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Old 07-03-2009, 12:40 PM   #434
Kubuu
Smash Journeyman
 
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Join Date: Dec 2002
Location: Brooklyn, New York
Posts: 292
Regarding the airdodging, Airdodging is in, but was completely non directional when we played it. So if you were holding left and you did an airdodge, you would airdodge, but not to the left. It's like Melee airdodge, but with no direction, and Brawl recovery after the airdodge (allowing movement after the airdodge).

About the glow around the characters, that can be turned off. We asked about that too, because I found it rather annoying as well.

Regarding air fighting, we didn't see too much of that to be honest. Most of the time we fought, we were on the ground. You can definitely attack people in the air, but there wasn't a real emphasis on heavy aerial fighting. However, I know that there are certain aerial moves that are supposed to link with ground moves. Mikey (my favorite turtle) actually does have his rising thunder from TMNT Tournament Fighters, and I recall that I was able to link it to one of my ground moves that propelled the opponent into the air.

I will watch the 1up video, and see what I notice and what they say.
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