rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
eff... I thought this was the bowser frame data thread lol
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For.... who? Or is that for anyone? like, Dairs can activate earlier in hitstun than other aerials?for vertically momentum canceling dair is one frame better than any other aerial.
Knockback-wise I think White Pikmin Up Smash lol?What's the weakest 1-hit USmash in the game? I've tested FF'ing FAir and using C-stick Dair as Bowser and I died at the same %s to Jigglypuff's USmash.
Arent you able to buffer the aerial? If so, that would allow you to effectively fastfall and do any aerial at the same time.no but dair has the fast fall in the first frame of dair.
every other aerials has the fast fall in the second frame of aerial because of how the game reads the C-Stick.
If you hold down and doing bair with the C-Stick the games reads the following:
"left+attack"
"down" (fast fall)
if you use dair it'll read like the following:
"down+aerial" (fast fall)
so dair fast falls one frame earlier than any other aerial.
Actually airdodge is better for Snake's horizontal momentum cancelling. It's shorter in duration than bair and you can also do it sooner than any aerial after being hit.Yeah the hurtbox stuff is wrong. You only die to a blastzone if a specific bubble (which should be in the center of the char/speculation) that doesn't change touches the blastzone.
Bair is Snakes least lasting aerial so it's the best choice for horizontal/diagonal momentum cancel, if you get hit vertically dair should be better (framewise and because Snakes fast fall is one of the best) but if you know you aren't really going to die you should still use bair because you regain control faster.
and no you can't buffer the aerial in hitstun.
Yikarur: he said horizontal. In which case, I agree with him.Actually airdodge is better for Snake's horizontal momentum cancelling. It's shorter in duration than bair and you can also do it sooner than any aerial after being hit.
I agree with this too. With perfect DI and assuming you're Snake (no "brake" move), then you want to DI towards slightly higher than the corner, so that the fastfall will lower you to be aiming for the corner. (Unless Snake's jump/specials give him more momentum-cancellyness than I think? or unless he has an item maybe too.)you can airdodge at lower kill% where you're sure you won't die anyway but at really high% bair + fast fall is always better if you DI is good enough.