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Old 07-03-2009, 01:45 AM   #426
Kubuu
Smash Journeyman
 
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Join Date: Dec 2002
Location: Brooklyn, New York
Posts: 292
From what I remember and from what was told to us by the developers, there are certain character specific moves which definitely link together. Combos are done very much like Marth's Sword Dance, where the direction you press in the middle of the combo gives you a different move.

You have your light attacks and your heavy attacks with your tilts and smashes, one combo could be Light Attack, Up + Light Attack, Heavy Attack, and another could be forward tilt light attack, down tilt light attack, forward smash heavy, and so on. In smash, we typically make up our own combos as we go along, and after a certain %, they might not work anymore. In Smash Up, combos feel like they were made to string together. Depending on your timing and what directions/buttons you press, you can string together some really nice combos. That was probably one of the biggest differences we noticed. The game was really designed with combos in mind.
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