoots his shotgun backwards, 17%
Dair- Shoots his shotgun downwards, spike, 20%

B moves
B- Gun- Shoots with random guns, includes: Standard(Shoots 3 rounds, 9% each) Gattiling(Shoots ten round really fast, 4% neach) Dragon(Shoots a round that looks like a dragon, really slow, 30%)
B>- Bomb- Shoots with random guns. Can hurt Ray, includs: Standard(Shoots a bomb that makes a medium sized explosin, 15%) Wave(Makes a explosin that moves on the ground, 16%) and Titan(Makes ginormas explosin that his really, really, slow, 50%
^B- Boost jump- Think Pikachus current ^B in Melee, exac same thing
vB- Pod- Launches various pids around the field. Can hur Ray. includes: Standard(Realleas little moving things that move around the stage, 5%) Mine(Leaves a timed mine on location, 26%) and Umbrella(Leaves three giant floating umbrellas that explode, 25%)

Super: Makes one huge explosin using his weapons

Entrance- His robo cube flys into the stage and he appears out of his cube

Taunts- Does various dances

*Is lazy*
 

Smasher BP!

Smash Rookie
Joined
Jul 9, 2006
Messages
17
Location
Santa Clara, CA
BP's Marina Liteyears Moveset

Game: Mischief Makers (Yuke Yuke! Trouble Makers in JPN)
Companies: Treasure & Square-Enix (Mischief Makers made by Enix & Treasure pre-merger)
Chances: Slim to none, but hoping for it.
__________________________________________________

Entrance: *Jumps in* STOOOOP!!!

(3, 2, 1, BRAWL!!!)

A attacks-

Neutral: Punch- 3%
Forward: Iron Fist- 5%
Down: Sweep Kick- 4%
Up: Iron Upper- 6%
Neutral Air: Air Punch- 4%
Forward Air: Iron Air- 6%
Up Air: Air Iron Upper- 7%
Down Air: Knife Kick- 6% (Spike Attack)

B Attacks-

Neutral: Shake Shake- 7% (Grabs and shakes enemy 3 times, throws forward; Limited Range)
Forward: Shake Shake Dash- 10% (Short dash starter, same as Shake Shake; Better Range)
Up: Jet Upper- 9% (Small burst from jets while performing a Iron Upper)
Down: Super Knife Kick- 9% (Just like Captain Falcon's Captain Kick)

Smash Attacks-

Forward: Hyper Iron Fist- 12/20% (Charged/Uncharged%)
Up: Hyper Iron Upper- 13/21%
Down: Hyper Knife Kick- 8-11/16-19% (Far-Close)

Super Attack-

Shake Shake Madness!: Dashes toward enemy and launches with Iron Upper, calls Proffessor Theo and Knife Kicks enemy into him, enemy is tossed between Marina and Theo; only to be shaken until dizzy and throen onto the arena floor.- 40%

Taunt: "YAHOO!"

*GAME!*

The winner is... Marina Liteyears!

Marina says "Ah, that's better." Logo behind Marina is the Treasure Logo.

*Game goes back to Char. Select Screen*

...so, what do you think? If you have any questions about the moves, ask me. I'll try to answer you as best I can.
 

TheSmashBro06

Smash Cadet
Joined
Jun 2, 2006
Messages
45
---
Sonic the Hedgehog Moveset
---

---
Stats
---
Attack: **
Speed: *****
Reach: ***
Jump: ***
Gravity: ***
Height: **
Weight: **


---
Alternative Costumes
---
Green w/ Red Shoes(Christmas Sonic!)
http://img489.imageshack.us/img489/9310/sonicgrn5sp.png

Red w/ Blue Shoes
http://img82.imageshack.us/img82/6384/sonicred8ad.png

Blue w/ Red Shoes(Duh)
http://img82.imageshack.us/img82/5962/sonicblu1yr.png

Black w. Red Shoes and Red strip on spikes(Shadow)
http://img82.imageshack.us/img82/3688/sonicblack2rg.png

Yellow w/ Red Shoes(Super Sonic)
http://img455.imageshack.us/img455/3144/sonicgld8fq.png

Dark Purple w/ Red Shoes(Dark Sonic from Sonic X)
http://img450.imageshack.us/img450/6919/sonicpurple3so.png


---
Speed
---
Just fast enough to be the fastest character in the game without being unfair.


---
Stage(Adventure)
---
Green Hill Zone: Act 1- Similar to the genesis version, but may have minor changes.


---
Stage(Battle)
---
The Space Colony ARK- Inside a room of the ARK with the doors that you could blow off being hazards. When the door opens, it will suck any player nearby out the door, but you can run and try to escape the sucktion.


---
Items
---
Ring- Heals 10%
TV Box(Whatever it is>.>)- Contains random item(s)



---
A(Ground)
---
A- Punch
A, A- Punches twice
A, A, A- Punch high, then low, then center/ If all connect, goes into Rapid Punch
< >A-Somersault
Smash < >A-Flame Somersault
^A- Back Flip
Smash ^A- Sonic Buzz-saw(Spindash upwards)
vA- Sonic Sweep(Sweeps foot in circle motion)
Smash vA- Sonic Sweep(Same, but appears to have sonic wind going around with the foot)

---
A(Air)
---
A- Bounce Attack
A, A- Double Bounce Attack(Does 2 quick bounces)
< > A- Back/ Front Flip
^ A- Lightspeed Dash
v A- A Gentle Bounce Attack(Does go up high when landing)

---
B
---
B- Spindash(chargeable)
< >B- Slide Dash
^B- Blue Tornado
vB- Breakdance Kick(Sonic kicks around on to his head and spins in a circle)

---
Super Smash Attack
---
Super Sonic: Chaos Emeralds come down and circle him, then Super Sonic flies across the stage for a few seconds.

---
Z
---
Z- Normal grab
< >Z- Throws opponent diagonally in that direction.
^Z- Uses foot to kick opponent upwards.
vZ- Throws opponent on ground and uses a buzz-saw like move on opponent.


---
Sheild
---
Green sphere appears around him. Crosses arms in front of his face.


---
Taunt
---
Exercise foot, then revs foot.(Sonic Advance 2 Taunt)


---
Damage-(Percent)
---
I.A (Air)
__A- 2%-3%
__< >A- 3%-4%
__Smash < > A- 4%-6%
__^A- 3%-4%
__Smash ^A- 4%-7%
__vA- 2%-4%
__Smash vA- 5%-7%

II.A (Ground)
__A- 3%-5%
__< >A- 2%-3%
__^A- 5%-7%
__vA- 1%-2%

III.B
__B- 4%-6%
__< >B- 5%-7%
__^B- 7%-9%
__vB-4%-6%

IV.Super Smash Attack
__70%


---
Special Thanks
---
Serge1228- Supporting and giving suggestions(GameFAQs)
Pokemaster252- Supporting, Pics for Costumes(GameFAQs)
 

Sinistar71

Smash Cadet
Joined
Jun 27, 2006
Messages
73
Here's mine for Deathborn and Waluigi:

Deathborn

B - Darkness Bursting - Deathborn crosses his arms, crouches slightly, and begins to glow a reddish black. When the B button is let go, Deathborn stretches his arms out, shouts, and a sphere of energy envelops him for a few moments. The sphere deals damage to anyone in the sphere's vicinity, including through walls, however, it does little knockback. Holding down the B button charges up the move (just like DK and Samus), the longer you hold down the button, the brighter he glows. Deathborn's charge is around the same as DK's, and the longer the charger, the larger the sphere around deathborn and the more damage it deals. In the air, this move makes a short hop, helping deathborn recover.

>B - Vengful Swipe - Deathborn swipes with his arm in a horizontal chopping motion, with a sword-like beam of energy is quickly trailing behind him. It acts just like Kirby's hammer, only a little faster and less damage.

^B - Darkness Rising - Similar to Zelda, shiek, and mewtwo's ^B, Deathborn vanishes in an explosion of black smoke, and reappears in a swirling tornado of dark energy. this move can go through floors, and the swirl does some damage. Combined with an air Darkness Bursting hop, Deathborn can easily recover from most situations.

v B - Darkness Shining - Deathborn raises his right hand into the air, makes a fist, and slams it into the ground. Upon slaming it, a red column of light rises from the ground and rises up to around double deathborn's height. In the air, Deathborn dives to the ground before slaming his fist, similar to kirby's vB. The air version deals more damage, but the ground version has a wider range.

Brawl - Darkness Genocide - Deathborn shoulder tackles his opponent, knocking him or her down. He then walks towards him, grabs him by the neck, and holds him in the air. As the opponent is dangling, Deathborn electrocutes him through his hand, and then leaps high into the air. Deathborn then dives towards the ground, and slams his opponent, face first, into the ground, bathing them both in a column of bright red light. a skull appears, laughing in the light, and then vanishes. the move does tremendous damage, but has no knockback.

And Waluigi...

B = Party Orb - Waluigi throws an orb a short distance. When it lands, it opens up, revealing one of 4 random things:

1. Sparky bomb - the capsule explodes on contact, just like a bob-bomb, it does less damage then a bob-bomb, around 5 to 10% damage.

2. Mini Waluigi - A mini mario painted purple and black marches forward until it falls of a ledge, if it hits a wall, it walks up it. It does minor damage (2-3%) and grabs onto an opponent on contact, both slowing and weighing them down for a few moments, then it disappears.

3. Piranha plant - a potted piranha plant chomps at anyone foolish enough to get close to it (it attacks anything in a bowser's hitbox sized area). each bite does 7% damage, and on very rare occasions (about a 3% chance, like I said, VERY RARE) it will bite down hard on a layer, swing them around, slam them into the floor, and throw them towards the center of the arena (around 30% to 50% damage, depending on how many times they are slamed into the ground) Beware though, as the piranha plant can hurt waluigi as well. The piranha plant is also the rarest of waluigi's random items. It disappears after awhile, like a red shell.

4. Booster Pop! - A soda bottle that, when picked up, does one of the following:
1. Replenish 20% damage
2. Small attack boost
3. Small Defense boost
4. Small Speed boost
5. Poison! Deals 5 -10% damage
Opponents can also pick up the Booster Pop, just like any healing item.

Waluigi can have up to 2 orbs thrown at a time, the player must wait till the object has been used or vanishes before he can throw another one

^B - Bob-Bomb Blast - Waluigi throws a bob-bomb below him, and the blast sends him upwards to recover. The size of the blast is random, but the larger the blast, the higher waluigi will travel. On random occasions, like Luigi's Green Missile, the bomb will blow up prematurely, sending Waluigi a much greater distance, but also slightly damaging him.

vB - Evil Glare - Waluigi's Eyes light up (just like when he made a point in MArio Tennis for the 64). if hit during this time, the opponent's attack does no half damage (rounded up) and freezes for a few seconds (like jigglypuff's sleep or mewtwo's disable)

>B - Fury Kick - Waluigi does a falcon kick like attack towards his opponent, except that the attack is a straight line when in the air, unlike falcon.

Brawl - Dice Roll Chance Time- Waluigi hits a dice block and the amount of damage dealt and who it is dealt to is on the die. It ranges from 10% to 100% and can even attack multiple characters, including waluigi. Luck be a lady when you use this attack.
 

FlipTroopa

Smash Lord
Joined
May 20, 2006
Messages
1,308
Location
Flip's Pad
That Waluigi moveset is really imaginative. I like it!

Anyways, are you guys ready to get RAAWWWKED?! Here's five of my movesets, in full, I've got lying around. Rather than post them here, I'll link!

Simon Belmont, Castlevania

Bomberman, Bomberman

Barbara, from Daigassou! Band Brothers DS

Takamaru, Nazo no Murasamejou

http://www.smashboards.com/showpost.php?p=1549773&postcount=44 ]Lolo and Lala, Eggerland/Adventures of Lolo[/URL]

I also have a Bonk moveset, but it's not full yet. I'll update when I get that going. Enjoy!

EDIT: I have pure-B movesets for Jill from Drill Dozer, Princia Ramode from F-Zero AX, and Sukapon from Joy Mecha Fight as well. Enjoy.

Princia

Jill

Sukapon
 

Sinistar71

Smash Cadet
Joined
Jun 27, 2006
Messages
73
your B moves need some descriptions, other then that, it's just fine
also, thanks fliptroopa for the kind words, it's good to know I'm doing something right
 

Dark_Ness

Smash Journeyman
Joined
Mar 15, 2006
Messages
362
First, I comment on someone else's moveset.
Kaid- Not bad, but a little more detail would help. 6.5/10
Meta_Owns_ur_Mom- I haven't seen much of Wario, but this one's decent. 7.5/10

OK, on to business.


PAULA:

Moving Speed, Weight, and Traction:
Compare to Zelda

Jumping (Style and Height):
First- Like Peach's first jump
Second- Like Ness's second jump
Floatiness- Floatier than Samus
Can DJC

ATTACKS:

Paula's weak attacks are like Ness's, except she has no AAA attack. Instead, the AA has the lag time and knockback of Ness's AAA.

F-tilt- Spinning Kick
(9%, 6 times/5 seconds)
U-tilt- Volley
(9%, as fast as Mewtwo's U-Tilt)
D-tilt- Sandal Pin
(7%, the speed of Zelda's D-Tilt, has meteor properties)

^^(Above Knockback is same as Ness's)^^

Dash Attack- PK Shove
(Same as Ness's)

F-Smash- Holy Frying Pan
(18% to 29%, Paula swings her Holy Frying pan to severely damage her enemies, 60 frames, great knockback)
U-Smash- Psi- Force
(Uncharged: 2% to 14%, Charged: 4% to 28%, Sticks her hand up and fires 7 electric sparks in the air really quickly, you may compare it to Mewtwo's U-smash, 50 frames, good knockback)
D-Smash- Vengeance Spin
(7% to 24%, spins around and releases various elemental energies (If the opponent is standing next to Paula when executed, they will be burned. If they are right above her, they'll be frozen. If they're standing one character away from you, they'll be shocked, but they won't get hurt that much.), similar to Peach's D-Smash in appearance, 70 frames, good knockback)

N-Air- Inferno Bomb
(Zelda's U-Air, but surrounding Paula, and with more lag)
F-Air- Pan Spike
(16%, Paula pulls out her pan and sends the opponent falling in flames, 60 frames, sweet spot on frame 20 for 10 frames, then the upward hit for 20 frames)
B-Air- Reverse PK Shove
(14%, a backwards PK Shove with 7 hits of 2%, 35 frames, OK knockback on last hit)
U-Air- Electric-Death-Flip
(14%, Zelda's F-Air, but vertical, 50 frames, super knockback)
D-Air- Multi-Pin-Headder
(10%, Peach's D-Air. 50 frames)

Neutral-B- Psi Freeze
(1-6% to 5-30%, charges for a freezing blizzard surrounding herself, can be from the size of Nayru's Love to Suicune's Blizzard,)
Foward-B- PK Fire
(Paula pulls a burning Fox Illusion that does 7% on first strike, leaving 7 minature Ness PK fires that only do 1-4% and are phantom hits, 60 frames, attack on frame 20, minies last for 90 frames)
Up-B- PK Thunder *Zap*
(8%, poor knockback, lasts for 2.5 seconds until impact)
Up-B- PK Thunder *Hit Self*
(25%, when you aim the PK Thunder at yourself and are holding B, Paula will latch on to and "fly" with it for the remainder of its life, but if you AREN'T holding B when it hits yourself, you'll soar as far as the Fire Fox)
Down-B- Psi Magnet
(Ness's Psi Magnet)

GRABS:
Grab range and frame lag is that of Peach's.

(While Grabbing)
(Throwing speed changes based on weight, fastest being 20 frames, slowest being 60)
A- B**** Slap (2%, 25 frames)
AA- Double B**** Slap (4%, 25 frames)
The Foward, Backward, and Upward throws are the same as Zelda's, but the D-Throw is the same as Ness's.

LEDGEGAME:
Same as Ness's

Taunt: *Hugs her Teddy bear* 90 frames, cannot be cancelled.


Super move: Pray
One of these will happen:
1. Paula will heal half of her health, and all opponents will fall asleep.
2. The screen will go pitch black for 10 seconds except for Paula/Her Teammate and a small amount of light around her/them.
3. All opponents will be frozen in ice for 5 seconds and have 10% damage done to them.
4. A thunderstorm will form above the stage, and all opponents will get shocked to oblivion for 35%
5. The whole stage goes up in flames for 15 seconds, everyone is hurt by this for 3% per second (phantom hits) except for Paula and her allies.
 

kaid

Smash Master
Joined
Nov 3, 2004
Messages
3,414
Location
Boulder Creek, CA.
...The Lucario moveset I posted earlier is outdated.

This is the new one.



Lucario

Falco's jump

B: Wave-energy projectile. Chargable, but NOT storable... a ranged Flare Blade, essentially.
^B: Sky Uppercut (strong, upward knockback, better for killing floaty, "flying" characters)
<B: Metal Claw (fast, strong outward attack)
vB: Endure/Inner Focus (while held, All attacks on Lucario are treated like phantom hits. Activation and lag time are comparable to Shine, and like Shine, remains active for as long as it is held)

Nair: (generic 1 foot extended hoverkick, a la half the cast)
Uair: (reached up, then launches opponent downward. Meteor-cancelable)
Fair: Double Kick
Bair: (a backward kick)
Dair: (arms sweep under while flipping.)

Usmash: Lucario forms a Ki ball over his head for a few moments.
Fsmash: rolling cresent kicks, similar to fox/falco
Dsmash: Similar to Shiek

Dash attack: Take Down

A: Comet Punch (one two, rapid)
ftilt: (rising kick, identical to Shiek but with a shorter range)
utilt: (an upward claw swipe)
dtilt: Low Kick

Grab a: Slash
Upthrow: Generic, midranged
Downthrow: Seismic Toss
Fthrow: Similar to Mewtwo, throws, then charges a single ki blast and fires it.
Backthrow: Overhead toss. Very low trajectory (think Bowser's Klaw backthrow)

Wining pose 1: Stands right in front of the camera, closes his eyes and creates a small blue aura around him.
Wining pose 2: Charges up a wave engergy ball as big as Mewtwo's Shadow Ball.
Wining pose 3: Makes a rolling kick to the right, makes a rolling kick to the left(wich causes him to face you with his back) then turns around making a slash wich causes him to end like Bowser does in his winning pose with the 2 Koopa Claws.

Kirby Hat: The nose and the ears, they'll be pink though.
Alternate costume 1: Changes the blue into Lightred
Alternate costume 2: Changes the blue into Lightgreen
Alternate costume 3: Changes the blue into Lightbrown
Alternate costume 4: Changes the blue into Lightpurple
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
That's a nice Lucario moveset you got there.


KOS-MOS

Size: 4
Weight: 4
Power: 4
Speed: 3
Jump: 3



--------------------------------------------------------------------------------------------



A: Punch

A,A: Punch

A,A,A: Jumping High Kick

> A: Side Kick

^A: Flip Kick

V A: Ankle Kick

Smash > A: R-Drill - Her arm becomes a drill and it drills the opponent a bit before sending them flying.

Smash ^ A: R-Lance - Her arm becomes a long lance which extends a bit. Does major damage and knockback when struck directly at the tip.

Smash v A: R-Hammer - Her hand becomes a hammer and she pounds the ground.

Dash A: She pulls out the blade she had in Xenosaga Episode 2 and lunges it at the opponent.

Air A: Air Spin Kick

> A: Pulls out her Xenosaga 2 Blade and does a slash

< A: A spike comes out her back and stabs the opponent

^ A: A flip kick with a foot becoming a scythe

V A: Spiral Kick with both feet combining to become a blade


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Grab: R-Dragon - Her arm becomes a some robot dragon head and it clamps on the on the opponent.

Grab Attack: R-Blade - She backhands the opponent with the laser blade

> Throw: R-Blade - She does a couple of slashes and does a stab.

< Throw: Judo Toss

^ Throw: Throws opponent up and they land on her. Parts of her hair become needles and shoot up, sending the opponent back up in the air

v Throw: Stomps on the opponent, pulls out two chainguns, shoots him/her and then kicks them away.


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B: Pistol/R-Cannon - Tap B and she'll pull out a pistols and shoot a couple of shots. Hold B (you cannot save the charge nor can you fire when you want to) and after a second or two, her arm becomes a cannon and she shoots a plasma ball.

> B: R-Scythe (was that the name) - She pulls out a scythe with a beam blade. She raises it up and does a swing with it, sending the opponent to the air. When she does this as aerial move, her scythe shoots a cresent projectile downward.

^ B: Jumps and spins really fast while covered in blue energy

V B: Bends over and shoots a couple of missiles from her back. Very laggy and the missiles are like Link's bombs except they're weaker.


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Super Move: X-Buster -Background changes blue with hieroglyphic rings surrounding KOS-MOS (or whatever those things are) A spike comes out of her back and her stomach opens and fires a bunch of beams which home to the opponent(s).


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Taunt: "All battle systems are go."

Winning Pose: "The threat has been eliminated."

Winning Pose 2: "All systems clear."

Winning Pose 3: "My exterior frame has been contaminated, maintenance requested."


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Kirby Hat: KOS-MOS visor plus red eyes

Colors:
White with blue hair
Red with black hair
Blue with yellow hair
Green with reddish-brown hair
Gold with white hair
Black with silver hair (T'ELOS)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
HEY! guess what guys? no, im not done, but i am lazy. is there a format for the link where i just have to put the thread number and the post number? this is really p*ssing me off...
 

Pokemaster252

Smash Rookie
Joined
Jul 14, 2006
Messages
10
I know I've left out a lot of technical points, like how many frames his jump is and stuff. I only wanted to cover stuff I wouldn't look like a fool talking about. :p

Okay, as Snake says, IT'S SHOW TIME!



SONIC THE HEDGEHOG





~ General Stuff ~


Stats:

Attack: **
Speed: *****
Reach: ***
Jump: ***
Gravity: ***
Height: **
Weight: **


Can wall-jump? Yes.


Playing style: Speed over power. Most of his attacks do relatively low damage, but to make up for it, he’s the fastest character in the game. However, as a downside, he gets knocked back (relatively) farther away than other characters when hit, similar to Pikachu and others. It takes skill to use his quick attacks to rack up high damage on opponents and then smash them away, all the while being careful to avoid heavy hits. Plus, he has a lack of a good recovery move, all the more reason to be cautious.

Fighter stance: Stands sideways (like Mario) and sways back and forth (think along the lines of his Sonic Rush stance).


Speed: Just enough speed to be the fastest character in the game, without being insanely unfair. A little faster than Captain Falcon.



Taunt: He strikes a pose and shakes his finger at you, in classic title screen fashion. Perhaps a “Heheh” or something. Example:





Victory music: The classic “Act Clear” jingle. Preferably from Sonic 1 or 2, I don’t really like S3&K’s.


Victory poses:

1. Does a backflip and says “Too easy, piece of cake!”.
2. Runs in from the background at high speed. “What? Was that all?”
3. Breakdances then jumps up on his feet. “Sweet!”



Behind-lives-counter icon: A chaos emerald.



Stage:

Green Hill – A medium-sized area with moving platforms and Sonic gimmicks like rings that replenish 1% health each. Alternate music would be a techno-rock remix of Starlight Zone. Either that or another classic (or modern) Sonic tune. Can you say Marble Garden Zone?



Adventure mode level: Green Hill. No matter who you are, you spawn with a bunny hood (so that you’re fast) (or it can just be Lightning Melee, same effect, minus the higher jumps). You go through typical Sonic obstacles like loops and stuff, along with classic badniks like Crabmeat and Buzz Bomber. At the end, you face a 100-stamina Robotnik, just like the Green Hill Zone boss, complete with the checkered ball mech. It’s not hard, just mainly for comedy and nostalgia. Sonic then drops in to fight you. After that, you hit an animal-filled capsule and clear the stage.


How to unlock (if not available from the start): Beat 1P mode (Classic, I guess) with Mario, Normal difficulty or higher, without using continues, within a set time limit. I’d say 10 minutes. After all, you DO have to be fast to get Sonic’s attention. After the final boss, you’ll be challenged by Sonic for the final showdown: Mario VS Sonic. Notable is that if you do the same thing with Sonic, you fight Mario, which earns you a trophy (or whatever the collectable is) of Mario and Sonic as friends, shaking hands.

Only problem with this is that he has his own adventure mode level, and you would know he’s in before you challenge him… meh, I dunno. Perhaps the adventure level wouldn’t be enabled until he’s unlocked.



Items:


TV monitor – A typical item container, except it cannot be picked up. Also, special Sonic items can appear on it:

Robotnik’s face: Explosive. Don’t destroy it!

Blue shield – Protects you from one hit.

Ring – Heals 10% of your health (10 rings).


Single ring – Found only in Green Hill stage. Recovers 1% health.




Alternate colors:

Before you ask, I redid these myself. They're not the same ones SMASHBRO posted on NSider.


- Plain green.




- Plain red with blue shoes (inverted colors, heh).




- Black, to look like Shadow.





~ Moveset ~

Damage breakdown:

A: 1-3%
A (Second): 2-3%
A (Rapid): 2%
Dash A: 3-10%
F-Tilt: 2-5%
Up Tilt: 2-9%
D-Tilt: 3-9%
F-Smash: 3-12%
Up Smash: 7-20%
Down Smash: 6-16%
Aerial A: 6-12%
Aerial Forward A: 8-16%
Aerial Back A: 4-13%
Aerial Up A: 3-15 %
Aerial Down A: 4-10%
Forward Throw: 1-10%
Back Throw: 2-9%
Up Throw: 1-12%
Down Throw: 3-9%
B: 3-22%
Forward B: 3-19%
Up B: 3-15%
Down B: 4-10%
Super Smash: Varies.



Ground A moves:


A: Simple punch-kick. Combo is a flurry of kicks.



Forward A: Single-leg sweep.



Forward A smash: A spin-kick.



Dash A – He curls into a ball and slides forward.



Down A: A breakdance leg sweep.



Down A smash: Another breakdance-eque leg move. Each leg kicks in a different direction.



Up A: A backflip with one foot out.



Up A smash: A higher backflip with both feet out.





Air A moves:



A: He spins in a ball with an insta-shield surrounding him, damaging anyone he touches while deflecting projectiles.



A forward: A downward punch.



A down: A step kick off of the opponent, weak meteor effect.



A up: Just like his on-ground version, a backflip kick.



A back: Spin-kick.



B moves:


B: Light Speed Dash/Attack – Chargeable move, in the same vein as DK’s punch and Samus’s gun. As you charge it, blue light flows into Sonic’s shoes. If there’s no enemies around when you release it, it acts like Fox Illusion in that Sonic dashes forward, except for a greater distance. However, if there are enemies nearby, Sonic will attack them all in a row at insane speed. Note that it doesn’t do much damage unless you charge it completely. Once you do, Sonic will glow blue and run slower.

B>: Ring Toss – Sonic throws a ring at an angle depending on how long you hold B> (the longer you hold it, the more altitude and less horizontal distance you get). If the ring hits an enemy, it explodes for light damage. If it lands on the ground, Sonic can home in on it in a spinball. If Sonic is in the air when he uses this move, he falls towards the ground more slowly for about three seconds, or until you throw the ring, whichever comes first. After you throw/time’s up, normal gravity is resumed.

B^: Blue Tornado – Sonic spirals around, creating a cyclone that lasts a few seconds. If opponents are caught in it, they get light, rapid damage. As Sonic is spiraling, he goes upwards, to gain a small amount of vertical height.

Bv: Spindash – You all know how this works. Charge it up and let loose. Can be jump-cancelled, but you cannot change its direction. If used in the air, a blue energy wave shoots out that travels diagonally downward.




Throws:

Throw > - Sonic grabs the opponent with both hands and kicks them away.

Throw < - Sonic leapfrogs over the opponent and kicks them from behind.

Throw ^ - Sonic simply throws the opponent upward with his hands.

Throw v – He curls into a ball, jumps above the opponent, and bounces down on them.

Grab attack – Simple knees (to the groin… ouch).




Shield: Standard sphere shield. His fists cover his lower face.



Super Smash (or whatever the super move is called):

"Super Sonic Boom"

The seven Chaos Emeralds circle around Sonic and cause him to transform into Super Sonic. Everything going on slows down to a SLOOOOOW pace (it doesn’t even look like anyone’s moving) and Super Sonic is free to go crazy on opponents. He has all of Sonic’s moves, except they’re 1.5x-2x more powerful (take your pick), and his running speed is obviously faster. How long the transformation lasts depends on your damage meter. It will rapidly go back down to 0. So obviously the more damage you have, the more time you have. If you have 100 damage, you’d probably get about 10-15 seconds out of the transformation. Note that you’ll get all your damage back when you go back to regular Sonic.
 

Wave Bird

Smash Apprentice
Joined
Jun 20, 2006
Messages
127
Location
Private Places... &gt;___&gt;;;
Kid Bowser Move Set

Kid Bowser

Power: 5/5
Speed: 2/5
Jump: 2/5
Weight: 3/5


B: Mater Fit (Wildly bashes hands around dealing less damage as his rage deminishes-similar effect as Bowser's Flamethrower)
B>: Mosaic (Hit the opponet and force them to move slower for a short period)
BV: Paint Bush (transform into Liquid Mario-same move set of Mario but retains stats of Kid Bowser)
B^: Mask Parchute (opens his mask and floats down with it-similar to Peach's)


A,A,A: Swipe, Swipe, Chomp
uTilt: Head Bop
fTilt: Slap
dTilt: Tail Sweep (similar to Yoshi's)
dash: Summer Sault Tail Whip (rolls into ball and whips with tail)


>Smash: Tail Whomp (Bashes tail tremendously hard while pivoting on his feet)
VSmash: Foot Stamping (Bash the ground in a temper tantrum-similar to DK's)
^Smash: Fangs (Pumps up Head to stab teeth into opponent)


Nair: Claw Swipe
Uair: Flipping Tail Bash (flips upside-down and wacks with tail)
Fair: Mecha Fist Punch
Dair: Under Swipe and Flip (similar to Marth's Dair)
Bair: Mecha Back Punch


Grab Attack: Swipe In
fThrow: Head Fling (move head under the opponent, then fling forward *Strongest)
dThrow: Push down, then Spike Float over them
bThrow: Rolling Filp to throw (Similar to Pikachu *Weakest)
uThrow: Scary Face (throw up and pull mask on-the opponet falls on back shocked)

SUPER SMASH: Masterpiece (Kid Bowser flings his paint brush at opponents creating goop causing there moves to be disabled for a short time and there speed reduced)
Taunt: Melevonelnt Laugh (Baw ha ha... tee hee)
 
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