xoxokev
Smash Lord
that is... if we ever move onto another character lolWe should talk about Marth next and why the small + on Ness is over valued by the other boards...
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that is... if we ever move onto another character lolWe should talk about Marth next and why the small + on Ness is over valued by the other boards...
Seriously.that is... if we ever move onto another character lol
3 words bro.Sup, I am from the Marth boards, if you have any questions just go ahead and PM me. Three words, grab release combos.
Sup, I am from the Marth boards, if you have any questions just go ahead and PM me. Three words, grab release combos.
Yep. Which is why no Ness worth his salt should be using PSI Fire in this fight.You guys DO realize that we can still dash grab CG you right?
Why did you add the LOL at the end.You guys DO realize that we can still dash grab CG you right?
How fast is Nair? Fair comes out on frame 4 and swipes in front of marth lol
He was talking about Marth's Fair which indeed comes out on frame 4 and lasts until frame 8 or something.Why did you add the LOL at the end.
Not quite sure that Marth's nair comes out on frame four.
Ness hit's on 5, and it's always been faster for me.
Lol.Let's not take into account grab release first. Let's talk about everything and then maybe later grab release.
So Marth basically outranges Ness in everything, except, apparently a retreated fair (which isn't very useful in terms of damage). Marth has a better air and ground game than Ness does. I believe Marth's fairs come out quicker than Ness' do.
Ness has can juggle Marth in the air though with his PK thunder, which Marth can barely stop. Not only this but Marth can be gimped by Ness, although the opposite applies to Ness- where Marth can gimp Ness.
PK fire isn't very useful, because a miss can lead to you getting punished real badly. Also Marth's sweetspots are a pain, no matter who you are. You have no choice but to play defensive, and try and punish on every single move he makes, because he has an absolute advantage on you. All in all, my final verdict would be that the match up be a 70:30 in Marth's favor, WITHOUT grab release. With grab release, i'd say possibly 75-80 for Marth.
Edit: Forgot to mention that Marth can use his upB to get out of PKFire (or so i've heard).
More edit: Okay so i read another post mentioning that Ness' Nair comes out fast. But the thing with it, is that it doesn't have the proper range to compete with any of marth's moves, so Nair can only be used if you are close to him, which is difficult to get to, since good Marths would space their moves and not let you stay near them. And if they do, they must be planning something besides a grab release.
Matchup numbers only determine difficulty in my opinion. a 70:30 to me just explains how difficult it would be to fight a Marth- You have to drastically outplay your opponent, that's all.Meh. I was hoping we could get through this discussion without arbitrary matchup numbers. They don't add anything.
Also, Dolphin Slash does indeed override PSI Fire. Cheers.
Yeah, they'll either Counter it or just do the Dolphin Slash. Pivot PK Fire.Marth can counter the pk fire pillar, but you can punish the lag from it cuz he gets burned again right afterwards.
lolIt was locked.